Player Matchup

Sol
Sol
Summoner926
Sol
Level 113
God Stats
14W - 4L
1,793 SR
Queue Stats
106W - 88L
1,495 Elo+
Solo
Hera
Hera
Tryvelocity
Hera
Level 125
God Stats
14W - 11L
1,763 SR
Queue Stats
257W - 233L
1,536 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Udadel
Ah Muzen Cab
Level 117
God Stats
15W - 14L
1,646 SR
Queue Stats
290W - 243L
1,564 Elo+
Party 1
Arachne
Arachne
temp-358041
Arachne
Level 84
God Stats
1W - 1L
1,262 SR
Queue Stats
109W - 111L
1,463 Elo+
Solo
Sobek
Sobek
will19035
Sobek
Level 177
God Stats
5W - 8L
1,395 SR
Queue Stats
1,093W - 1,117L
1,382 Elo+
Solo
Team Averages
Level 123
1,572 SR
1,488 Elo+

VS

Team Averages
Level 159
1,566 SR
1,495 Elo+
Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ChillTrouble
Terra
Level 261
God Stats
55W - 43L
1,629 SR
Queue Stats
819W - 770L
1,527 Elo+
Solo
Hades
Hades
EdinardoSouza
Hades
Level 147
God Stats
65W - 42L
1,592 SR
Queue Stats
234W - 236L
1,453 Elo+
Solo
Hun Batz
Hun Batz
TEXASxFIGHT
Hun Batz
Level 147
God Stats
1W - 2L
1,635 SR
Queue Stats
179W - 181L
1,548 Elo+
Solo
Medusa
Medusa
UndeadMaster617
Medusa
Level 83
God Stats
5W - 7L
1,471 SR
Queue Stats
144W - 152L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
7,018
638
6,664
4,018
1,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
2 / 0 / 2
6,393
581
5,248
4,670
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Udadel
Ah Muzen Cab
13
2 / 0 / 2
7,624
693
8,003
6,233
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
temp-358041
Arachne
10
2 / 2 / 2
5,982
544
1,573
7,419
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sobek
will19035
Sobek
9
0 / 0 / 4
6,147
559
2,320
4,594
3,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
1 / 3 / 0
5,830
530
3,195
10,046
4,159
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 1
5,632
512
1,089
8,483
6,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 2 / 0
5,449
495
3,510
7,128
3,292
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
TEXASxFIGHT
Hun Batz
8
0 / 2 / 1
4,971
452
2,791
9,173
3,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,240
476
1,995
7,514
2,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
9
Kills
2
2
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
3
0
0.33
L
0
0
1
0.5
L
1
2
0
0.5
W
3
0
0
3
L
Hun Batz
TEXASxFIGHT
Hun Batz
0
2
1
0.25
W
2
0
2
3
W
Ah Muzen Cab
Udadel
Ah Muzen Cab
2
0
2
3
L
0
2
0
0
W
Arachne
temp-358041
Arachne
2
2
2
1.5
W
Sobek
will19035
Sobek
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,808
Damage
12,580
26,934
Taken
42,344
10,900
Mitigated
19,612
8,419
Healing
15,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,195
2,708
0
4,439
10,046
4,159
0
0
10,046
0
26,344
L
1,089
102
967
2,758
8,483
6,018
0
1,437
7,026
33,797
0
L
3,510
120
198
2,085
7,128
3,292
0
3,423
3,603
33,623
0
W
6,664
3,527
0
2,087
4,018
1,824
1,710
123
3,895
42,429
9,062
L
Hun Batz
TEXASxFIGHT
Hun Batz
2,791
447
0
3,849
9,173
3,375
0
3,426
5,632
0
29,830
W
5,248
1,383
0
750
4,670
1,435
537
1,102
3,568
46,348
0
W
Ah Muzen Cab
Udadel
Ah Muzen Cab
8,003
3,280
0
1,623
6,233
2,165
1,969
369
5,463
0
67,141
L
1,995
434
0
1,406
7,514
2,768
192
5,137
2,377
0
31,129
W
Arachne
temp-358041
Arachne
1,573
1,057
0
1,375
7,419
2,428
310
1,753
5,666
0
27,704
W
Sobek
will19035
Sobek
2,320
19
0
2,584
4,594
3,048
105
1,252
3,342
14,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,164
Gold Earned
27,122
366
Minions Killed
307
0
Camps Cleared
0
1,073,696
Distance Traveled
997,965
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,830
530
76
7
0
197,019
3
L
Terra
5,632
512
62
6
0
239,864
2
L
Hades
5,449
495
58
5
0
166,309
1
W
Sol
7,018
638
95
9
0
219,743
0
L
Hun Batz
4,971
452
52
5
0
222,153
0
W
Hera
6,393
581
99
9
0
211,232
0
W
Ah Muzen Cab
7,624
693
107
10
0
206,581
0
L
Medusa
5,240
476
59
5
0
172,620
0
W
Arachne
5,982
544
44
4
0
217,812
0
W
Sobek
6,147
559
21
2
0
218,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role