Player Matchup

Janus
Janus
Compti
Janus
Level 120
God Stats
30W - 33L
1,618 SR
Queue Stats
262W - 238L
1,526 Elo+
Party 2
Ra
Ra
Jpageyy
Ra
Level 121
God Stats
14W - 8L
1,721 SR
Queue Stats
243W - 232L
1,510 Elo+
Party 2
Artemis
Artemis
NeakJ
Artemis
Level 124
God Stats
5W - 3L
1,648 SR
Queue Stats
104W - 109L
1,439 Elo+
Party 2
Fenrir
Fenrir
Professuh
Fenrir
Level 127
God Stats
3W - 2L
1,579 SR
Queue Stats
149W - 152L
1,517 Elo+
Party 2
Sylvanus
Sylvanus
kingstigs
Sylvanus
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 295L
1,534 Elo+
Party 2
Team Averages
Level 118
1,613 SR
1,505 Elo+

VS

Team Averages
Level 108
1,574 SR
1,594 Elo+
Hachiman
Hachiman
AKUMPOOOOOOOOOOO
Hachiman
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,774 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BloodyRevenant
Cu Chulainn
Level 123
God Stats
8W - 9L
1,444 SR
Queue Stats
582W - 542L
1,545 Elo+
Solo
Thoth
Thoth
Speαr
Thoth
Level 142
God Stats
5W - 4L
1,585 SR
Queue Stats
255W - 203L
1,572 Elo+
Party 1
Charon
Charon
W3tnut999
Charon
Level 121
God Stats
20W - 16L
1,628 SR
Queue Stats
444W - 391L
1,532 Elo+
Solo
Arachne
Arachne
coveredchief
Arachne
Level 71
God Stats
79W - 37L
1,715 SR
Queue Stats
196W - 174L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Compti
Janus
10
0 / 2 / 1
5,520
502
2,801
7,725
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 0
6,005
546
2,131
7,588
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
NeakJ
Artemis
10
1 / 2 / 0
5,843
531
3,853
6,858
2,602
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Professuh
Fenrir
7
0 / 2 / 0
4,875
443
4,322
10,049
6,265
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
kingstigs
Sylvanus
11
1 / 1 / 0
6,566
597
5,372
9,413
7,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
6,621
602
4,319
6,973
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
BloodyRevenant
Cu Chulainn
12
0 / 1 / 2
6,539
594
6,794
9,758
5,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Speαr
Thoth
13
6 / 0 / 3
7,328
666
9,421
5,451
2,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
W3tnut999
Charon
10
1 / 0 / 1
5,935
540
2,185
3,961
2,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
coveredchief
Arachne
11
2 / 1 / 4
6,232
567
3,802
9,848
3,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
12
12
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Cu Chulainn
BloodyRevenant
Cu Chulainn
0
1
2
1
L
Janus
Compti
Janus
0
2
1
0.25
L
0
5
0
0
L
Artemis
NeakJ
Artemis
1
2
0
0.5
L
Fenrir
Professuh
Fenrir
0
2
0
0
W
Thoth
Speαr
Thoth
6
0
3
7.5
W
Charon
W3tnut999
Charon
1
0
1
1.5
W
Arachne
coveredchief
Arachne
2
1
4
4
L
Sylvanus
kingstigs
Sylvanus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,479
Damage
26,521
41,633
Taken
35,991
21,919
Mitigated
15,245
13,819
Healing
15,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,319
2,313
0
4,775
6,973
2,109
0
0
6,973
0
51,638
W
Cu Chulainn
BloodyRevenant
Cu Chulainn
6,794
1,546
0
2,999
9,758
5,338
0
4,512
5,246
0
59,508
L
Janus
Compti
Janus
2,801
388
0
3,557
7,725
2,716
0
2,550
5,175
41,534
0
L
2,131
216
159
1,486
7,588
2,492
0
4,180
3,408
54,228
0
L
Artemis
NeakJ
Artemis
3,853
1,413
0
2,589
6,858
2,602
0
832
6,026
0
40,134
L
Fenrir
Professuh
Fenrir
4,322
1,110
0
2,736
10,049
6,265
0
3,859
6,190
0
13,350
W
Thoth
Speαr
Thoth
9,421
330
0
2,648
5,451
2,089
0
1,915
3,471
71,375
0
W
Charon
W3tnut999
Charon
2,185
467
0
2,421
3,961
2,380
0
409
3,552
15,519
0
W
Arachne
coveredchief
Arachne
3,802
3,037
0
2,835
9,848
3,329
0
3,022
6,766
0
38,263
L
Sylvanus
kingstigs
Sylvanus
5,372
1,904
79
3,213
9,413
7,844
0
185
9,228
41,377
9,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,809
Gold Earned
32,655
343
Minions Killed
367
0
Camps Cleared
0
1,108,132
Distance Traveled
1,097,721
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,621
602
93
8
0
198,670
0
W
Cu Chulainn
6,539
594
87
8
0
239,503
0
L
Janus
5,520
502
69
6
0
249,442
3
L
Ra
6,005
546
102
9
0
224,300
1
L
Artemis
5,843
531
71
6
0
201,779
2
L
Fenrir
4,875
443
9
1
0
250,898
3
W
Thoth
7,328
666
101
9
0
218,802
0
W
Charon
5,935
540
22
2
0
219,979
4
W
Arachne
6,232
567
64
6
0
220,767
0
L
Sylvanus
6,566
597
92
8
0
181,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role