Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
DreiHdenJoe
Ra
Level 58
God Stats
4W - 3L
1,619 SR
Queue Stats
42W - 38L
1,460 Elo+
Solo
Hercules
Hercules
Hantonusz
Hercules
Level 38
God Stats
1W - 0L
1,327 SR
Queue Stats
43W - 28L
1,371 Elo+
Party 1
Team Averages
Level 81
1,482 SR
1,444 Elo+

VS

Team Averages
Level 70
1,604 SR
1,440 Elo+
Xbalanque
Xbalanque
Junky Boy xXx
Xbalanque
Level 102
God Stats
5W - 2L
1,784 SR
Queue Stats
88W - 92L
1,456 Elo+
Party 2
Bacchus
Bacchus
ThandruilXIII
Bacchus
Level 17
God Stats
2W - 3L
1,246 SR
Queue Stats
27W - 26L
1,444 Elo+
Party 2
Olorun
Olorun
shanksy109
Olorun
Level 92
God Stats
1W - 1L
1,782 SR
Queue Stats
159W - 148L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
4 / 1 / 6
8,399
840
9,107
10,341
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 1 / 6
8,461
846
8,855
7,224
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Hantonusz
Hercules
11
2 / 0 / 8
7,679
768
2,491
7,524
6,616
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Junky Boy xXx
Xbalanque
9
0 / 4 / 0
7,085
709
8,151
6,630
2,638
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
11
1 / 2 / 0
7,346
735
4,807
11,066
13,426
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
shanksy109
Olorun
10
1 / 4 / 1
7,481
748
6,894
7,039
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
2
2
Deaths
10
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
1
6
7
W
4
1
6
7
W
Hercules
Hantonusz
Hercules
2
0
8
6
L
Xbalanque
Junky Boy xXx
Xbalanque
0
4
0
0
L
Bacchus
1
2
0
0.5
L
Olorun
shanksy109
Olorun
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,453
Damage
19,852
25,089
Taken
24,735
13,347
Mitigated
18,821
9,481
Healing
3,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,107
5,917
0
3,132
10,341
3,930
186
4,012
6,329
0
37,650
W
8,855
670
1,271
2,739
7,224
2,801
252
4,761
2,463
28,653
0
W
Hercules
Hantonusz
Hercules
2,491
532
0
2,339
7,524
6,616
0
3,222
4,302
0
8,193
L
Xbalanque
Junky Boy xXx
Xbalanque
8,151
2,617
0
810
6,630
2,638
0
2,853
3,601
0
36,830
L
Bacchus
4,807
568
0
734
11,066
13,426
0
3,468
7,189
14,874
0
L
Olorun
shanksy109
Olorun
6,894
2,007
480
1,336
7,039
2,757
0
2,274
4,527
26,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,539
Gold Earned
21,912
113
Minions Killed
101
0
Camps Cleared
0
611,935
Distance Traveled
542,177
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,399
840
62
6
0
203,401
0
W
Ra
8,461
846
40
4
0
212,329
2
W
Hercules
7,679
768
11
1
0
196,205
3
L
Xbalanque
7,085
709
53
5
0
158,973
0
L
Bacchus
7,346
735
16
2
0
210,431
0
L
Olorun
7,481
748
32
3
0
172,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role