Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Masters
DopaminAddict
He Bo
Masters
Level 178
God Stats
3W - 1L
1,507 SR
Queue Stats
142W - 103L
2,658 MMR
Solo
Terra
Terra
Masters
Ghettoluigi
Terra
Masters
Level 156
God Stats
11W - 7L
1,797 SR
Queue Stats
400W - 373L
2,522 MMR
Solo
Raijin
Raijin
Masters
PolHauch
Raijin
Masters
Level 224
God Stats
6W - 4L
1,628 SR
Queue Stats
249W - 185L
2,611 MMR
Solo
King Arthur
King Arthur
Masters
Rajami
King Arthur
Masters
Level 128
God Stats
11W - 7L
1,580 SR
Queue Stats
399W - 351L
2,577 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 162
1,602 SR
2,374 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 134
1,541 SR
1,951 MMR
Anubis
Anubis
Masters
 
Anubis
Masters
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
 
Morgan Le Fay
Masters
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Masters
 
Artemis
Masters
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Masters
cykobIast
Vamana
Masters
Level 167
God Stats
32W - 35L
1,646 SR
Queue Stats
725W - 719L
2,578 MMR
Solo
Janus
Janus
Masters
unwinnаblе
Janus
Masters
Level 129
God Stats
1W - 3L
1,558 SR
Queue Stats
59W - 26L
2,676 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 0 / 1
6,387
710
4,358
5,088
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 0 / 2
6,040
671
4,608
5,788
1,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 5
5,180
576
1,032
8,153
4,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
PolHauch
Raijin
11
6 / 1 / 1
6,953
773
5,975
5,299
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Rajami
King Arthur
10
0 / 1 / 1
5,890
654
2,356
5,788
3,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangAthenaSusano

VS

Bans
Chang'eSun WukongFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
2 / 5 / 1
5,643
627
3,617
8,690
3,817
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
 
Morgan Le Fay
8
1 / 5 / 1
4,999
555
4,618
8,447
3,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
 
Artemis
7
0 / 1 / 0
4,183
465
2,438
3,530
1,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
cykobIast
Vamana
7
0 / 0 / 0
4,285
476
39
2,515
2,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 2 / 0
4,214
468
1,920
3,184
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
13
Kills
3
3
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
1
3.5
L
Anubis
 
Anubis
2
5
1
0.5
L
Morgan Le Fay
 
Morgan Le Fay
1
5
1
0.3
L
Artemis
 
Artemis
0
1
0
0
W
4
0
2
5
W
0
1
5
2.5
W
Raijin
PolHauch
Raijin
6
1
1
6.5
W
King Arthur
Rajami
King Arthur
0
1
1
0.5
L
Vamana
cykobIast
Vamana
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,329
Damage
12,632
30,116
Taken
26,366
13,293
Mitigated
11,616
11,053
Healing
6,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,358
2,586
0
2,688
5,088
1,696
845
2,296
2,792
0
49,004
L
Anubis
 
Anubis
3,617
282
0
2,376
8,690
3,817
0
3,714
4,845
28,342
0
L
Morgan Le Fay
 
Morgan Le Fay
4,618
545
23
1,764
8,447
3,582
0
5,274
3,081
23,252
0
L
Artemis
 
Artemis
2,438
939
0
684
3,530
1,175
0
183
3,347
0
19,911
W
4,608
224
0
2,805
5,788
1,711
50
2,088
3,700
46,331
694
W
1,032
290
1,220
2,264
8,153
4,366
0
1,622
6,531
13,359
0
W
Raijin
PolHauch
Raijin
5,975
999
0
1,266
5,299
1,769
0
2,550
2,749
49,055
0
W
King Arthur
Rajami
King Arthur
2,356
209
0
810
5,788
3,751
0
1,599
4,189
194
44,931
L
Vamana
cykobIast
Vamana
39
39
0
1,010
2,515
2,003
0
174
2,325
0
12,689
L
1,920
239
0
882
3,184
1,039
0
2,037
1,085
22,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,450
Gold Earned
23,324
353
Minions Killed
189
0
Camps Cleared
0
879,570
Distance Traveled
677,274
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,387
710
99
11
0
159,905
0
L
Anubis
5,643
627
47
5
0
151,266
0
L
Morgan Le Fay
4,999
555
34
4
0
161,580
0
L
Artemis
4,183
465
37
4
0
142,105
0
W
He Bo
6,040
671
73
8
0
209,762
0
W
Terra
5,180
576
16
2
0
166,188
1
W
Raijin
6,953
773
85
9
0
172,735
2
W
King Arthur
5,890
654
80
9
0
170,980
0
L
Vamana
4,285
476
25
3
0
104,538
0
L
Janus
4,214
468
46
5
0
117,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role