Player Matchup

Freya
Freya
Silver III
 
Freya
Silver III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
SneakyySauSage
Hercules
Silver II
Level 103
God Stats
7W - 8L
1,495 SR
Queue Stats
388W - 395L
877 MMR
Solo
Janus
Janus
Gold V
loaysy
Janus
Gold V
Level 95
God Stats
14W - 17L
1,397 SR
Queue Stats
542W - 550L
1,222 MMR
Solo
Susano
Susano
Gold III
noxious37
Susano
Gold III
Level 157
God Stats
42W - 48L
1,474 SR
Queue Stats
511W - 522L
1,260 MMR
Solo
Sylvanus
Sylvanus
Silver I
魄辅蛮子
Sylvanus
Silver I
Level 108
God Stats
6W - 6L
1,397 SR
Queue Stats
116W - 129L
1,196 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,453 SR
1,211 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,376 SR
1,181 MMR
Rama
Rama
Silver I
 
Rama
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver II
GuizXV
Nike
Silver II
Level 49
God Stats
24W - 23L
1,508 SR
Queue Stats
164W - 173L
1,050 MMR
Solo
Ganesha
Ganesha
Silver III
SilverBoo
Ganesha
Silver III
Level 61
God Stats
14W - 10L
1,538 SR
Queue Stats
16W - 22L
1,218 MMR
Solo
Set
Set
Gold III
TrippyTrappyBrad
Set
Gold III
Level 119
God Stats
0W - 3L
1,157 SR
Queue Stats
117W - 120L
1,317 MMR
Solo
Yu Huang
Yu Huang
Bronze II
kisuke357
Yu Huang
Bronze II
Level 119
God Stats
0W - 4L
1,177 SR
Queue Stats
61W - 103L
818 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
3 / 0 / 2
7,768
598
8,134
7,761
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
11
0 / 3 / 2
6,832
526
4,932
12,684
14,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
loaysy
Janus
12
2 / 0 / 1
7,189
553
9,106
7,088
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
noxious37
Susano
12
6 / 1 / 0
7,401
569
7,069
11,307
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
魄辅蛮子
Sylvanus
10
0 / 1 / 3
6,476
498
4,319
12,092
7,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
ArachneAo KuangAnubis

VS

Bans
ThanatosBaba YagaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 3 / 0
6,474
498
6,443
9,332
3,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nike
GuizXV
Nike
13
3 / 1 / 1
7,782
599
11,814
11,731
11,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
SilverBoo
Ganesha
10
0 / 1 / 1
6,195
477
2,716
10,723
6,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 3 / 2
6,675
513
4,985
11,514
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yu Huang
kisuke357
Yu Huang
9
1 / 3 / 0
5,592
430
4,776
8,468
3,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
5
5
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
3
0
2
4
L
Rama
 
Rama
0
3
0
0
L
Nike
GuizXV
Nike
3
1
1
3.5
L
Ganesha
SilverBoo
Ganesha
0
1
1
0.5
W
Hercules
0
3
2
0.33
L
1
3
2
0.67
L
Yu Huang
kisuke357
Yu Huang
1
3
0
0.33
W
Janus
loaysy
Janus
2
0
1
2.5
W
Susano
noxious37
Susano
6
1
0
6
W
Sylvanus
魄辅蛮子
Sylvanus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,560
Damage
30,734
50,932
Taken
51,768
32,210
Mitigated
29,900
22,508
Healing
8,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
8,134
2,543
0
3,824
7,761
3,770
0
639
7,122
58,999
3,166
L
Rama
 
Rama
6,443
5,741
0
2,078
9,332
3,381
0
6,724
2,296
0
51,523
L
Nike
GuizXV
Nike
11,814
1,973
0
1,042
11,731
11,441
267
34
11,697
912
59,358
L
Ganesha
SilverBoo
Ganesha
2,716
246
0
2,784
10,723
6,795
0
6,079
4,148
18,163
0
W
Hercules
4,932
2,546
0
5,048
12,684
14,359
0
330
12,354
0
45,353
L
4,985
2,861
0
1,604
11,514
5,018
111
2,326
9,046
0
54,346
L
Yu Huang
kisuke357
Yu Huang
4,776
618
0
1,223
8,468
3,265
26
5,002
3,176
28,990
0
W
Janus
loaysy
Janus
9,106
649
70
3,220
7,088
2,388
691
3,837
2,919
57,386
0
W
Susano
noxious37
Susano
7,069
1,946
0
4,625
11,307
4,261
0
782
10,473
0
49,194
W
Sylvanus
魄辅蛮子
Sylvanus
4,319
1,567
1,952
3,769
12,092
7,432
180
2,005
10,008
34,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,666
Gold Earned
32,718
412
Minions Killed
348
0
Camps Cleared
0
1,254,434
Distance Traveled
1,219,861
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,768
598
117
9
0
244,090
3
L
Rama
6,474
498
103
8
0
218,755
0
L
Nike
7,782
599
92
7
0
250,272
1
L
Ganesha
6,195
477
6
0
0
245,985
2
W
Hercules
6,832
526
84
6
0
255,797
0
L
Set
6,675
513
84
6
0
280,680
0
L
Yu Huang
5,592
430
63
5
0
224,169
0
W
Janus
7,189
553
101
8
0
221,673
6
W
Susano
7,401
569
72
6
0
301,945
1
W
Sylvanus
6,476
498
38
3
0
230,929
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role