Player Matchup

Thor
Thor
Gold IV
 
Thor
Gold IV
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Gold II
Grevus117
Da Ji
Gold II
Level 159
God Stats
1W - 5L
1,723 SR
Queue Stats
131W - 135L
1,531 MMR
Solo
Chang'e
Chang'e
Gold IV
HamSolo8
Chang'e
Gold IV
Level 137
God Stats
31W - 26L
1,542 SR
Queue Stats
382W - 409L
1,523 MMR
Solo
Yemoja
Yemoja
Gold II
TAQUITOOOO
Yemoja
Gold II
Level 149
God Stats
12W - 7L
1,602 SR
Queue Stats
190W - 201L
1,520 MMR
Solo
Medusa
Medusa
Silver III
uFriendly
Medusa
Silver III
Level 105
God Stats
3W - 3L
1,530 SR
Queue Stats
7W - 10L
1,379 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,579 SR
1,490 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,626 SR
1,520 MMR
Awilix
Awilix
Gold I
AwilixSmurff
Awilix
Gold I
Level 64
God Stats
74W - 56L
1,676 SR
Queue Stats
86W - 84L
1,525 MMR
Solo
Tyr
Tyr
Gold V
MrLeo714
Tyr
Gold V
Level 119
God Stats
7W - 3L
1,562 SR
Queue Stats
70W - 62L
1,522 MMR
Solo
Jing Wei
Jing Wei
Gold III
Phroot Snax
Jing Wei
Gold III
Level 168
God Stats
5W - 2L
1,425 SR
Queue Stats
196W - 195L
1,503 MMR
Solo
Agni
Agni
Gold II
mini_locura1
Agni
Gold II
Level 156
God Stats
20W - 17L
1,578 SR
Queue Stats
187W - 189L
1,533 MMR
Solo
Ares
Ares
Gold II
whorubro
Ares
Gold II
Level 127
God Stats
9W - 6L
1,890 SR
Queue Stats
114W - 112L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 2 / 2
7,191
514
5,708
9,435
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
Grevus117
Da Ji
13
7 / 5 / 3
8,024
573
7,871
13,243
5,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
HamSolo8
Chang'e
13
5 / 2 / 4
8,243
589
8,260
11,017
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
TAQUITOOOO
Yemoja
11
0 / 2 / 7
7,091
507
5,765
10,622
8,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
uFriendly
Medusa
13
2 / 2 / 4
7,872
562
6,384
11,322
4,593
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ChernobogSun WukongArachneThoth

VS

Bans
KaliThanatosPeleAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
5 / 5 / 3
8,230
588
12,170
14,564
5,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 1
7,078
506
3,370
7,311
6,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Phroot Snax
Jing Wei
13
1 / 3 / 5
7,792
557
4,923
10,159
3,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 4 / 5
7,577
541
8,497
7,929
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
11
2 / 4 / 6
7,193
514
7,128
13,955
11,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
16
Kills
13
13
Deaths
16
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
2
2
1.5
L
Awilix
5
5
3
1.3
W
Da Ji
Grevus117
Da Ji
7
5
3
1.7
W
Chang'e
HamSolo8
Chang'e
5
2
4
3.5
L
2
0
1
2.5
L
Jing Wei
Phroot Snax
Jing Wei
1
3
5
1.17
W
Yemoja
TAQUITOOOO
Yemoja
0
2
7
1.75
L
3
4
5
1.38
W
Medusa
uFriendly
Medusa
2
2
4
2
L
Ares
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,988
Damage
36,088
55,639
Taken
53,918
29,563
Mitigated
29,229
17,782
Healing
10,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,708
278
0
1,847
9,435
6,474
0
384
9,011
0
45,013
L
Awilix
12,170
6,022
0
1,488
14,564
5,340
689
2,912
11,409
0
70,541
W
Da Ji
Grevus117
Da Ji
7,871
1,983
0
610
13,243
5,684
0
1,391
11,782
0
59,112
W
Chang'e
HamSolo8
Chang'e
8,260
150
1,413
4,126
11,017
4,109
0
6,374
4,341
55,423
0
L
3,370
187
0
3,308
7,311
6,164
0
724
6,156
0
38,272
L
Jing Wei
Phroot Snax
Jing Wei
4,923
3,176
0
2,333
10,159
3,675
0
1,203
8,853
0
55,524
W
Yemoja
TAQUITOOOO
Yemoja
5,765
1,132
2,853
2,178
10,622
8,703
0
4,851
5,701
24,715
0
L
8,497
237
0
1,114
7,929
2,737
0
3,576
4,267
50,922
0
W
Medusa
uFriendly
Medusa
6,384
3,314
0
4,755
11,322
4,593
590
1,839
9,413
0
70,527
L
Ares
7,128
1,164
0
2,222
13,955
11,313
0
5,610
8,345
22,120
234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,421
Gold Earned
37,870
396
Minions Killed
366
0
Camps Cleared
0
1,316,202
Distance Traveled
1,337,495
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,191
514
81
6
0
245,824
2
L
Awilix
8,230
588
89
6
0
310,709
0
W
Da Ji
8,024
573
82
6
0
251,625
3
W
Chang'e
8,243
589
102
7
0
286,818
2
L
Tyr
7,078
506
66
5
0
188,508
0
L
Jing Wei
7,792
557
103
7
0
284,799
5
W
Yemoja
7,091
507
25
2
0
248,727
2
L
Agni
7,577
541
79
6
0
281,990
2
W
Medusa
7,872
562
106
8
0
283,208
2
L
Ares
7,193
514
29
2
0
271,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role