Player Matchup

Cthulhu
Cthulhu
DemonOutTheMan
Cthulhu
Level 69
God Stats
0W - 3L
1,222 SR
Queue Stats
55W - 53L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
DisgustedClown
Kuzenbo
Level 125
God Stats
7W - 10L
1,573 SR
Queue Stats
108W - 97L
1,545 Elo+
Party 1
Jormungandr
Jormungandr
Kriskiller78
Jormungandr
Level 89
God Stats
1W - 2L
1,559 SR
Queue Stats
62W - 48L
1,568 Elo+
Party 1
Team Averages
Level 94
1,451 SR
1,538 Elo+

VS

Team Averages
Level 135
1,492 SR
1,659 Elo+
Ao Kuang
Ao Kuang
Bones
Ao Kuang
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 106L
1,731 Elo+
Party 2
Heimdallr
Heimdallr
ImYungDende
Heimdallr
Level 86
God Stats
2W - 1L
1,285 SR
Queue Stats
195W - 203L
1,505 Elo+
Solo
Hercules
Hercules
Scorpio
Hercules
Level 156
God Stats
4W - 1L
1,691 SR
Queue Stats
94W - 46L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
8,828
679
10,763
16,573
15,282
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 2
8,658
666
6,451
10,203
14,323
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Kriskiller78
Jormungandr
11
0 / 6 / 2
8,319
640
11,233
16,436
12,560
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bones
Ao Kuang
13
2 / 0 / 6
9,634
741
13,316
14,727
15,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
ImYungDende
Heimdallr
13
1 / 1 / 8
10,015
770
10,193
9,870
4,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hercules
Scorpio
Hercules
14
6 / 2 / 2
10,714
824
14,209
17,892
11,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
9
9
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Bones
Ao Kuang
2
0
6
5
L
2
2
0
1
L
1
1
2
2
W
Heimdallr
ImYungDende
Heimdallr
1
1
8
5
L
Jormungandr
Kriskiller78
Jormungandr
0
6
2
0.17
W
Hercules
Scorpio
Hercules
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,447
Damage
37,718
43,212
Taken
42,489
42,165
Mitigated
30,798
3,615
Healing
17,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Bones
Ao Kuang
13,316
4,056
0
5,541
14,727
15,082
0
8,443
6,126
34,956
0
L
10,763
417
246
2,237
16,573
15,282
0
5,716
10,388
36,088
1,285
L
6,451
2,042
0
440
10,203
14,323
0
3,054
6,921
17,432
678
W
Heimdallr
ImYungDende
Heimdallr
10,193
6,908
0
3,512
9,870
4,584
864
7,109
2,711
0
49,552
L
Jormungandr
Kriskiller78
Jormungandr
11,233
3,154
0
692
16,436
12,560
0
4,094
11,952
32,328
847
W
Hercules
Scorpio
Hercules
14,209
8,180
0
8,302
17,892
11,132
0
10,927
6,863
0
55,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,805
Gold Earned
30,363
116
Minions Killed
181
0
Camps Cleared
0
720,359
Distance Traveled
724,261
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,634
741
29
2
0
245,131
0
L
Cthulhu
8,828
679
53
4
0
256,248
0
L
Kuzenbo
8,658
666
19
1
0
236,690
0
W
Heimdallr
10,015
770
70
5
0
219,800
0
L
Jormungandr
8,319
640
44
3
0
227,421
2
W
Hercules
10,714
824
82
6
0
259,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role