Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DEMIOVER
Charybdis
Level 142
God Stats
2W - 3L
1,632 SR
Queue Stats
252W - 293L
1,399 Elo+
Party 3
Ganesha
Ganesha
Lady_Nordeste
Ganesha
Level 106
God Stats
0W - 3L
1,171 SR
Queue Stats
155W - 182L
1,406 Elo+
Party 3
Janus
Janus
Nachthexen
Janus
Level 155
God Stats
0W - 8L
1,051 SR
Queue Stats
356W - 327L
1,625 Elo+
Party 1
Da Ji
Da Ji
THESPlAN
Da Ji
Level 86
God Stats
32W - 27L
1,642 SR
Queue Stats
488W - 448L
1,622 Elo+
Party 1
Team Averages
Level 119
1,399 SR
1,510 Elo+

VS

Team Averages
Level 140
1,509 SR
1,493 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Agmoss34
Zhong Kui
Level 131
God Stats
2W - 1L
1,479 SR
Queue Stats
228W - 212L
1,539 Elo+
Party 2
Fenrir
Fenrir
ByIvoo
Fenrir
Level 143
God Stats
14W - 13L
1,328 SR
Queue Stats
287W - 295L
1,438 Elo+
Solo
Jing Wei
Jing Wei
TwitchCR1MZONT
Jing Wei
Level 141
God Stats
1W - 0L
1,741 SR
Queue Stats
45W - 38L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
1 / 1 / 1
3,715
743
1,674
2,559
675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
DEMIOVER
Charybdis
1
0 / 1 / 0
2,562
512
739
1,068
205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
1
0 / 1 / 0
2,634
527
439
1,806
766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
7
1 / 0 / 1
3,893
779
2,396
1,724
464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
THESPlAN
Da Ji
5
2 / 1 / 0
3,464
693
2,782
4,286
1,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
5
2 / 1 / 0
3,887
777
1,201
3,484
1,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
 
Cthulhu
5
1 / 2 / 1
3,675
735
2,911
4,497
2,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Zhong Kui
Agmoss34
Zhong Kui
7
0 / 1 / 0
3,720
744
771
3,764
2,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
ByIvoo
Fenrir
6
1 / 1 / 0
3,668
734
1,566
4,705
1,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
5
0 / 0 / 2
3,791
758
1,005
1,963
485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
4
4
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
1
1.5
W
Sun Wukong
 
Sun Wukong
2
1
0
2
W
Cthulhu
 
Cthulhu
1
2
1
0.75
W
Zhong Kui
Agmoss34
Zhong Kui
0
1
0
0
W
Fenrir
ByIvoo
Fenrir
1
1
0
1
L
Charybdis
DEMIOVER
Charybdis
0
1
0
0
L
Ganesha
0
1
0
0
L
Janus
1
0
1
1.5
L
Da Ji
THESPlAN
Da Ji
2
1
0
2
W
Jing Wei
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,030
Damage
7,454
11,443
Taken
18,413
3,458
Mitigated
8,328
4,037
Healing
6,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,674
774
0
750
2,559
675
0
1,329
1,054
16,680
0
W
Sun Wukong
 
Sun Wukong
1,201
780
0
1,000
3,484
1,726
861
455
3,029
0
14,826
W
Cthulhu
 
Cthulhu
2,911
268
0
1,645
4,497
2,216
0
834
3,663
16,582
0
W
Zhong Kui
Agmoss34
Zhong Kui
771
0
0
2,102
3,764
2,345
0
1,817
1,783
23,254
0
W
Fenrir
ByIvoo
Fenrir
1,566
568
0
1,225
4,705
1,556
0
1,068
3,611
0
18,541
L
Charybdis
DEMIOVER
Charybdis
739
675
0
250
1,068
205
0
0
1,068
0
2,971
L
Ganesha
439
319
0
483
1,806
766
0
0
1,806
2,015
0
L
Janus
2,396
625
0
579
1,724
464
0
631
1,093
23,665
0
L
Da Ji
THESPlAN
Da Ji
2,782
864
0
1,975
4,286
1,348
0
1,396
2,740
0
13,092
W
Jing Wei
1,005
750
0
604
1,963
485
1,916
145
1,818
0
15,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,268
Gold Earned
18,741
99
Minions Killed
142
0
Camps Cleared
0
378,740
Distance Traveled
529,321
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,715
743
26
5
0
96,603
0
W
Sun Wukong
3,887
777
19
4
0
98,869
0
W
Cthulhu
3,675
735
19
4
0
117,403
1
W
Zhong Kui
3,720
744
36
7
0
94,631
0
W
Fenrir
3,668
734
34
7
0
118,227
0
L
Charybdis
2,562
512
9
2
0
39,363
0
L
Ganesha
2,634
527
0
0
0
31,053
0
L
Janus
3,893
779
38
8
0
99,828
1
L
Da Ji
3,464
693
26
5
0
111,893
0
W
Jing Wei
3,791
758
34
7
0
100,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role