Player Matchup

Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Ashenloc
Sylvanus
Level 150
God Stats
0W - 2L
1,259 SR
Queue Stats
116W - 128L
1,528 Elo+
Solo
Fenrir
Fenrir
KillRussia
Fenrir
Level 58
God Stats
0W - 1L
1,461 SR
Queue Stats
64W - 66L
1,555 Elo+
Solo
King Arthur
King Arthur
Skady19
King Arthur
Level 163
God Stats
0W - 3L
1,268 SR
Queue Stats
131W - 137L
1,606 Elo+
Solo
Geb
Geb
soulprism12
Geb
Level 152
God Stats
5W - 1L
1,912 SR
Queue Stats
91W - 96L
1,463 Elo+
Solo
Team Averages
Level 136
1,480 SR
1,530 Elo+

VS

Team Averages
Level 101
1,422 SR
1,480 Elo+
Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
HazeGnx
Osiris
Level 134
God Stats
2W - 2L
1,358 SR
Queue Stats
116W - 112L
1,568 Elo+
Solo
Kuzenbo
Kuzenbo
MorDK231
Kuzenbo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 16L
1,288 Elo+
Solo
Bastet
Bastet
NOVA X PREDATOR
Bastet
Level 98
God Stats
7W - 9L
1,482 SR
Queue Stats
399W - 375L
1,480 Elo+
Solo
Sylvanus
Sylvanus
toyk0
Sylvanus
Level 107
God Stats
1W - 0L
1,270 SR
Queue Stats
76W - 72L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
2 / 0 / 4
10,084
776
18,176
8,266
5,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Ashenloc
Sylvanus
14
0 / 5 / 5
7,879
606
5,897
15,533
15,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
KillRussia
Fenrir
15
3 / 2 / 3
8,488
653
7,906
14,651
13,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Skady19
King Arthur
13
1 / 6 / 4
8,033
618
14,287
29,539
21,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 4 / 4
8,721
671
12,754
15,958
13,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 3 / 12
9,196
707
24,070
9,560
4,907
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
HazeGnx
Osiris
16
2 / 0 / 14
8,897
684
12,487
12,376
13,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
MorDK231
Kuzenbo
14
1 / 1 / 10
8,845
680
8,534
15,281
20,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
9 / 2 / 7
9,551
735
20,793
15,099
7,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
toyk0
Sylvanus
16
1 / 0 / 14
9,343
719
9,838
13,439
12,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
6
Kills
16
17
Deaths
6
20
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
0
4
4
W
Merlin
 
Merlin
3
3
12
3
L
Sylvanus
Ashenloc
Sylvanus
0
5
5
0.5
W
Osiris
HazeGnx
Osiris
2
0
14
9
L
Fenrir
KillRussia
Fenrir
3
2
3
2.25
W
Kuzenbo
MorDK231
Kuzenbo
1
1
10
6
W
9
2
7
6.25
L
King Arthur
Skady19
King Arthur
1
6
4
0.5
L
0
4
4
0.5
W
Sylvanus
toyk0
Sylvanus
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,020
Damage
75,722
83,947
Taken
65,755
69,507
Mitigated
58,546
31,823
Healing
40,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
18,176
1,056
0
750
8,266
5,047
0
3,663
4,472
53,945
0
W
Merlin
 
Merlin
24,070
1,019
1,734
1,455
9,560
4,907
0
4,897
4,663
42,841
0
L
Sylvanus
Ashenloc
Sylvanus
5,897
1,560
4,968
2,461
15,533
15,882
0
8,322
6,877
10,891
1,113
W
Osiris
HazeGnx
Osiris
12,487
3,268
1,561
2,109
12,376
13,914
0
5,672
6,704
0
23,629
L
Fenrir
KillRussia
Fenrir
7,906
2,242
4,288
4,258
14,651
13,683
0
9,196
5,176
0
14,010
W
Kuzenbo
MorDK231
Kuzenbo
8,534
3,724
3,953
4,392
15,281
20,517
56
8,894
6,387
18,091
0
W
20,793
4,815
2,294
4,407
15,099
7,122
0
9,411
5,688
0
25,575
L
King Arthur
Skady19
King Arthur
14,287
1,510
1,945
8,406
29,539
21,574
0
14,115
14,711
117
18,279
L
12,754
334
2,533
2,214
15,958
13,321
0
7,146
8,411
24,660
0
W
Sylvanus
toyk0
Sylvanus
9,838
3,184
11,157
7,645
13,439
12,086
30
7,807
5,632
20,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,205
Gold Earned
45,832
168
Minions Killed
138
0
Camps Cleared
0
1,181,173
Distance Traveled
1,280,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,084
776
108
8
0
247,563
0
W
Merlin
9,196
707
39
3
0
229,778
0
L
Sylvanus
7,879
606
18
1
0
200,830
0
W
Osiris
8,897
684
27
2
0
275,597
0
L
Fenrir
8,488
653
20
2
0
270,510
0
W
Kuzenbo
8,845
680
14
1
0
290,734
0
W
Bastet
9,551
735
13
1
0
275,553
0
L
King Arthur
8,033
618
10
1
0
231,257
0
L
Geb
8,721
671
12
1
0
231,013
0
W
Sylvanus
9,343
719
45
3
0
209,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role