Player Matchup

Nemesis
Nemesis
Coolasice22
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,634 Elo+
Party 1
Atlas
Atlas
Freakpredater
Atlas
Level 41
God Stats
1W - 1L
1,105 SR
Queue Stats
25W - 29L
1,475 Elo+
Party 1
Ah Puch
Ah Puch
The_R_Joker
Ah Puch
Level 140
God Stats
16W - 20L
1,412 SR
Queue Stats
343W - 330L
1,432 Elo+
Party 3
Janus
Janus
Vatoshermano
Janus
Level 62
God Stats
3W - 2L
1,583 SR
Queue Stats
33W - 37L
1,389 Elo+
Party 3
Anubis
Anubis
ranger_dinis
Anubis
Level 118
God Stats
36W - 20L
1,612 SR
Queue Stats
179W - 160L
1,493 Elo+
Solo
Team Averages
Level 78
1,443 SR
1,484 Elo+

VS

Team Averages
Level 91
1,515 SR
1,449 Elo+
Olorun
Olorun
 
Olorun
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Clycer
Ah Muzen Cab
Level 108
God Stats
0W - 1L
1,715 SR
Queue Stats
7W - 8L
1,402 Elo+
Solo
Erlang Shen
Erlang Shen
CrimsonJDR
Erlang Shen
Level 154
God Stats
5W - 6L
1,552 SR
Queue Stats
313W - 298L
1,443 Elo+
Party 2
Hades
Hades
Fear_Netstar
Hades
Level 44
God Stats
0W - 3L
1,309 SR
Queue Stats
81W - 99L
1,400 Elo+
Party 2
Artio
Artio
Spielebeutl
Artio
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 134L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Coolasice22
Nemesis
7
1 / 1 / 1
4,360
623
1,580
6,163
1,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 0
3,600
514
2,119
3,552
2,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
The_R_Joker
Ah Puch
7
1 / 0 / 0
4,157
594
3,432
3,171
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 1 / 0
4,210
601
2,840
3,055
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
8
0 / 2 / 1
4,533
648
2,029
4,037
1,622

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
8
1 / 0 / 0
4,532
647
2,244
3,583
1,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Clycer
Ah Muzen Cab
9
1 / 0 / 1
4,686
669
2,723
4,226
1,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Erlang Shen
CrimsonJDR
Erlang Shen
8
2 / 2 / 1
4,594
656
3,157
6,410
3,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

4
0 / 1 / 0
3,535
505
526
2,429
1,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 1
3,939
563
856
6,088
3,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
0
0
1
L
Ah Muzen Cab
Clycer
Ah Muzen Cab
1
0
1
1.5
W
Nemesis
Coolasice22
Nemesis
1
1
1
1.5
L
Erlang Shen
CrimsonJDR
Erlang Shen
2
2
1
1.25
L
0
1
0
0
W
0
0
0
0
L
0
0
1
0.5
W
Ah Puch
The_R_Joker
Ah Puch
1
0
0
1
W
1
1
0
1
W
Anubis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,000
Damage
9,506
19,978
Taken
22,736
7,670
Mitigated
9,711
4,264
Healing
7,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,244
807
34
1,665
3,583
1,174
0
2,186
1,261
30,089
0
L
Ah Muzen Cab
Clycer
Ah Muzen Cab
2,723
1,100
0
500
4,226
1,231
0
1,924
2,298
0
34,822
W
Nemesis
Coolasice22
Nemesis
1,580
986
0
597
6,163
1,753
0
401
5,762
0
29,153
L
Erlang Shen
CrimsonJDR
Erlang Shen
3,157
1,666
0
1,918
6,410
3,241
0
1,775
4,510
0
24,965
L
526
152
40
1,347
2,429
1,065
0
516
1,793
8,582
0
W
2,119
1,007
0
137
3,552
2,361
0
1,236
2,316
11,983
0
L
856
193
0
2,292
6,088
3,000
0
3,384
2,454
10,305
0
W
Ah Puch
The_R_Joker
Ah Puch
3,432
432
0
868
3,171
1,004
0
964
2,207
23,697
0
W
2,840
390
0
990
3,055
930
0
1,025
2,030
19,789
0
W
Anubis
2,029
100
0
1,672
4,037
1,622
0
0
4,037
31,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,860
Gold Earned
21,286
209
Minions Killed
199
0
Camps Cleared
0
701,512
Distance Traveled
676,079
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,532
647
59
8
0
137,352
0
L
Ah Muzen Cab
4,686
669
57
8
0
147,767
1
W
Nemesis
4,360
623
44
6
0
174,706
0
L
Erlang Shen
4,594
656
41
6
0
168,890
0
L
Hades
3,535
505
19
3
0
52,048
0
W
Atlas
3,600
514
19
3
0
137,531
0
L
Artio
3,939
563
23
3
0
170,022
2
W
Ah Puch
4,157
594
47
7
0
150,171
0
W
Janus
4,210
601
35
5
0
104,735
0
W
Anubis
4,533
648
64
9
0
134,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role