Player Matchup

Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver II
Heenkoki
Fenrir
Silver II
Level 120
God Stats
8W - 5L
1,564 SR
Queue Stats
76W - 83L
967 MMR
Party 1
Kukulkan
Kukulkan
Gold V
L4V0lpe
Kukulkan
Gold V
Level 108
God Stats
4W - 3L
1,406 SR
Queue Stats
55W - 59L
1,133 MMR
Party 1
Sol
Sol
Silver II
aHx57
Sol
Silver II
Level 103
God Stats
33W - 40L
1,692 SR
Queue Stats
294W - 311L
1,075 MMR
Solo
Pele
Pele
Silver I
xXxZehelxXx
Pele
Silver I
Level 128
God Stats
9W - 13L
1,460 SR
Queue Stats
395W - 387L
1,112 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,524 SR
1,158 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,541 SR
1,076 MMR
Bastet
Bastet
Silver III
EmperorAltros
Bastet
Silver III
Level 84
God Stats
8W - 7L
1,447 SR
Queue Stats
70W - 77L
1,097 MMR
Solo
Bacchus
Bacchus
Silver II
GELITO408
Bacchus
Silver II
Level 164
God Stats
1W - 3L
1,511 SR
Queue Stats
405W - 438L
1,034 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
SHIN1GAMI LO12D
Sun Wukong
Silver II
Level 159
God Stats
2W - 4L
1,512 SR
Queue Stats
288W - 320L
1,072 MMR
Solo
Izanami
Izanami
Silver II
guachinangin
Izanami
Silver II
Level 120
God Stats
19W - 24L
1,464 SR
Queue Stats
209W - 224L
1,089 MMR
Solo
Thoth
Thoth
Silver I
odezez
Thoth
Silver I
Level 77
God Stats
1W - 1L
1,769 SR
Queue Stats
100W - 118L
1,091 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 1 / 0
6,977
634
8,748
11,074
11,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
Heenkoki
Fenrir
9
2 / 2 / 2
6,159
560
4,119
8,794
5,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
L4V0lpe
Kukulkan
11
2 / 1 / 3
6,464
588
5,098
5,999
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sol
aHx57
Sol
11
2 / 2 / 1
6,263
569
5,964
7,406
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 0 / 4
6,198
563
3,716
6,699
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KaliBakasuraArachne

VS

Bans
Ao KuangThanatosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,309
483
3,558
10,421
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
GELITO408
Bacchus
10
4 / 1 / 1
6,737
612
6,643
9,079
6,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
SHIN1GAMI LO12D
Sun Wukong
10
0 / 0 / 1
6,093
554
5,548
11,188
10,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
guachinangin
Izanami
9
1 / 2 / 2
5,482
498
2,302
6,873
2,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
odezez
Thoth
10
0 / 3 / 1
5,671
516
2,567
6,351
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
8
Kills
6
6
Deaths
8
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
0
1
L
1
2
0
0.5
L
Bacchus
GELITO408
Bacchus
4
1
1
4.5
W
Fenrir
Heenkoki
Fenrir
2
2
2
1.5
W
Kukulkan
L4V0lpe
Kukulkan
2
1
3
3.5
L
Sun Wukong
SHIN1GAMI LO12D
Sun Wukong
0
0
1
0.5
W
Sol
aHx57
Sol
2
2
1
1.25
L
Izanami
guachinangin
Izanami
1
2
2
1
L
Thoth
odezez
Thoth
0
3
1
0.17
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,645
Damage
20,618
39,972
Taken
43,912
23,677
Mitigated
24,607
16,093
Healing
9,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,748
3,119
0
4,908
11,074
11,757
417
56
11,018
0
62,140
L
3,558
1,220
0
2,435
10,421
3,437
0
1,533
8,888
0
37,878
L
Bacchus
GELITO408
Bacchus
6,643
1,353
114
3,256
9,079
6,399
0
3,179
5,900
20,557
0
W
Fenrir
Heenkoki
Fenrir
4,119
747
0
2,155
8,794
5,129
249
2,978
5,816
0
17,694
W
Kukulkan
L4V0lpe
Kukulkan
5,098
217
0
1,292
5,999
2,143
0
2,837
3,162
45,037
0
L
Sun Wukong
SHIN1GAMI LO12D
Sun Wukong
5,548
1,276
0
2,029
11,188
10,073
63
0
11,188
0
47,709
W
Sol
aHx57
Sol
5,964
1,884
0
3,701
7,406
2,450
1,999
2,193
5,213
49,459
0
L
Izanami
guachinangin
Izanami
2,302
1,459
0
1,373
6,873
2,366
0
3,541
3,332
0
34,497
L
Thoth
odezez
Thoth
2,567
102
0
500
6,351
2,332
51
2,809
3,542
43,199
0
W
3,716
910
0
4,037
6,699
2,198
0
1,146
5,553
0
39,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,061
Gold Earned
29,292
339
Minions Killed
301
0
Camps Cleared
0
1,091,210
Distance Traveled
1,063,454
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,977
634
100
9
0
199,441
2
L
Bastet
5,309
483
56
5
0
262,175
0
L
Bacchus
6,737
612
23
2
0
201,758
2
W
Fenrir
6,159
560
21
2
0
222,819
3
W
Kukulkan
6,464
588
80
7
0
223,199
1
L
Sun Wukong
6,093
554
78
7
0
214,861
0
W
Sol
6,263
569
69
6
0
210,223
0
L
Izanami
5,482
498
62
6
0
181,293
0
L
Thoth
5,671
516
82
7
0
203,367
0
W
Pele
6,198
563
69
6
0
235,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role