Player Matchup

Kuzenbo
Kuzenbo
GhostOfReagan
Kuzenbo
Level 125
God Stats
4W - 0L
1,636 SR
Queue Stats
80W - 54L
1,564 Elo+
Solo
Scylla
Scylla
ProstLi
Scylla
Level 100
God Stats
4W - 1L
1,615 SR
Queue Stats
96W - 108L
1,437 Elo+
Party 1
Ra
Ra
Romelia314
Ra
Level 109
God Stats
2W - 1L
1,617 SR
Queue Stats
185W - 203L
1,404 Elo+
Solo
Shiva
Shiva
SPARKIE500
Shiva
Level 127
God Stats
2W - 0L
1,726 SR
Queue Stats
69W - 55L
1,546 Elo+
Solo
Hercules
Hercules
jerrarmest
Hercules
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,494 Elo+
Party 1
Team Averages
Level 97
1,619 SR
1,489 Elo+

VS

Team Averages
Level 116
1,645 SR
1,462 Elo+
Ullr
Ullr
AdReaLisT
Ullr
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
213W - 198L
1,448 Elo+
Solo
Camazotz
Camazotz
Haki
Camazotz
Level 146
God Stats
4W - 2L
1,817 SR
Queue Stats
226W - 231L
1,506 Elo+
Solo
Nox
Nox
InsaneStriker44
Nox
Level 151
God Stats
8W - 11L
1,461 SR
Queue Stats
717W - 766L
1,437 Elo+
Solo
Cabrakan
Cabrakan
darksiders20000
Cabrakan
Level 69
God Stats
3W - 1L
1,811 SR
Queue Stats
66W - 56L
1,481 Elo+
Solo
Ra
Ra
x-X3rPepeX-x
Ra
Level 127
God Stats
2W - 2L
1,636 SR
Queue Stats
356W - 379L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
3 / 2 / 6
9,020
820
6,425
13,150
18,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
ProstLi
Scylla
16
6 / 1 / 5
9,462
860
10,766
9,309
4,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 3 / 7
8,071
734
6,787
9,094
5,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
15
2 / 2 / 9
8,284
753
10,967
12,365
12,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
jerrarmest
Hercules
16
1 / 2 / 10
8,552
777
6,261
21,902
20,440
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
3 / 4 / 5
8,746
795
13,168
11,947
6,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
Haki
Camazotz
5
0 / 0 / 0
6,064
551
0
0
0
15
3 / 4 / 5
8,614
783
8,683
9,192
5,037
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
14
1 / 4 / 8
8,029
730
7,045
16,550
24,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
3 / 1 / 5
10,388
944
19,747
8,205
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
13
Kills
10
10
Deaths
13
37
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ullr
3
4
5
1.38
W
Kuzenbo
3
2
6
3
L
Camazotz
Haki
Camazotz
0
0
0
0
L
3
4
5
1.38
W
Scylla
ProstLi
Scylla
6
1
5
8.5
W
1
3
7
1.5
W
Shiva
2
2
9
3.25
L
Cabrakan
1
4
8
1.25
W
Hercules
jerrarmest
Hercules
1
2
10
3
L
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,206
Damage
48,643
65,820
Taken
45,894
61,307
Mitigated
41,609
34,791
Healing
17,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
13,168
4,333
1,706
1,589
11,947
6,960
1,260
6,076
5,533
0
23,583
W
Kuzenbo
6,425
1,642
1,904
1,837
13,150
18,235
153
7,688
5,171
10,436
207
L
Camazotz
Haki
Camazotz
0
0
0
0
0
0
0
0
0
0
0
L
8,683
862
1,020
1,149
9,192
5,037
0
4,291
4,735
19,465
0
W
Scylla
ProstLi
Scylla
10,766
1,809
616
2,550
9,309
4,779
1,127
4,193
5,059
27,232
0
W
6,787
996
10,691
3,490
9,094
5,069
684
6,031
2,901
23,213
0
W
Shiva
10,967
1,303
1,202
2,832
12,365
12,784
227
6,110
6,054
271
19,944
L
Cabrakan
7,045
747
746
1,085
16,550
24,924
85
8,782
7,028
9,563
0
W
Hercules
jerrarmest
Hercules
6,261
1,240
767
8,902
21,902
20,440
378
10,404
11,160
75
12,252
L
19,747
733
6,154
4,051
8,205
4,688
558
4,594
3,321
51,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,389
Gold Earned
41,841
122
Minions Killed
133
0
Camps Cleared
0
1,039,611
Distance Traveled
793,319
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,746
795
19
2
0
176,986
0
W
Kuzenbo
9,020
820
17
2
0
200,592
0
L
Camazotz
6,064
551
0
0
0
0
0
L
Nox
8,614
783
31
3
0
213,577
0
W
Scylla
9,462
860
45
4
0
197,199
0
W
Ra
8,071
734
23
2
0
207,981
0
W
Shiva
8,284
753
19
2
0
215,063
0
L
Cabrakan
8,029
730
1
0
0
172,635
0
W
Hercules
8,552
777
18
2
0
218,776
0
L
Ra
10,388
944
82
7
0
230,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role