Player Matchup

Poseidon
Poseidon
Eternal Stealth
Poseidon
Level 63
God Stats
0W - 2L
1,310 SR
Queue Stats
115W - 116L
1,469 Elo+
Solo
Jing Wei
Jing Wei
HeldStarfish134
Jing Wei
Level 127
God Stats
133W - 158L
1,501 SR
Queue Stats
565W - 557L
1,434 Elo+
Solo
Ymir
Ymir
Hotpotatoes51
Ymir
Level 35
God Stats
9W - 4L
1,598 SR
Queue Stats
38W - 41L
1,457 Elo+
Party 1
Ne Zha
Ne Zha
MoonLotus423
Ne Zha
Level 69
God Stats
47W - 51L
1,448 SR
Queue Stats
117W - 114L
1,423 Elo+
Solo
Vamana
Vamana
PROTOTYP2E
Vamana
Level 57
God Stats
5W - 3L
1,596 SR
Queue Stats
50W - 57L
1,462 Elo+
Party 1
Team Averages
Level 70
1,491 SR
1,449 Elo+

VS

Team Averages
Level 88
1,558 SR
1,421 Elo+
Agni
Agni
 
Agni
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DAVINICX
Danzaburou
Level 61
God Stats
17W - 15L
1,425 SR
Queue Stats
188W - 189L
1,428 Elo+
Party 2
Anubis
Anubis
Jxtsx
Anubis
Level 71
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 99L
1,367 Elo+
Solo
Cliodhna
Cliodhna
Legion1412
Cliodhna
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 52L
1,391 Elo+
Solo
Nike
Nike
shizuo-9621
Nike
Level 69
God Stats
12W - 7L
1,864 SR
Queue Stats
327W - 330L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
1 / 5 / 2
7,157
477
4,833
9,461
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
10
1 / 5 / 2
6,403
427
8,954
14,479
5,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 3
7,114
474
6,937
15,735
14,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
11
5 / 7 / 2
7,554
504
6,741
13,901
4,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
PROTOTYP2E
Vamana
14
2 / 1 / 0
7,890
526
5,968
10,763
11,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
6 / 0 / 2
9,106
607
8,337
8,225
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Danzaburou
DAVINICX
Danzaburou
13
5 / 3 / 6
8,129
542
14,448
13,063
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Jxtsx
Anubis
16
8 / 3 / 1
10,254
684
9,970
11,725
6,098
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Legion1412
Cliodhna
14
0 / 3 / 1
8,581
572
6,617
11,049
6,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 4
7,488
499
7,013
12,707
8,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
10
Kills
22
22
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
6
0
2
7
W
Danzaburou
DAVINICX
Danzaburou
5
3
6
2.67
L
Poseidon
1
5
2
0.4
L
Jing Wei
1
5
2
0.4
L
1
4
3
0.63
W
Anubis
Jxtsx
Anubis
8
3
1
2.83
W
Cliodhna
Legion1412
Cliodhna
0
3
1
0.17
L
Ne Zha
5
7
2
0.86
L
Vamana
PROTOTYP2E
Vamana
2
1
0
2
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,433
Damage
46,385
64,339
Taken
56,769
38,175
Mitigated
29,908
9,550
Healing
20,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,337
1,519
0
4,980
8,225
3,183
905
703
7,522
65,667
0
W
Danzaburou
DAVINICX
Danzaburou
14,448
8,034
0
5,489
13,063
5,297
2,698
3,393
9,670
0
53,081
L
Poseidon
4,833
875
0
880
9,461
2,460
0
6,354
3,107
45,160
0
L
Jing Wei
8,954
4,289
119
4,630
14,479
5,494
108
3,085
11,074
0
48,866
L
6,937
1,615
0
1,722
15,735
14,153
0
1,496
13,788
22,057
0
W
Anubis
Jxtsx
Anubis
9,970
273
0
6,642
11,725
6,098
3,295
4,667
7,058
79,603
0
W
Cliodhna
Legion1412
Cliodhna
6,617
296
0
1,972
11,049
6,998
0
0
11,049
0
57,202
L
Ne Zha
6,741
1,467
0
1,052
13,901
4,682
0
6,102
7,662
0
32,471
L
Vamana
PROTOTYP2E
Vamana
5,968
3,649
0
1,147
10,763
11,386
0
1,270
9,493
0
55,975
W
7,013
863
74
1,500
12,707
8,332
135
3,007
9,700
0
45,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,118
Gold Earned
43,558
297
Minions Killed
448
0
Camps Cleared
0
1,364,074
Distance Traveled
1,503,374
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,106
607
105
7
0
319,455
2
W
Danzaburou
8,129
542
54
4
0
276,854
0
L
Poseidon
7,157
477
84
6
0
227,517
0
L
Jing Wei
6,403
427
66
4
0
256,599
0
L
Ymir
7,114
474
25
2
0
284,852
0
W
Anubis
10,254
684
127
8
0
257,727
0
W
Cliodhna
8,581
572
94
6
0
328,353
0
L
Ne Zha
7,554
504
36
2
0
318,442
7
L
Vamana
7,890
526
86
6
0
276,664
0
W
Nike
7,488
499
68
5
0
320,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role