Player Matchup

Discordia
Discordia
 
Discordia
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BlattlFétt
Cerberus
Level 156
God Stats
3W - 7L
1,229 SR
Queue Stats
552W - 525L
1,452 Elo+
Solo
Hel
Hel
Lawiphi
Hel
Level 160
God Stats
6W - 5L
1,594 SR
Queue Stats
289W - 258L
1,570 Elo+
Solo
Osiris
Osiris
frista
Osiris
Level 140
God Stats
2W - 1L
1,314 SR
Queue Stats
185W - 176L
1,529 Elo+
Solo
Jing Wei
Jing Wei
Геракл20
Jing Wei
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,502 Elo+
Solo
Team Averages
Level 140
1,427 SR
1,510 Elo+

VS

Team Averages
Level 114
1,613 SR
1,539 Elo+
Yemoja
Yemoja
EnemyOfBiDA
Yemoja
Level 22
God Stats
1W - 2L
1,742 SR
Queue Stats
73W - 67L
1,588 Elo+
Solo
Thoth
Thoth
GoingInWet
Thoth
Level 177
God Stats
3W - 5L
1,698 SR
Queue Stats
272W - 281L
1,572 Elo+
Solo
Erlang Shen
Erlang Shen
HurricaneK9
Erlang Shen
Level 129
God Stats
4W - 6L
1,326 SR
Queue Stats
932W - 997L
1,469 Elo+
Solo
Amaterasu
Amaterasu
cowshu
Amaterasu
Level 128
God Stats
1W - 3L
1,772 SR
Queue Stats
188W - 182L
1,574 Elo+
Solo
Sobek
Sobek
ktenios
Sobek
Level 115
God Stats
2W - 5L
1,526 SR
Queue Stats
615W - 609L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
3 / 1 / 7
8,233
823
17,101
7,712
3,791
Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
BlattlFétt
Cerberus
14
3 / 1 / 9
8,432
843
9,341
16,853
16,880
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hel
14
2 / 0 / 8
8,058
806
10,772
9,865
6,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
frista
Osiris
14
2 / 2 / 7
7,857
786
9,848
14,869
16,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
14
2 / 1 / 8
8,016
802
9,318
8,076
3,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 1 / 3
7,587
759
6,970
12,379
11,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
14
2 / 4 / 2
7,984
798
14,705
9,997
4,652
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
HurricaneK9
Erlang Shen
9
0 / 0 / 2
6,001
600
6,793
4,598
3,513
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amaterasu
cowshu
Amaterasu
14
1 / 3 / 3
7,139
714
7,371
15,115
14,649
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
ktenios
Sobek
12
0 / 4 / 4
6,764
676
7,787
17,306
19,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
12
Kills
4
5
Deaths
12
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
1
7
6.5
W
Cerberus
BlattlFétt
Cerberus
3
1
9
7.5
L
Yemoja
1
1
3
2.5
L
Thoth
2
4
2
0.75
L
Erlang Shen
HurricaneK9
Erlang Shen
0
0
2
1
W
Hel
2
0
8
6
L
Amaterasu
cowshu
Amaterasu
1
3
3
0.83
W
Osiris
frista
Osiris
2
2
7
2.75
L
Sobek
ktenios
Sobek
0
4
4
0.5
W
Jing Wei
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,380
Damage
43,626
57,375
Taken
59,395
47,821
Mitigated
53,865
32,664
Healing
29,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
17,101
482
264
927
7,712
3,791
188
3,439
4,060
34,593
0
W
Cerberus
BlattlFétt
Cerberus
9,341
700
760
6,401
16,853
16,880
0
7,704
8,428
19,938
404
L
Yemoja
6,970
1,461
6,573
3,031
12,379
11,833
0
9,240
3,039
17,081
0
L
Thoth
14,705
714
1,619
1,275
9,997
4,652
0
7,661
1,987
31,800
0
L
Erlang Shen
HurricaneK9
Erlang Shen
6,793
2,114
832
2,600
4,598
3,513
0
2,169
2,353
0
9,090
W
Hel
10,772
25
12,307
6,620
9,865
6,294
76
6,971
2,628
19,814
0
L
Amaterasu
cowshu
Amaterasu
7,371
1,212
581
6,417
15,115
14,649
0
9,266
5,405
0
13,148
W
Osiris
frista
Osiris
9,848
2,040
979
2,803
14,869
16,921
126
6,019
8,056
0
11,578
L
Sobek
ktenios
Sobek
7,787
170
693
5,710
17,306
19,218
0
8,474
8,513
13,244
0
W
Jing Wei
9,318
7,005
487
1,116
8,076
3,935
1,252
5,329
2,656
0
18,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,596
Gold Earned
35,475
141
Minions Killed
89
0
Camps Cleared
0
1,132,006
Distance Traveled
939,955
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,233
823
29
3
0
231,156
0
W
Cerberus
8,432
843
48
5
0
216,214
0
L
Yemoja
7,587
759
13
1
0
176,612
0
L
Thoth
7,984
798
56
6
0
183,456
0
L
Erlang Shen
6,001
600
7
1
0
140,935
0
W
Hel
8,058
806
21
2
0
247,239
0
L
Amaterasu
7,139
714
6
1
0
231,166
0
W
Osiris
7,857
786
11
1
0
225,932
0
L
Sobek
6,764
676
7
1
0
207,786
0
W
Jing Wei
8,016
802
32
3
0
211,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role