Player Matchup

Izanami
Izanami
 
Izanami
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Kinky Frex
Vulcan
Level 147
God Stats
11W - 11L
1,406 SR
Queue Stats
220W - 300L
1,354 Elo+
Party 1
Ares
Ares
Trumpetplaya
Ares
Level 154
God Stats
3W - 2L
1,701 SR
Queue Stats
123W - 125L
1,544 Elo+
Solo
Arachne
Arachne
iMightyMoonhead
Arachne
Level 69
God Stats
81W - 57L
1,567 SR
Queue Stats
117W - 106L
1,397 Elo+
Solo
King Arthur
King Arthur
killerkink0770
King Arthur
Level 143
God Stats
2W - 3L
1,715 SR
Queue Stats
246W - 233L
1,496 Elo+
Solo
Team Averages
Level 137
1,578 SR
1,458 Elo+

VS

Team Averages
Level 100
1,624 SR
1,484 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
K_Sail-sea_6
Thor
Level 67
God Stats
7W - 2L
1,785 SR
Queue Stats
89W - 75L
1,506 Elo+
Solo
Artemis
Artemis
Tianshi07
Artemis
Level 125
God Stats
18W - 21L
1,597 SR
Queue Stats
679W - 714L
1,495 Elo+
Solo
Camazotz
Camazotz
Wwwsauce
Camazotz
Level 108
God Stats
1W - 1L
1,659 SR
Queue Stats
47W - 44L
1,481 Elo+
Solo
Charybdis
Charybdis
tev12321
Charybdis
Level 68
God Stats
20W - 15L
1,580 SR
Queue Stats
253W - 228L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 0 / 3
7,513
578
6,135
6,243
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Vulcan
Kinky Frex
Vulcan
12
1 / 0 / 3
7,328
564
5,429
5,409
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 1 / 5
7,133
549
7,513
10,999
10,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 2 / 4
7,344
565
4,536
9,453
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
killerkink0770
King Arthur
13
5 / 1 / 1
8,093
623
6,231
10,772
10,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
0 / 1 / 2
5,509
424
3,512
11,298
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 1 / 1
6,061
466
3,993
10,451
4,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Tianshi07
Artemis
9
2 / 4 / 0
6,118
471
3,130
8,278
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
Wwwsauce
Camazotz
8
0 / 2 / 1
4,997
384
2,085
6,546
2,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
tev12321
Charybdis
10
1 / 2 / 2
5,859
451
4,921
9,507
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
9
Kills
4
4
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
3
2.5
L
Kumbhakarna
 
Kumbhakarna
0
1
2
1
L
1
1
1
1.5
W
Vulcan
Kinky Frex
Vulcan
1
0
3
2.5
L
Artemis
Tianshi07
Artemis
2
4
0
0.5
W
0
1
5
2.5
L
Camazotz
Wwwsauce
Camazotz
0
2
1
0.25
W
2
2
4
2
W
King Arthur
killerkink0770
King Arthur
5
1
1
5.5
L
Charybdis
tev12321
Charybdis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,844
Damage
17,641
42,876
Taken
46,080
29,163
Mitigated
19,768
8,904
Healing
12,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,135
3,399
0
3,149
6,243
2,598
1,523
585
5,658
0
70,579
L
Kumbhakarna
 
Kumbhakarna
3,512
269
0
3,669
11,298
6,677
0
4,182
7,116
16,541
0
L
3,993
683
0
1,700
10,451
4,258
0
2,802
7,649
0
46,377
W
Vulcan
Kinky Frex
Vulcan
5,429
2,842
0
737
5,409
2,170
0
579
4,830
43,129
0
L
Artemis
Tianshi07
Artemis
3,130
1,205
0
1,256
8,278
2,662
0
2,674
5,604
0
24,262
W
7,513
589
0
2,315
10,999
10,707
59
939
10,060
28,986
0
L
Camazotz
Wwwsauce
Camazotz
2,085
0
0
2,320
6,546
2,723
0
222
6,324
0
23,005
W
4,536
3,116
0
1,958
9,453
3,599
73
732
8,721
0
54,536
W
King Arthur
killerkink0770
King Arthur
6,231
285
0
745
10,772
10,089
10
677
10,095
468
50,256
L
Charybdis
tev12321
Charybdis
4,921
3,100
0
3,730
9,507
3,448
0
3,413
6,094
0
37,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,411
Gold Earned
28,544
385
Minions Killed
208
0
Camps Cleared
0
1,249,516
Distance Traveled
1,084,402
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,513
578
115
9
0
230,212
2
L
Kumbhakarna
5,509
424
16
1
0
249,317
5
L
Thor
6,061
466
65
5
0
271,166
2
W
Vulcan
7,328
564
80
6
0
236,361
4
L
Artemis
6,118
471
37
3
0
164,504
2
W
Ares
7,133
549
25
2
0
269,566
1
L
Camazotz
4,997
384
33
3
0
174,859
0
W
Arachne
7,344
565
85
7
0
282,615
0
W
King Arthur
8,093
623
80
6
0
230,762
0
L
Charybdis
5,859
451
57
4
0
224,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role