Player Matchup

Chronos
Chronos
Fuoe
Chronos
Level 17
God Stats
1W - 3L
1,204 SR
Queue Stats
5W - 12L
1,095 Elo+
Party 1
Athena
Athena
LezGirlMaxine
Athena
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,095 Elo+
Party 1
Achilles
Achilles
Scottytheseagul
Achilles
Level 40
God Stats
1W - 2L
1,780 SR
Queue Stats
77W - 71L
1,514 Elo+
Solo
Team Averages
Level 29
1,495 SR
1,235 Elo+

VS

Team Averages
Level 106
1,519 SR
1,389 Elo+
Da Ji
Da Ji
FrostTheMyth
Da Ji
Level 119
God Stats
4W - 2L
1,660 SR
Queue Stats
51W - 50L
1,407 Elo+
Party 2
Ra
Ra
Marley436
Ra
Level 149
God Stats
30W - 29L
1,501 SR
Queue Stats
267W - 284L
1,474 Elo+
Solo
Tyr
Tyr
RaptorJesus2884
Tyr
Level 49
God Stats
5W - 12L
1,397 SR
Queue Stats
97W - 106L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Fuoe
Chronos
10
2 / 7 / 2
8,146
741
5,557
10,307
2,930
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 3 / 3
8,048
732
3,753
10,641
7,322
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
10
1 / 6 / 3
7,905
719
6,959
15,653
7,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 10
10,132
921
12,888
9,661
5,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
8 / 1 / 7
10,707
973
10,888
5,653
2,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 3 / 13
9,205
837
6,801
10,940
7,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
16
16
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
L
Chronos
Fuoe
Chronos
2
7
2
0.43
L
2
3
3
1.17
W
8
1
7
11.5
W
2
3
13
2.83
L
Achilles
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,269
Damage
30,577
36,601
Taken
26,254
17,521
Mitigated
15,877
2,740
Healing
5,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,888
2,855
0
892
9,661
5,694
1,675
3,030
6,631
0
33,813
L
Chronos
Fuoe
Chronos
5,557
2,000
0
342
10,307
2,930
0
3,453
6,751
21,159
0
L
3,753
1,250
0
20
10,641
7,322
0
4,961
5,553
18,973
0
W
10,888
77
1,068
1,008
5,653
2,237
850
2,876
2,777
62,642
0
W
6,801
426
219
2,762
10,940
7,946
405
4,059
6,881
0
19,374
L
Achilles
6,959
1,994
0
2,378
15,653
7,269
0
2,615
12,509
91
32,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,099
Gold Earned
30,044
92
Minions Killed
138
0
Camps Cleared
0
549,598
Distance Traveled
673,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,132
921
32
3
0
215,523
0
L
Chronos
8,146
741
30
3
0
159,328
0
L
Athena
8,048
732
31
3
0
187,791
0
W
Ra
10,707
973
89
8
0
226,823
0
W
Tyr
9,205
837
17
2
0
231,097
0
L
Achilles
7,905
719
31
3
0
202,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role