Player Matchup

Thoth
Thoth
 
Thoth
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Rafols
Horus
Level 103
God Stats
4W - 1L
1,807 SR
Queue Stats
265W - 229L
1,482 Elo+
Solo
Thanatos
Thanatos
kingfahad
Thanatos
Level 155
God Stats
5W - 6L
1,505 SR
Queue Stats
664W - 674L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
rodrigoChampi08
Kuzenbo
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 52L
1,881 Elo+
Solo
Ne Zha
Ne Zha
sweettooth-NVD
Ne Zha
Level 125
God Stats
2W - 0L
1,801 SR
Queue Stats
182W - 158L
1,529 Elo+
Solo
Team Averages
Level 127
1,623 SR
1,578 Elo+

VS

Team Averages
Level 147
1,577 SR
1,523 Elo+
Fenrir
Fenrir
ESG_KinnaS
Fenrir
Level 186
God Stats
2W - 2L
1,642 SR
Queue Stats
152W - 154L
1,520 Elo+
Solo
Ix Chel
Ix Chel
Shumano
Ix Chel
Level 155
God Stats
8W - 13L
1,526 SR
Queue Stats
766W - 807L
1,489 Elo+
Solo
Tyr
Tyr
Sibersky3439
Tyr
Level 107
God Stats
1W - 1L
1,749 SR
Queue Stats
89W - 79L
1,559 Elo+
Solo
Hades
Hades
XxJuaN-xX
Hades
Level 158
God Stats
11W - 12L
1,468 SR
Queue Stats
467W - 500L
1,507 Elo+
Solo
Cliodhna
Cliodhna
cowshu
Cliodhna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 182L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
6 / 5 / 11
12,935
761
20,513
16,810
8,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Rafols
Horus
20
4 / 4 / 13
13,387
787
11,220
32,414
41,323
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thanatos
kingfahad
Thanatos
20
7 / 7 / 8
12,756
750
21,182
20,288
17,361
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
0 / 2 / 17
11,257
662
10,554
27,503
34,711
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
2 / 6 / 8
11,149
656
11,239
16,438
12,341
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ESG_KinnaS
Fenrir
18
6 / 4 / 10
10,881
640
11,641
23,043
30,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Shumano
Ix Chel
20
6 / 3 / 11
12,591
741
28,138
16,400
7,631
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 0 / 1
4,877
287
0
393
6
Hades
XxJuaN-xX
Hades
20
6 / 7 / 8
12,215
719
18,744
22,619
11,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
cowshu
Cliodhna
20
4 / 5 / 10
11,842
697
25,502
23,152
10,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
62
19
Kills
22
24
Deaths
19
57
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
5
11
2.3
L
Fenrir
ESG_KinnaS
Fenrir
6
4
10
2.75
W
Horus
Rafols
Horus
4
4
13
2.63
L
Ix Chel
Shumano
Ix Chel
6
3
11
3.83
L
0
0
1
0.5
L
Hades
XxJuaN-xX
Hades
6
7
8
1.43
L
Cliodhna
cowshu
Cliodhna
4
5
10
1.8
W
Thanatos
kingfahad
Thanatos
7
7
8
1.57
W
0
2
17
4.25
W
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,708
Damage
84,025
113,453
Taken
85,607
114,419
Mitigated
60,059
60,658
Healing
33,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
20,513
2,062
2,180
3,223
16,810
8,683
3,326
7,220
9,590
58,971
0
L
Fenrir
ESG_KinnaS
Fenrir
11,641
3,184
577
2,586
23,043
30,308
0
7,268
15,240
0
14,212
W
Horus
Rafols
Horus
11,220
3,586
13,372
15,352
32,414
41,323
1,374
10,318
22,096
0
18,994
L
Ix Chel
Shumano
Ix Chel
28,138
1,461
12,382
5,133
16,400
7,631
287
7,286
8,666
59,006
0
L
0
0
0
0
393
6
0
19
374
0
0
L
Hades
XxJuaN-xX
Hades
18,744
1,793
1,292
4,680
22,619
11,805
179
9,506
12,831
41,273
0
L
Cliodhna
cowshu
Cliodhna
25,502
3,093
2,109
4,876
23,152
10,309
747
9,515
13,317
0
56,232
W
Thanatos
kingfahad
Thanatos
21,182
2,386
1,251
7,009
20,288
17,361
465
9,661
10,627
4,967
25,196
W
10,554
3,400
3,617
10,979
27,503
34,711
1,338
13,831
13,672
31,982
0
W
11,239
3,296
1,247
2,428
16,438
12,341
1,878
5,852
10,586
0
21,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,484
Gold Earned
52,406
180
Minions Killed
186
0
Camps Cleared
0
1,568,468
Distance Traveled
1,153,111
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,935
761
89
5
0
330,525
0
L
Fenrir
10,881
640
6
0
0
273,843
0
W
Horus
13,387
787
14
1
0
321,694
0
L
Ix Chel
12,591
741
77
5
0
340,447
0
L
Tyr
4,877
287
0
0
0
0
0
L
Hades
12,215
719
42
2
0
238,313
0
L
Cliodhna
11,842
697
61
4
0
300,508
0
W
Thanatos
12,756
750
21
1
0
303,706
0
W
Kuzenbo
11,257
662
37
2
0
356,065
0
W
Ne Zha
11,149
656
19
1
0
256,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role