Player Matchup

Xbalanque
Xbalanque
Diamond II
 
Xbalanque
Diamond II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Diamond II
 
Ah Puch
Diamond II
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Diamond II
irononion256
Arachne
Diamond II
Level 187
God Stats
40W - 7L
1,886 SR
Queue Stats
356W - 211L
2,214 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,629 SR
1,738 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,523 SR
1,658 MMR
Chang'e
Chang'e
Platinum III
 
Chang'e
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
Hakarì
Guan Yu
Silver I
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,703 MMR
Solo
Cliodhna
Cliodhna
Platinum V
RustMan007
Cliodhna
Platinum V
Level 159
God Stats
36W - 33L
1,569 SR
Queue Stats
838W - 931L
1,770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
8 / 0 / 9
11,236
936
19,436
9,884
3,277
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
 
Ah Puch
13
2 / 2 / 11
9,919
827
11,166
11,622
9,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
irononion256
Arachne
14
7 / 0 / 9
10,842
904
10,108
12,038
8,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Baba YagaCthulhuPersephoneCharonRaijin

VS

Bans
KuzenboGaneshaAthenaBacchusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 8 / 1
8,085
674
9,427
14,936
5,298
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
Hakarì
Guan Yu
10
0 / 4 / 2
7,800
650
4,842
18,784
18,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cliodhna
RustMan007
Cliodhna
12
1 / 5 / 1
8,448
704
8,233
12,378
5,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
2
2
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
8
0
9
12.5
W
Ah Puch
 
Ah Puch
2
2
11
3.75
L
Chang'e
 
Chang'e
1
8
1
0.19
L
Guan Yu
Hakarì
Guan Yu
0
4
2
0.25
L
Cliodhna
RustMan007
Cliodhna
1
5
1
0.3
W
Arachne
irononion256
Arachne
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,710
Damage
22,502
33,544
Taken
46,098
21,577
Mitigated
28,790
16,112
Healing
6,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
19,436
11,834
0
5,673
9,884
3,277
2,297
2,586
7,096
0
64,793
W
Ah Puch
 
Ah Puch
11,166
382
0
2,084
11,622
9,579
34
3,525
7,827
42,780
0
L
Chang'e
 
Chang'e
9,427
93
695
1,285
14,936
5,298
0
4,749
10,187
31,782
0
L
Guan Yu
Hakarì
Guan Yu
4,842
803
230
2,645
18,784
18,103
0
3,583
15,201
0
15,735
L
Cliodhna
RustMan007
Cliodhna
8,233
864
0
1,951
12,378
5,389
0
3,408
8,970
0
39,711
W
Arachne
irononion256
Arachne
10,108
5,744
0
8,355
12,038
8,721
861
3,098
8,666
963
31,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,997
Gold Earned
24,333
172
Minions Killed
142
0
Camps Cleared
0
719,144
Distance Traveled
627,856
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,236
936
76
6
0
238,942
3
W
Ah Puch
9,919
827
56
5
0
223,155
0
L
Chang'e
8,085
674
53
4
0
195,288
3
L
Guan Yu
7,800
650
18
2
0
223,744
0
L
Cliodhna
8,448
704
71
6
0
208,824
0
W
Arachne
10,842
904
40
3
0
257,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role