Player Matchup

Athena
Athena
Gold V
Drunqduck
Athena
Gold V
Level 127
God Stats
1W - 3L
1,297 SR
Queue Stats
64W - 72L
1,255 MMR
Party 1
Odin
Odin
Gold III
RATTMURKZ123
Odin
Gold III
Level 121
God Stats
13W - 7L
1,632 SR
Queue Stats
54W - 41L
1,386 MMR
Party 1
Agni
Agni
Platinum V
Sir Rotcha
Agni
Platinum V
Level 144
God Stats
3W - 7L
1,363 SR
Queue Stats
67W - 54L
1,441 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,431 SR
1,361 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 94
1,525 SR
1,380 MMR
Horus
Horus
Silver II
Doctor_Dxwny
Horus
Silver II
Level 128
God Stats
0W - 1L
1,641 SR
Queue Stats
21W - 27L
1,396 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
FlashFiHunna
Cu Chulainn
Gold V
Level 108
God Stats
1W - 1L
1,316 SR
Queue Stats
34W - 43L
1,320 MMR
Party 2
Hel
Hel
Silver II
getdunn
Hel
Silver II
Level 46
God Stats
2W - 3L
1,618 SR
Queue Stats
42W - 53L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Drunqduck
Athena
12
3 / 2 / 7
9,733
749
6,347
15,215
14,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 0 / 7
9,792
753
8,196
10,543
11,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
6 / 0 / 5
10,805
831
17,060
4,594
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ne ZhaGaneshaAchillesCerberusBacchus

VS

Bans
CharonYmirSurtrSobekChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
8,907
685
3,647
12,921
14,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
FlashFiHunna
Cu Chulainn
10
0 / 4 / 2
8,314
640
10,841
14,733
11,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Hel
11
0 / 4 / 2
8,613
663
8,431
10,670
4,524
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
12
Kills
2
2
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Athena
Drunqduck
Athena
3
2
7
3.25
L
Cu Chulainn
FlashFiHunna
Cu Chulainn
0
4
2
0.25
W
3
0
7
6.5
W
6
0
5
8.5
L
Hel
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,603
Damage
22,919
30,352
Taken
38,324
27,872
Mitigated
30,473
4,581
Healing
12,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,647
1,553
1,160
3,050
12,921
14,198
0
8,248
4,293
0
14,677
W
Athena
Drunqduck
Athena
6,347
1,092
0
750
15,215
14,787
210
4,042
10,670
21,423
0
L
Cu Chulainn
FlashFiHunna
Cu Chulainn
10,841
2,390
0
3,597
14,733
11,751
0
7,779
6,601
0
37,627
W
8,196
1,922
168
2,673
10,543
11,105
352
2,940
7,122
0
31,598
W
17,060
1,798
0
990
4,594
1,980
757
1,691
2,903
54,230
0
L
Hel
8,431
679
1,676
3,251
10,670
4,524
0
6,734
3,621
37,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,330
Gold Earned
25,834
137
Minions Killed
122
0
Camps Cleared
0
747,182
Distance Traveled
721,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,907
685
23
2
0
225,495
0
W
Athena
9,733
749
28
2
0
248,575
0
L
Cu Chulainn
8,314
640
38
3
0
241,417
0
W
Odin
9,792
753
32
2
0
252,373
0
W
Agni
10,805
831
77
6
0
246,234
0
L
Hel
8,613
663
61
5
0
254,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role