Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
AllmyHero
Bellona
Level 39
God Stats
8W - 12L
1,584 SR
Queue Stats
191W - 201L
1,385 Elo+
Solo
Pele
Pele
FusedHydran
Pele
Level 44
God Stats
4W - 4L
1,517 SR
Queue Stats
119W - 110L
1,401 Elo+
Party 2
Athena
Athena
KĬng
Athena
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,273 Elo+
Party 2
Scylla
Scylla
YoOkayItzFine
Scylla
Level 23
God Stats
4W - 1L
1,693 SR
Queue Stats
64W - 80L
1,434 Elo+
Party 2
Team Averages
Level 41
1,559 SR
1,399 Elo+

VS

Team Averages
Level 67
1,464 SR
1,405 Elo+
Vulcan
Vulcan
Babos 3Hunna
Vulcan
Level 44
God Stats
5W - 2L
1,588 SR
Queue Stats
111W - 117L
1,402 Elo+
Party 3
Izanami
Izanami
DeathKorpcHIMken
Izanami
Level 20
God Stats
23W - 32L
1,413 SR
Queue Stats
33W - 44L
1,392 Elo+
Party 1
Bacchus
Bacchus
NightCoreYoko
Bacchus
Level 102
God Stats
2W - 0L
1,804 SR
Queue Stats
123W - 125L
1,457 Elo+
Party 1
Nemesis
Nemesis
TH4T WH1T3NINJA
Nemesis
Level 129
God Stats
5W - 5L
1,260 SR
Queue Stats
67W - 78L
1,377 Elo+
Party 3
Chaac
Chaac
yluvithor
Chaac
Level 40
God Stats
2W - 2L
1,254 SR
Queue Stats
89W - 137L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
1
0 / 0 / 0
3,168
352
0
0
0
Bellona
AllmyHero
Bellona
10
0 / 1 / 0
5,693
633
4,269
6,326
5,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
6 / 1 / 1
6,310
701
4,836
8,717
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
KĬng
Athena
8
1 / 2 / 4
4,829
537
1,061
6,668
3,968
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
1 / 3 / 1
4,725
525
3,926
6,798
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
9
0 / 2 / 2
5,279
587
2,458
4,610
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 4 / 0
5,099
567
2,730
5,400
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
6
0 / 4 / 1
4,732
526
2,046
7,449
6,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 0 / 0
6,578
731
6,754
6,430
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
yluvithor
Chaac
10
0 / 0 / 1
5,257
584
2,836
6,477
3,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
8
Kills
7
7
Deaths
10
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
0
0
0
L
Bellona
AllmyHero
Bellona
0
1
0
0
W
Vulcan
0
2
2
0.5
W
1
4
0
0.25
L
6
1
1
6.5
L
Athena
KĬng
Athena
1
2
4
1.5
W
Bacchus
0
4
1
0.13
W
6
0
0
6
L
1
3
1
0.5
W
Chaac
yluvithor
Chaac
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,092
Damage
16,824
28,509
Taken
30,366
14,206
Mitigated
14,594
7,583
Healing
7,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
AllmyHero
Bellona
4,269
1,497
0
2,929
6,326
5,289
0
0
6,326
0
39,983
W
Vulcan
2,458
755
0
1,427
4,610
1,549
748
2,397
1,961
31,081
0
W
2,730
2,116
0
848
5,400
1,475
665
572
4,828
0
32,321
L
4,836
2,168
0
2,752
8,717
3,011
0
1,153
7,528
0
42,209
L
Athena
KĬng
Athena
1,061
519
0
768
6,668
3,968
0
1,131
5,537
11,329
0
W
Bacchus
2,046
209
59
1,217
7,449
6,080
39
764
6,649
14,408
0
W
6,754
3,363
0
1,235
6,430
2,263
0
876
5,464
0
49,775
L
3,926
838
0
1,134
6,798
1,938
0
1,974
4,614
24,353
0
W
Chaac
yluvithor
Chaac
2,836
667
0
2,233
6,477
3,227
0
0
6,477
0
31,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,725
Gold Earned
26,945
202
Minions Killed
267
0
Camps Cleared
0
715,618
Distance Traveled
912,259
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
3,168
352
0
0
0
0
0
L
Bellona
5,693
633
81
9
0
210,039
0
W
Vulcan
5,279
587
57
6
0
186,011
3
W
Izanami
5,099
567
53
6
0
158,382
0
L
Pele
6,310
701
61
7
0
195,235
1
L
Athena
4,829
537
20
2
0
149,997
0
W
Bacchus
4,732
526
14
2
0
164,078
0
W
Nemesis
6,578
731
82
9
0
200,314
0
L
Scylla
4,725
525
40
4
0
160,347
0
W
Chaac
5,257
584
61
7
0
203,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role