Player Matchup

Serqet
Serqet
Acseyl
Serqet
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,488 Elo+
Solo
Bastet
Bastet
B3ASTUK
Bastet
Level 159
God Stats
5W - 3L
1,541 SR
Queue Stats
172W - 199L
1,470 Elo+
Party 1
Da Ji
Da Ji
DoggieDogz
Da Ji
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 50L
1,307 Elo+
Party 1
Hel
Hel
SaLiVaN46
Hel
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 63L
1,397 Elo+
Solo
Xbalanque
Xbalanque
o0BobXan0o
Xbalanque
Level 147
God Stats
3W - 1L
1,547 SR
Queue Stats
283W - 285L
1,419 Elo+
Party 1
Team Averages
Level 106
1,518 SR
1,416 Elo+

VS

Team Averages
Level 105
1,540 SR
1,520 Elo+
Pele
Pele
Difaler
Pele
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,676 Elo+
Solo
Cerberus
Cerberus
abnormalchillt
Cerberus
Level 87
God Stats
1W - 1L
1,590 SR
Queue Stats
71W - 62L
1,514 Elo+
Solo
Xing Tian
Xing Tian
groovy_pete_
Xing Tian
Level 153
God Stats
0W - 3L
1,500 SR
Queue Stats
263W - 278L
1,455 Elo+
Solo
Yemoja
Yemoja
xLANGx
Yemoja
Level 126
God Stats
3W - 5L
1,323 SR
Queue Stats
230W - 224L
1,466 Elo+
Solo
Cu Chulainn
Cu Chulainn
xVMx Zanpakuto
Cu Chulainn
Level 106
God Stats
2W - 1L
1,788 SR
Queue Stats
558W - 569L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Acseyl
Serqet
9
1 / 2 / 6
5,382
1,076
2,496
4,318
2,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
B3ASTUK
Bastet
10
2 / 1 / 5
5,799
1,160
4,623
3,430
1,160
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Da Ji
9
1 / 2 / 3
4,980
996
2,011
5,115
1,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

9
0 / 1 / 6
5,145
1,029
2,254
2,889
1,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
o0BobXan0o
Xbalanque
11
3 / 1 / 4
6,148
1,230
5,536
3,372
1,343
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Difaler
Pele
9
0 / 3 / 5
4,987
997
3,469
4,557
1,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
11
3 / 2 / 3
5,920
1,184
4,078
7,343
7,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xing Tian
groovy_pete_
Xing Tian
1
0 / 0 / 0
1,228
246
0
0
0
Yemoja
xLANGx
Yemoja
11
0 / 2 / 6
5,493
1,099
2,928
4,109
1,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cu Chulainn
xVMx Zanpakuto
Cu Chulainn
11
3 / 0 / 4
5,600
1,120
1,843
2,653
2,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
7
Kills
6
7
Deaths
7
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Serqet
Acseyl
Serqet
1
2
6
2
W
Bastet
B3ASTUK
Bastet
2
1
5
4.5
L
Pele
Difaler
Pele
0
3
5
0.83
W
Da Ji
1
2
3
1.25
W
0
1
6
3
L
Cerberus
3
2
3
2.25
L
Xing Tian
groovy_pete_
Xing Tian
0
0
0
0
W
Xbalanque
o0BobXan0o
Xbalanque
3
1
4
5
L
Yemoja
xLANGx
Yemoja
0
2
6
1.5
L
Cu Chulainn
xVMx Zanpakuto
Cu Chulainn
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,920
Damage
12,318
19,124
Taken
18,662
7,929
Mitigated
13,068
6,974
Healing
5,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Acseyl
Serqet
2,496
465
21
751
4,318
2,295
141
1,215
3,059
0
4,463
W
Bastet
B3ASTUK
Bastet
4,623
1,201
65
421
3,430
1,160
0
661
2,682
0
7,982
L
Pele
Difaler
Pele
3,469
215
0
320
4,557
1,653
0
625
3,932
0
7,196
W
Da Ji
2,011
164
31
419
5,115
1,945
0
2,213
2,822
0
2,964
W
2,254
306
3,168
1,494
2,889
1,186
0
1,613
1,276
4,468
0
L
Cerberus
4,078
139
787
2,842
7,343
7,208
229
520
6,511
8,136
0
L
Xing Tian
groovy_pete_
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
o0BobXan0o
Xbalanque
5,536
2,700
316
288
3,372
1,343
276
1,304
2,068
0
16,524
L
Yemoja
xLANGx
Yemoja
2,928
202
769
132
4,109
1,959
0
367
3,643
12,667
0
L
Cu Chulainn
xVMx Zanpakuto
Cu Chulainn
1,843
61
204
210
2,653
2,248
307
742
1,911
0
4,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,454
Gold Earned
23,228
52
Minions Killed
55
0
Camps Cleared
0
517,471
Distance Traveled
371,716
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,382
1,076
7
1
0
98,968
0
W
Bastet
5,799
1,160
6
1
0
105,022
0
L
Pele
4,987
997
16
3
0
92,342
0
W
Da Ji
4,980
996
4
1
0
106,383
0
W
Hel
5,145
1,029
5
1
0
95,743
0
L
Cerberus
5,920
1,184
13
3
0
101,204
0
L
Xing Tian
1,228
246
0
0
0
0
0
W
Xbalanque
6,148
1,230
30
6
0
111,355
0
L
Yemoja
5,493
1,099
19
4
0
93,380
0
L
Cu Chulainn
5,600
1,120
7
1
0
84,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role