Player Matchup

Anubis
Anubis
 
Anubis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BananaJoe1710
Izanami
Level 5
God Stats
2W - 2L
1,475 SR
Queue Stats
4W - 7L
1,481 Elo+
Party 1
Geb
Geb
CriCriLua
Geb
Level 125
God Stats
0W - 1L
1,545 SR
Queue Stats
33W - 31L
1,511 Elo+
Solo
Team Averages
Level 75
1,507 SR
1,497 Elo+

VS

Team Averages
Level 56
1,430 SR
1,402 Elo+
Ra
Ra
Asimes
Ra
Level 61
God Stats
2W - 2L
1,170 SR
Queue Stats
115W - 105L
1,423 Elo+
Party 2
Erlang Shen
Erlang Shen
HilfMirDoch
Erlang Shen
Level 38
God Stats
5W - 3L
1,568 SR
Queue Stats
66W - 54L
1,423 Elo+
Party 2
Anubis
Anubis
bonaci
Anubis
Level 69
God Stats
65W - 54L
1,552 SR
Queue Stats
617W - 678L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 8 / 0
7,431
743
7,735
10,590
5,048
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
9
0 / 4 / 1
6,534
653
2,702
6,915
2,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 1
6,966
697
4,717
11,850
11,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
10 / 0 / 5
10,014
1,001
9,595
5,284
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
HilfMirDoch
Erlang Shen
12
4 / 1 / 10
8,626
863
8,342
11,326
10,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
bonaci
Anubis
10
2 / 2 / 10
7,998
800
6,593
6,670
3,226
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
16
16
Deaths
3
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
8
0
0.25
W
Ra
10
0
5
12.5
L
Izanami
0
4
1
0.13
L
1
4
1
0.38
W
Erlang Shen
HilfMirDoch
Erlang Shen
4
1
10
9
W
Anubis
bonaci
Anubis
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,154
Damage
24,530
29,355
Taken
23,280
19,184
Mitigated
15,863
2,651
Healing
9,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,735
483
0
1,645
10,590
5,048
0
6,251
4,275
35,143
0
W
Ra
9,595
636
1,565
2,524
5,284
1,809
531
3,276
2,008
46,289
0
L
Izanami
2,702
1,816
0
23
6,915
2,544
0
3,439
3,476
0
17,670
L
4,717
613
0
983
11,850
11,592
0
6,676
5,078
13,207
0
W
Erlang Shen
HilfMirDoch
Erlang Shen
8,342
4,867
0
2,619
11,326
10,828
0
5,472
5,854
0
14,530
W
Anubis
bonaci
Anubis
6,593
401
0
3,002
6,670
3,226
450
4,276
2,394
31,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,931
Gold Earned
26,638
82
Minions Killed
123
0
Camps Cleared
0
412,834
Distance Traveled
512,444
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,431
743
46
5
0
135,003
0
W
Ra
10,014
1,001
72
7
0
191,672
0
L
Izanami
6,534
653
27
3
0
100,314
0
L
Geb
6,966
697
9
1
0
177,517
1
W
Erlang Shen
8,626
863
12
1
0
173,880
1
W
Anubis
7,998
800
39
4
0
146,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role