Player Matchup

Anhur
Anhur
BloodEntropy
Anhur
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,132 Elo+
Party 3
Athena
Athena
Meepsqueaks
Athena
Level 145
God Stats
19W - 15L
1,649 SR
Queue Stats
261W - 251L
1,484 Elo+
Solo
Mercury
Mercury
MustyB0X
Mercury
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 20L
1,222 Elo+
Party 2
Tiamat
Tiamat
QUILLPIG
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,229 Elo+
Party 2
Fenrir
Fenrir
WungDungle
Fenrir
Level 6
God Stats
0W - 3L
1,204 SR
Queue Stats
1W - 6L
1,132 Elo+
Party 3
Team Averages
Level 70
1,471 SR
1,240 Elo+

VS

Team Averages
Level 103
1,588 SR
1,362 Elo+
Artemis
Artemis
Needynephilim
Artemis
Level 85
God Stats
1W - 0L
1,547 SR
Queue Stats
3W - 4L
1,200 Elo+
Party 1
Kukulkan
Kukulkan
Osito_Teddy-en4
Kukulkan
Level 142
God Stats
5W - 2L
1,602 SR
Queue Stats
157W - 157L
1,548 Elo+
Solo
Nu Wa
Nu Wa
Tormentor666
Nu Wa
Level 159
God Stats
21W - 8L
1,596 SR
Queue Stats
165W - 152L
1,481 Elo+
Solo
Bacchus
Bacchus
Whitestainz
Bacchus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,200 Elo+
Party 1
Mercury
Mercury
ivitractor
Mercury
Level 104
God Stats
5W - 2L
1,695 SR
Queue Stats
142W - 138L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 0
9,240
578
6,022
12,260
4,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
10
0 / 1 / 3
7,446
465
2,697
14,006
10,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
MustyB0X
Mercury
12
1 / 3 / 0
7,583
474
3,068
11,008
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
QUILLPIG
Tiamat
10
0 / 1 / 0
6,357
397
1,186
6,705
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
WungDungle
Fenrir
10
0 / 3 / 1
6,009
376
4,307
11,016
5,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
0 / 3 / 0
8,037
502
3,070
5,688
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
15
2 / 0 / 5
9,217
576
13,436
7,058
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 1
8,485
530
8,225
4,060
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Whitestainz
Bacchus
2
0 / 0 / 0
3,387
212
0
0
0
Mercury
ivitractor
Mercury
16
7 / 1 / 2
9,670
604
9,178
11,401
4,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
12
12
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
L
Athena
0
1
3
1.5
L
Mercury
MustyB0X
Mercury
1
3
0
0.33
W
Artemis
0
3
0
0
W
Kukulkan
2
0
5
4.5
L
Tiamat
QUILLPIG
Tiamat
0
1
0
0
W
3
1
1
3.5
W
Bacchus
Whitestainz
Bacchus
0
0
0
0
L
Fenrir
WungDungle
Fenrir
0
3
1
0.17
W
Mercury
ivitractor
Mercury
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,280
Damage
33,909
54,995
Taken
28,207
27,953
Mitigated
10,979
10,420
Healing
3,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,022
1,911
0
3,218
12,260
4,709
589
2,403
9,741
0
72,465
L
Athena
2,697
810
1,718
1,812
14,006
10,000
492
6,060
7,794
25,728
0
L
Mercury
MustyB0X
Mercury
3,068
979
0
1,253
11,008
4,395
869
4,830
5,838
0
45,217
W
Artemis
3,070
1,190
0
1,225
5,688
1,775
783
903
4,785
0
44,319
W
Kukulkan
13,436
823
0
913
7,058
3,202
601
2,274
4,662
78,854
0
L
Tiamat
QUILLPIG
Tiamat
1,186
135
0
863
6,705
3,310
330
2,560
4,035
30,053
0
W
8,225
2,749
0
1,062
4,060
1,050
381
295
3,682
42,554
0
W
Bacchus
Whitestainz
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
WungDungle
Fenrir
4,307
1,015
0
1,556
11,016
5,539
0
4,980
5,926
0
23,408
W
Mercury
ivitractor
Mercury
9,178
5,147
0
575
11,401
4,952
0
411
10,828
0
88,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,635
Gold Earned
38,796
325
Minions Killed
409
0
Camps Cleared
0
1,369,742
Distance Traveled
1,176,563
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,240
578
116
7
0
281,396
0
L
Athena
7,446
465
28
2
0
330,657
4
L
Mercury
7,583
474
90
6
0
226,863
0
W
Artemis
8,037
502
90
6
0
299,886
0
W
Kukulkan
9,217
576
130
8
0
316,079
4
L
Tiamat
6,357
397
53
3
0
208,036
0
W
Nu Wa
8,485
530
70
4
0
201,592
0
W
Bacchus
3,387
212
0
0
0
0
0
L
Fenrir
6,009
376
38
2
0
322,790
0
W
Mercury
9,670
604
119
7
0
359,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role