Player Matchup

Camazotz
Camazotz
Doncucarron
Camazotz
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 33L
1,424 Elo+
Solo
Medusa
Medusa
FulcrumElite
Medusa
Level 87
God Stats
4W - 3L
1,586 SR
Queue Stats
341W - 337L
1,431 Elo+
Solo
Zhong Kui
Zhong Kui
ViperVixen
Zhong Kui
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 134L
1,425 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
cellsork7
Ah Muzen Cab
Level 145
God Stats
9W - 5L
1,525 SR
Queue Stats
371W - 389L
1,463 Elo+
Solo
Cthulhu
Cthulhu
daveminerin
Cthulhu
Level 68
God Stats
2W - 0L
1,812 SR
Queue Stats
135W - 139L
1,379 Elo+
Solo
Team Averages
Level 111
1,585 SR
1,425 Elo+

VS

Team Averages
Level 79
1,569 SR
1,427 Elo+
Odin
Odin
BoomingMyers
Odin
Level 66
God Stats
2W - 2L
1,628 SR
Queue Stats
66W - 74L
1,474 Elo+
Party 1
Fenrir
Fenrir
DonnTripp0500
Fenrir
Level 53
God Stats
3W - 7L
1,208 SR
Queue Stats
115W - 135L
1,377 Elo+
Solo
Charybdis
Charybdis
Farmor George
Charybdis
Level 84
God Stats
1W - 1L
1,721 SR
Queue Stats
77W - 81L
1,516 Elo+
Party 1
Sobek
Sobek
madgamer814
Sobek
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 127L
1,358 Elo+
Solo
Thor
Thor
zacxim89
Thor
Level 66
God Stats
7W - 8L
1,789 SR
Queue Stats
323W - 331L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Doncucarron
Camazotz
16
4 / 2 / 15
9,280
844
10,753
13,549
10,523
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
17
7 / 5 / 13
9,711
883
15,553
11,308
6,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
ViperVixen
Zhong Kui
15
7 / 3 / 13
9,296
845
7,940
9,496
8,475
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
cellsork7
Ah Muzen Cab
18
5 / 1 / 19
10,547
959
16,295
8,314
4,916
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
daveminerin
Cthulhu
16
5 / 2 / 13
9,159
833
11,168
9,223
6,596
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
8,616
783
7,753
14,893
17,413
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 6 / 3
9,155
832
8,051
12,139
5,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Farmor George
Charybdis
13
0 / 7 / 7
7,758
705
8,697
13,146
5,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 6 / 6
9,443
858
6,063
17,319
20,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thor
14
1 / 5 / 6
7,787
708
4,866
13,647
6,813
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
41
28
Kills
13
13
Deaths
28
73
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
W
Camazotz
Doncucarron
Camazotz
4
2
15
5.75
L
6
6
3
1.25
L
Charybdis
Farmor George
Charybdis
0
7
7
0.5
W
Medusa
7
5
13
2.7
W
Zhong Kui
ViperVixen
Zhong Kui
7
3
13
4.5
W
Ah Muzen Cab
cellsork7
Ah Muzen Cab
5
1
19
14.5
W
Cthulhu
daveminerin
Cthulhu
5
2
13
5.75
L
3
6
6
1
L
Thor
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,709
Damage
35,430
51,890
Taken
71,144
36,529
Mitigated
55,459
18,215
Healing
13,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,753
1,555
685
2,333
14,893
17,413
0
4,680
10,213
0
16,082
W
Camazotz
Doncucarron
Camazotz
10,753
2,266
472
6,397
13,549
10,523
330
1,370
12,179
0
18,763
L
8,051
1,703
195
567
12,139
5,718
0
2,965
9,174
0
15,919
L
Charybdis
Farmor George
Charybdis
8,697
4,446
2,880
1,698
13,146
5,404
0
4,217
8,929
0
18,336
W
Medusa
15,553
4,989
628
783
11,308
6,019
681
1,287
10,021
0
25,995
W
Zhong Kui
ViperVixen
Zhong Kui
7,940
743
1,507
3,047
9,496
8,475
418
828
8,668
12,497
0
W
Ah Muzen Cab
cellsork7
Ah Muzen Cab
16,295
6,201
1,340
1,043
8,314
4,916
120
1,419
6,895
0
37,438
W
Cthulhu
daveminerin
Cthulhu
11,168
228
1,442
1,556
9,223
6,596
0
1,210
8,013
16,838
0
L
6,063
449
452
2,246
17,319
20,111
0
3,804
13,515
13,196
0
L
Thor
4,866
257
664
1,780
13,647
6,813
0
3,442
10,205
81
12,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,993
Gold Earned
42,759
126
Minions Killed
106
0
Camps Cleared
0
1,085,771
Distance Traveled
962,925
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,616
783
27
2
0
218,951
0
W
Camazotz
9,280
844
22
2
0
200,655
0
L
Fenrir
9,155
832
17
2
0
180,232
0
L
Charybdis
7,758
705
33
3
0
168,878
0
W
Medusa
9,711
883
32
3
0
205,139
0
W
Zhong Kui
9,296
845
9
1
0
231,563
0
W
Ah Muzen Cab
10,547
959
45
4
0
217,921
0
W
Cthulhu
9,159
833
18
2
0
230,493
0
L
Sobek
9,443
858
15
1
0
209,826
0
L
Thor
7,787
708
14
1
0
185,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role