Player Matchup

Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Tantlord
Zeus
Level 116
God Stats
2W - 1L
1,868 SR
Queue Stats
184W - 195L
1,477 Elo+
Party 1
Izanami
Izanami
iAmANull
Izanami
Level 109
God Stats
10W - 13L
1,489 SR
Queue Stats
131W - 122L
1,480 Elo+
Party 1
Loki
Loki
morpheus08
Loki
Level 47
God Stats
3W - 3L
1,701 SR
Queue Stats
39W - 35L
1,529 Elo+
Party 2
Atlas
Atlas
pitodeleche33
Atlas
Level 70
God Stats
0W - 2L
1,244 SR
Queue Stats
188W - 182L
1,434 Elo+
Solo
Team Averages
Level 93
1,560 SR
1,484 Elo+

VS

Team Averages
Level 89
1,651 SR
1,483 Elo+
Anubis
Anubis
Hansesh
Anubis
Level 69
God Stats
8W - 3L
1,574 SR
Queue Stats
111W - 112L
1,490 Elo+
Party 3
Zhong Kui
Zhong Kui
Mlamby
Zhong Kui
Level 43
God Stats
29W - 27L
1,540 SR
Queue Stats
200W - 209L
1,415 Elo+
Solo
Bacchus
Bacchus
SipherSkill
Bacchus
Level 137
God Stats
9W - 0L
1,892 SR
Queue Stats
85W - 71L
1,499 Elo+
Party 3
Merlin
Merlin
chema8301
Merlin
Level 87
God Stats
3W - 0L
1,716 SR
Queue Stats
182W - 195L
1,514 Elo+
Solo
Arachne
Arachne
未k未r未r未
Arachne
Level 107
God Stats
4W - 3L
1,530 SR
Queue Stats
78W - 75L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 3 / 0
7,495
681
9,028
8,373
3,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zeus
10
2 / 4 / 1
6,242
567
5,116
8,555
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
iAmANull
Izanami
10
0 / 1 / 0
6,184
562
2,447
7,597
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
6,099
554
4,162
9,152
3,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 3
5,428
493
2,631
11,310
7,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hansesh
Anubis
10
0 / 4 / 0
6,017
547
2,693
7,683
3,329
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Mlamby
Zhong Kui
12
3 / 0 / 0
7,379
671
7,003
5,130
4,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
SipherSkill
Bacchus
11
1 / 1 / 8
7,014
638
7,157
10,185
9,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
chema8301
Merlin
13
4 / 1 / 5
7,461
678
8,394
5,649
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
6 / 2 / 4
7,169
652
6,998
12,302
4,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
7
Kills
14
14
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
3
0
1.33
W
Anubis
Hansesh
Anubis
0
4
0
0
W
Zhong Kui
Mlamby
Zhong Kui
3
0
0
3
W
Bacchus
SipherSkill
Bacchus
1
1
8
5
L
Zeus
2
4
1
0.63
W
Merlin
chema8301
Merlin
4
1
5
6.5
L
Izanami
iAmANull
Izanami
0
1
0
0
L
1
2
2
1
L
0
4
3
0.38
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,384
Damage
32,245
44,987
Taken
40,949
20,994
Mitigated
23,980
8,879
Healing
11,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,028
132
0
2,844
8,373
3,995
196
4,461
3,912
60,074
0
W
Anubis
Hansesh
Anubis
2,693
87
0
2,836
7,683
3,329
0
4,683
3,000
40,479
0
W
Zhong Kui
Mlamby
Zhong Kui
7,003
2,615
0
3,178
5,130
4,382
87
683
4,447
50,121
8,374
W
Bacchus
SipherSkill
Bacchus
7,157
697
0
2,957
10,185
9,802
0
3,017
7,168
30,282
0
L
Zeus
5,116
546
0
1,997
8,555
2,934
0
3,380
5,175
40,995
0
W
Merlin
chema8301
Merlin
8,394
742
0
595
5,649
2,143
553
2,640
3,009
57,906
0
L
Izanami
iAmANull
Izanami
2,447
1,675
0
2,511
7,597
3,006
0
5,303
2,294
0
50,061
L
4,162
637
0
468
9,152
3,376
0
3,516
5,636
0
44,052
L
2,631
1,234
0
1,059
11,310
7,683
0
7,985
3,325
13,537
0
W
6,998
5,085
0
1,823
12,302
4,324
0
5,752
6,550
0
38,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,448
Gold Earned
35,040
353
Minions Killed
378
0
Camps Cleared
0
1,122,070
Distance Traveled
1,160,622
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,495
681
102
9
0
206,016
0
W
Anubis
6,017
547
68
6
0
197,577
0
W
Zhong Kui
7,379
671
114
10
0
212,705
0
W
Bacchus
7,014
638
27
2
0
241,401
2
L
Zeus
6,242
567
79
7
0
211,126
4
W
Merlin
7,461
678
111
10
0
231,063
2
L
Izanami
6,184
562
93
8
0
214,328
2
L
Loki
6,099
554
61
6
0
258,267
3
L
Atlas
5,428
493
18
2
0
232,333
1
W
Arachne
7,169
652
58
5
0
277,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role