Player Matchup

Danzaburou
Danzaburou
Nearby-Jib
Danzaburou
Level 58
God Stats
6W - 4L
1,363 SR
Queue Stats
161W - 135L
1,435 Elo+
Party 2
Shiva
Shiva
XxSo_No_HeadxX
Shiva
Level 112
God Stats
2W - 1L
1,263 SR
Queue Stats
116W - 115L
1,416 Elo+
Party 2
Zhong Kui
Zhong Kui
zurcmeoff
Zhong Kui
Level 33
God Stats
7W - 3L
1,869 SR
Queue Stats
151W - 155L
1,482 Elo+
Party 2
Team Averages
Level 68
1,498 SR
1,444 Elo+

VS

Team Averages
Level 64
1,506 SR
1,432 Elo+
Nox
Nox
Exhaust_burner72
Nox
Level 44
God Stats
3W - 6L
1,399 SR
Queue Stats
83W - 75L
1,424 Elo+
Party 1
Skadi
Skadi
I_KILL_FOOLs_
Skadi
Level 87
God Stats
0W - 5L
1,500 SR
Queue Stats
206W - 217L
1,454 Elo+
Solo
Hercules
Hercules
Ophyor
Hercules
Level 61
God Stats
6W - 7L
1,618 SR
Queue Stats
104W - 98L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nearby-Jib
Danzaburou
14
5 / 2 / 6
10,846
834
9,543
9,222
3,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 6
10,922
840
15,396
12,352
11,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
zurcmeoff
Zhong Kui
13
3 / 3 / 9
10,342
796
14,070
10,349
8,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 5
9,216
709
7,780
11,964
4,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 3 / 3
9,751
750
8,754
14,634
5,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hercules
Ophyor
Hercules
11
1 / 4 / 4
8,977
691
7,440
18,502
14,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
14
Kills
6
7
Deaths
14
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
L
4
3
3
1.83
W
Danzaburou
Nearby-Jib
Danzaburou
5
2
6
4
L
Hercules
Ophyor
Hercules
1
4
4
0.75
W
6
2
6
4.5
W
Zhong Kui
zurcmeoff
Zhong Kui
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,009
Damage
23,974
31,923
Taken
45,100
24,748
Mitigated
24,958
7,099
Healing
8,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,780
383
0
1,997
11,964
4,808
170
2,547
8,822
33,277
0
L
8,754
2,590
238
3,979
14,634
5,564
174
4,143
10,063
0
29,754
W
Danzaburou
Nearby-Jib
Danzaburou
9,543
2,731
0
1,618
9,222
3,878
1,334
3,033
6,189
0
44,991
L
Hercules
Ophyor
Hercules
7,440
1,669
0
2,696
18,502
14,586
0
7,100
11,158
0
27,944
W
15,396
1,935
368
1,684
12,352
11,954
0
2,132
10,220
0
39,242
W
Zhong Kui
zurcmeoff
Zhong Kui
14,070
3,365
0
3,429
10,349
8,916
55
2,722
7,627
33,596
3,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,110
Gold Earned
27,944
143
Minions Killed
120
0
Camps Cleared
0
697,171
Distance Traveled
644,671
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,216
709
51
4
0
199,968
0
L
Skadi
9,751
750
33
3
0
223,875
0
W
Danzaburou
10,846
834
54
4
0
233,131
0
L
Hercules
8,977
691
36
3
0
220,828
0
W
Shiva
10,922
840
41
3
0
250,868
2
W
Zhong Kui
10,342
796
48
4
0
213,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role