Player Matchup

Nike
Nike
BLOODPREDATOR
Nike
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 53L
1,532 Elo+
Party 1
Chernobog
Chernobog
DxRK7158
Chernobog
Level 148
God Stats
21W - 19L
1,547 SR
Queue Stats
1,156W - 1,070L
1,487 Elo+
Solo
Ah Puch
Ah Puch
Lauralandy
Ah Puch
Level 38
God Stats
2W - 6L
1,333 SR
Queue Stats
10W - 28L
1,255 Elo+
Solo
Awilix
Awilix
iTzMaticL
Awilix
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 71L
1,555 Elo+
Party 1
King Arthur
King Arthur
nepidestroyer2
King Arthur
Level 87
God Stats
2W - 4L
1,301 SR
Queue Stats
178W - 189L
1,480 Elo+
Solo
Team Averages
Level 88
1,436 SR
1,462 Elo+

VS

Team Averages
Level 96
1,547 SR
1,500 Elo+
Merlin
Merlin
AdamVsZues
Merlin
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 101L
1,498 Elo+
Solo
Horus
Horus
Simon01king
Horus
Level 147
God Stats
8W - 8L
1,683 SR
Queue Stats
151W - 136L
1,589 Elo+
Solo
Thanatos
Thanatos
TFO Lovely
Thanatos
Level 62
God Stats
0W - 3L
1,363 SR
Queue Stats
32W - 44L
1,451 Elo+
Party 2
Cerberus
Cerberus
TonytheTiger41
Cerberus
Level 109
God Stats
0W - 2L
1,687 SR
Queue Stats
157W - 158L
1,462 Elo+
Solo
Lancelot
Lancelot
ZUPERZAYAN
Lancelot
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 9
8,187
682
4,892
9,837
6,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Chernobog
DxRK7158
Chernobog
14
10 / 0 / 6
9,019
752
13,767
5,905
2,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Lauralandy
Ah Puch
12
2 / 1 / 4
7,348
612
5,408
8,454
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
iTzMaticL
Awilix
13
7 / 0 / 3
7,954
663
6,631
10,515
4,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
nepidestroyer2
King Arthur
13
1 / 0 / 2
7,769
647
4,651
9,098
5,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AdamVsZues
Merlin
11
0 / 2 / 1
6,442
537
5,604
6,903
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 3 / 0
5,520
460
4,450
12,382
10,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
TFO Lovely
Thanatos
9
1 / 7 / 1
5,647
471
3,149
14,124
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
12
0 / 3 / 0
5,842
487
2,362
9,601
9,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
ZUPERZAYAN
Lancelot
9
0 / 9 / 0
5,223
435
2,936
10,795
3,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
24
Kills
2
2
Deaths
24
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
AdamVsZues
Merlin
0
2
1
0.25
W
4
1
9
8.5
W
Chernobog
DxRK7158
Chernobog
10
0
6
13
W
Ah Puch
Lauralandy
Ah Puch
2
1
4
4
L
1
3
0
0.33
L
Thanatos
TFO Lovely
Thanatos
1
7
1
0.21
L
Cerberus
0
3
0
0
L
Lancelot
ZUPERZAYAN
Lancelot
0
9
0
0
W
Awilix
iTzMaticL
Awilix
7
0
3
8.5
W
King Arthur
nepidestroyer2
King Arthur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,349
Damage
18,501
43,809
Taken
53,805
22,445
Mitigated
30,037
14,988
Healing
11,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AdamVsZues
Merlin
5,604
114
0
730
6,903
2,397
0
1,245
5,554
50,057
0
W
4,892
722
0
1,671
9,837
6,989
377
47
9,790
0
24,608
W
Chernobog
DxRK7158
Chernobog
13,767
8,899
0
3,004
5,905
2,372
603
242
5,663
0
80,729
W
Ah Puch
Lauralandy
Ah Puch
5,408
283
0
3,800
8,454
3,009
0
3,961
4,493
48,822
0
L
4,450
2,142
416
2,286
12,382
10,104
0
1,601
10,687
0
21,318
L
Thanatos
TFO Lovely
Thanatos
3,149
351
0
5,845
14,124
4,903
0
2,204
11,760
0
38,452
L
Cerberus
2,362
161
0
1,819
9,601
9,490
0
0
9,601
34,870
172
L
Lancelot
ZUPERZAYAN
Lancelot
2,936
1,280
0
0
10,795
3,143
0
0
10,795
0
25,148
W
Awilix
iTzMaticL
Awilix
6,631
2,554
0
4,532
10,515
4,106
86
1,354
9,161
0
57,703
W
King Arthur
nepidestroyer2
King Arthur
4,651
684
0
1,981
9,098
5,969
60
2,190
6,908
0
55,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,277
Gold Earned
28,674
431
Minions Killed
314
0
Camps Cleared
0
1,294,791
Distance Traveled
1,170,495
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,442
537
109
9
0
220,947
2
W
Nike
8,187
682
32
3
0
244,937
2
W
Chernobog
9,019
752
132
11
0
266,240
3
W
Ah Puch
7,348
612
96
8
0
248,623
1
L
Horus
5,520
460
21
2
0
228,965
4
L
Thanatos
5,647
471
59
5
0
262,015
0
L
Cerberus
5,842
487
78
7
0
194,606
2
L
Lancelot
5,223
435
47
4
0
263,962
0
W
Awilix
7,954
663
85
7
0
276,104
0
W
King Arthur
7,769
647
86
7
0
258,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role