Player Matchup

Jormungandr
Jormungandr
TheShadowKnight
Jormungandr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,247 Elo+
Party 2
Da Ji
Da Ji
catchyalilb
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,259 Elo+
Party 2
Nu Wa
Nu Wa
xXAlbertXxGR
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,341 Elo+
Party 2
Team Averages
Level 29
1,500 SR
1,282 Elo+

VS

Team Averages
Level 56
1,544 SR
1,401 Elo+
Chang'e
Chang'e
KoblihPico
Chang'e
Level 34
God Stats
5W - 2L
1,533 SR
Queue Stats
11W - 9L
1,426 Elo+
Party 1
Ne Zha
Ne Zha
Missle
Ne Zha
Level 65
God Stats
6W - 3L
1,639 SR
Queue Stats
11W - 9L
1,426 Elo+
Party 1
Danzaburou
Danzaburou
bonaci
Danzaburou
Level 69
God Stats
59W - 64L
1,460 SR
Queue Stats
617W - 678L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
TheShadowKnight
Jormungandr
12
3 / 4 / 1
9,580
737
10,808
15,509
13,374
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 8 / 2
8,513
655
5,440
12,815
7,375
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 6 / 4
8,376
644
6,497
11,487
4,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KoblihPico
Chang'e
14
5 / 0 / 7
10,724
825
9,479
11,029
3,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Missle
Ne Zha
13
7 / 3 / 8
11,234
864
9,924
11,290
4,047
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
bonaci
Danzaburou
14
6 / 1 / 8
11,655
897
15,656
11,208
4,220
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
4
Kills
18
18
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chang'e
KoblihPico
Chang'e
5
0
7
8.5
W
Ne Zha
Missle
Ne Zha
7
3
8
3.67
L
Jormungandr
TheShadowKnight
Jormungandr
3
4
1
0.88
W
Danzaburou
bonaci
Danzaburou
6
1
8
10
L
1
8
2
0.25
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,745
Damage
35,059
39,811
Taken
33,527
24,903
Mitigated
12,072
1,409
Healing
16,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
KoblihPico
Chang'e
9,479
837
3,363
6,095
11,029
3,805
358
6,055
4,974
47,325
0
W
Ne Zha
Missle
Ne Zha
9,924
3,639
0
2,035
11,290
4,047
78
5,977
5,313
0
29,347
L
Jormungandr
TheShadowKnight
Jormungandr
10,808
3,974
0
0
15,509
13,374
0
3,913
11,596
29,108
0
W
Danzaburou
bonaci
Danzaburou
15,656
7,585
0
5,056
11,208
4,220
1,725
6,154
5,054
0
70,670
L
5,440
798
0
744
12,815
7,375
0
4,070
8,745
0
9,832
L
6,497
2,345
0
665
11,487
4,154
33
1,913
9,574
31,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,469
Gold Earned
33,613
60
Minions Killed
181
0
Camps Cleared
0
598,609
Distance Traveled
730,538
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,724
825
54
4
0
247,122
6
W
Ne Zha
11,234
864
27
2
0
256,591
0
L
Jormungandr
9,580
737
29
2
0
232,511
5
W
Danzaburou
11,655
897
100
8
0
226,825
0
L
Da Ji
8,513
655
9
1
0
167,578
0
L
Nu Wa
8,376
644
22
2
0
198,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role