Player Matchup

Medusa
Medusa
IrlHentaiGirl
Medusa
Level 29
God Stats
3W - 0L
1,537 SR
Queue Stats
11W - 4L
1,625 Elo+
Party 1
Achilles
Achilles
PettySupportMain
Achilles
Level 118
God Stats
2W - 0L
1,802 SR
Queue Stats
20W - 13L
1,596 Elo+
Party 1
Atlas
Atlas
TwoHandedTaco
Atlas
Level 191
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,840 Elo+
Party 1
Team Averages
Level 113
1,613 SR
1,687 Elo+

VS

Team Averages
Level 140
1,360 SR
1,533 Elo+
Neith
Neith
Kittyinlove
Neith
Level 155
God Stats
11W - 13L
1,368 SR
Queue Stats
283W - 285L
1,489 Elo+
Solo
Zeus
Zeus
ReflexVee2
Zeus
Level 109
God Stats
2W - 4L
1,211 SR
Queue Stats
77W - 64L
1,526 Elo+
Solo
Vamana
Vamana
jaredmatisse8
Vamana
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
8,317
756
7,063
7,185
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 1 / 3
8,356
760
8,857
14,450
14,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 5
8,027
730
8,420
9,597
9,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
7,966
724
8,441
7,147
2,718
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 4 / 1
8,016
729
10,872
8,128
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 1 / 3
7,710
701
5,945
11,725
9,910
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
6
Kills
3
3
Deaths
6
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
1
1
1
1.5
W
3
1
3
4.5
L
2
4
1
0.63
W
1
1
5
3.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,340
Damage
25,258
31,232
Taken
27,000
27,798
Mitigated
15,245
9,850
Healing
7,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,063
3,198
0
2,839
7,185
3,750
0
2,459
4,726
0
41,983
L
8,441
2,846
0
2,897
7,147
2,718
0
1,701
4,720
0
34,618
W
8,857
1,246
0
5,094
14,450
14,253
0
6,055
8,395
0
24,853
L
10,872
1,903
0
1,811
8,128
2,617
0
2,328
5,302
23,006
0
W
8,420
2,262
0
1,917
9,597
9,795
0
3,582
6,015
24,719
268
L
5,945
1,706
0
3,180
11,725
9,910
0
3,451
7,638
0
28,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,700
Gold Earned
23,692
124
Minions Killed
113
0
Camps Cleared
0
604,147
Distance Traveled
607,615
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,317
756
60
5
0
192,657
0
L
Neith
7,966
724
59
5
0
204,259
4
W
Achilles
8,356
760
38
3
0
220,359
0
L
Zeus
8,016
729
32
3
0
184,434
0
W
Atlas
8,027
730
26
2
0
191,131
0
L
Vamana
7,710
701
22
2
0
218,922
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role