Player Matchup

Chang'e
Chang'e
AbrahamPalomo
Chang'e
Level 127
God Stats
7W - 4L
1,743 SR
Queue Stats
208W - 179L
1,528 Elo+
Solo
Chronos
Chronos
FermitKrog4537
Chronos
Level 88
God Stats
18W - 18L
1,564 SR
Queue Stats
93W - 77L
1,500 Elo+
Party 1
Artemis
Artemis
HollowBenton
Artemis
Level 94
God Stats
22W - 7L
1,798 SR
Queue Stats
135W - 116L
1,516 Elo+
Party 1
Zhong Kui
Zhong Kui
NosyBoyYT
Zhong Kui
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 167L
1,459 Elo+
Party 1
Thanatos
Thanatos
XxYOUNG__BLOODxX
Thanatos
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 61L
1,528 Elo+
Solo
Team Averages
Level 113
1,621 SR
1,506 Elo+

VS

Team Averages
Level 67
1,515 SR
1,511 Elo+
Jormungandr
Jormungandr
BronzeSquirrel
Jormungandr
Level 156
God Stats
6W - 5L
1,609 SR
Queue Stats
184W - 162L
1,595 Elo+
Solo
Zhong Kui
Zhong Kui
Escotico
Zhong Kui
Level 59
God Stats
58W - 48L
1,592 SR
Queue Stats
182W - 181L
1,517 Elo+
Solo
Bellona
Bellona
KingBobthefart
Bellona
Level 8
God Stats
0W - 3L
1,303 SR
Queue Stats
8W - 10L
1,503 Elo+
Party 2
Chernobog
Chernobog
Marmadilla
Chernobog
Level 33
God Stats
108W - 86L
1,434 SR
Queue Stats
132W - 110L
1,456 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Pierce2340
Maman Brigitte
Level 80
God Stats
50W - 37L
1,639 SR
Queue Stats
408W - 393L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
7 / 4 / 10
13,009
650
16,748
20,829
9,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 3 / 8
10,999
550
9,984
13,842
5,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
HollowBenton
Artemis
17
5 / 3 / 8
12,256
613
14,804
14,228
5,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
NosyBoyYT
Zhong Kui
15
2 / 2 / 13
11,000
550
12,179
19,922
21,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
6 / 2 / 7
11,529
576
10,722
19,996
9,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BronzeSquirrel
Jormungandr
15
1 / 4 / 4
10,020
501
11,773
17,622
16,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Escotico
Zhong Kui
17
2 / 3 / 4
10,336
517
12,473
16,416
14,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
2 / 10 / 3
9,492
475
11,761
22,473
21,280
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Marmadilla
Chernobog
14
1 / 5 / 1
9,054
453
4,838
14,589
4,940
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Maman Brigitte
Pierce2340
Maman Brigitte
19
8 / 2 / 1
11,845
592
13,557
14,105
6,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
24
Kills
14
14
Deaths
24
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
7
4
10
3
L
Jormungandr
BronzeSquirrel
Jormungandr
1
4
4
0.75
L
Zhong Kui
Escotico
Zhong Kui
2
3
4
1.33
W
4
3
8
2.67
W
Artemis
HollowBenton
Artemis
5
3
8
3
L
2
10
3
0.35
L
Chernobog
Marmadilla
Chernobog
1
5
1
0.3
W
Zhong Kui
NosyBoyYT
Zhong Kui
2
2
13
4.25
L
Maman Brigitte
Pierce2340
Maman Brigitte
8
2
1
4.25
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,437
Damage
54,402
88,817
Taken
85,205
50,590
Mitigated
63,846
42,474
Healing
17,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
16,748
1,425
3,792
9,106
20,829
9,406
332
6,642
14,187
84,768
0
L
Jormungandr
BronzeSquirrel
Jormungandr
11,773
1,235
272
2,507
17,622
16,316
0
7,094
10,528
59,416
0
L
Zhong Kui
Escotico
Zhong Kui
12,473
2,106
0
3,751
16,416
14,926
0
8,600
7,816
77,324
13,836
W
9,984
3,308
0
2,843
13,842
5,349
1,431
8,859
4,983
64,409
0
W
Artemis
HollowBenton
Artemis
14,804
7,980
0
4,611
14,228
5,758
2,806
6,453
7,775
0
86,321
L
11,761
4,988
0
3,170
22,473
21,280
0
13,610
8,863
0
53,047
L
Chernobog
Marmadilla
Chernobog
4,838
1,694
0
2,424
14,589
4,940
0
3,322
11,267
0
61,796
W
Zhong Kui
NosyBoyYT
Zhong Kui
12,179
2,310
0
6,261
19,922
21,070
1,135
10,244
9,678
43,191
0
L
Maman Brigitte
Pierce2340
Maman Brigitte
13,557
759
0
5,424
14,105
6,384
1,907
6,285
7,820
107,417
0
W
10,722
2,941
0
15,861
19,996
9,007
2,824
5,637
14,359
0
101,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,793
Gold Earned
50,747
537
Minions Killed
518
0
Camps Cleared
0
1,995,254
Distance Traveled
1,881,145
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,009
650
147
7
0
347,625
0
L
Jormungandr
10,020
501
83
4
0
401,575
6
L
Zhong Kui
10,336
517
132
7
0
384,839
7
W
Chronos
10,999
550
92
5
0
401,692
7
W
Artemis
12,256
613
125
6
0
386,055
5
L
Bellona
9,492
475
75
4
0
316,111
0
L
Chernobog
9,054
453
105
5
0
346,315
0
W
Zhong Kui
11,000
550
48
2
0
371,439
2
L
Maman Brigitte
11,845
592
123
6
0
432,305
0
W
Thanatos
11,529
576
125
6
0
488,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role