Player Matchup

Thanatos
Thanatos
Leydevidas83
Thanatos
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
327W - 344L
1,435 Elo+
Solo
King Arthur
King Arthur
WarCooK51
King Arthur
Level 62
God Stats
35W - 34L
1,508 SR
Queue Stats
280W - 335L
1,320 Elo+
Party 1
Hel
Hel
maxoudurette51
Hel
Level 85
God Stats
11W - 23L
1,381 SR
Queue Stats
325W - 374L
1,297 Elo+
Party 1
Team Averages
Level 85
1,463 SR
1,351 Elo+

VS

Team Averages
Level 42
1,505 SR
1,292 Elo+
Merlin
Merlin
Sunspot12
Merlin
Level 68
God Stats
61W - 55L
1,513 SR
Queue Stats
75W - 75L
1,351 Elo+
Solo
Ah Puch
Ah Puch
TheShadowKnight
Ah Puch
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,258 Elo+
Party 2
Shiva
Shiva
catchyalilb
Shiva
Level 17
God Stats
8W - 6L
1,502 SR
Queue Stats
21W - 28L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Leydevidas83
Thanatos
8
1 / 4 / 0
6,974
697
5,164
8,661
3,147
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
WarCooK51
King Arthur
9
0 / 3 / 0
6,527
653
3,737
17,001
12,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 2 / 0
6,834
683
5,657
8,992
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Sunspot12
Merlin
11
3 / 0 / 6
8,085
809
9,057
7,189
2,307
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 1 / 5
8,268
827
13,338
7,367
2,213
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 7
7,384
738
5,766
7,567
3,869
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
9
9
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Leydevidas83
Thanatos
1
4
0
0.25
W
Merlin
Sunspot12
Merlin
3
0
6
6
W
4
1
5
6.5
L
King Arthur
WarCooK51
King Arthur
0
3
0
0
W
2
0
7
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,558
Damage
28,161
34,654
Taken
22,123
19,436
Mitigated
8,389
10,609
Healing
6,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Leydevidas83
Thanatos
5,164
819
0
1,708
8,661
3,147
0
5,146
3,515
0
11,295
W
Merlin
Sunspot12
Merlin
9,057
457
356
2,911
7,189
2,307
0
2,191
4,998
36,588
0
W
13,338
660
0
598
7,367
2,213
132
2,206
5,161
30,076
0
L
King Arthur
WarCooK51
King Arthur
3,737
192
0
2,780
17,001
12,585
0
10,337
6,664
0
21,269
W
5,766
1,079
770
1,797
7,567
3,869
127
1,727
5,840
0
14,256
L
5,657
333
2,770
3,351
8,992
3,704
0
7,099
1,893
25,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,335
Gold Earned
23,737
92
Minions Killed
96
0
Camps Cleared
0
511,552
Distance Traveled
578,663
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,974
697
16
2
0
169,077
0
W
Merlin
8,085
809
48
5
0
183,626
0
W
Ah Puch
8,268
827
41
4
0
189,595
3
L
King Arthur
6,527
653
27
3
0
188,789
0
W
Shiva
7,384
738
7
1
0
205,442
0
L
Hel
6,834
683
49
5
0
153,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role