Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
OmaKarin4HKL
Thoth
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
92W - 104L
1,349 Elo+
Party 1
Amaterasu
Amaterasu
Yacatee
Amaterasu
Level 62
God Stats
6W - 8L
1,674 SR
Queue Stats
109W - 109L
1,328 Elo+
Party 1
Team Averages
Level 55
1,558 SR
1,392 Elo+

VS

Team Averages
Level 82
1,500 SR
1,321 Elo+
Geb
Geb
Danitron63
Geb
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,279 Elo+
Party 2
Janus
Janus
Mogty
Janus
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 7L
1,304 Elo+
Solo
Fenrir
Fenrir
mmvalladolid
Fenrir
Level 44
God Stats
2W - 5L
1,500 SR
Queue Stats
14W - 18L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
2 / 2 / 2
7,522
752
5,416
7,078
3,370
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

9
0 / 7 / 2
6,839
684
3,863
8,886
3,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Yacatee
Amaterasu
11
2 / 3 / 2
7,681
768
5,678
10,058
7,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 7
8,285
829
3,014
6,809
6,809
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Mogty
Janus
12
7 / 0 / 3
9,069
907
10,641
5,628
1,986
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
2 / 4 / 9
7,988
799
4,993
8,765
3,237
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
12
12
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
2
2
1.5
W
3
0
7
6.5
W
Janus
Mogty
Janus
7
0
3
8.5
L
0
7
2
0.14
L
Amaterasu
Yacatee
Amaterasu
2
3
2
1
W
Fenrir
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,957
Damage
18,648
26,022
Taken
21,202
14,118
Mitigated
12,032
4,840
Healing
1,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,416
873
0
1,800
7,078
3,370
0
3,130
3,948
0
31,828
W
3,014
701
135
507
6,809
6,809
75
1,058
5,559
10,056
373
W
Janus
Mogty
Janus
10,641
456
0
70
5,628
1,986
620
1,419
4,085
36,916
0
L
3,863
452
0
1,210
8,886
3,030
0
6,269
2,617
16,893
0
L
Amaterasu
Yacatee
Amaterasu
5,678
2,456
0
1,830
10,058
7,718
0
4,438
5,620
0
19,486
W
Fenrir
4,993
1,132
0
366
8,765
3,237
0
1,628
6,953
0
14,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,042
Gold Earned
25,342
84
Minions Killed
75
0
Camps Cleared
0
530,504
Distance Traveled
542,304
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,522
752
35
4
0
180,833
3
W
Geb
8,285
829
10
1
0
160,007
3
W
Janus
9,069
907
52
5
0
186,968
1
L
Thoth
6,839
684
21
2
0
148,240
0
L
Amaterasu
7,681
768
28
3
0
201,431
0
W
Fenrir
7,988
799
13
1
0
195,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role