Player Matchup

Geb
Geb
 
Geb
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Clarco100
Odin
Level 157
God Stats
6W - 4L
1,711 SR
Queue Stats
417W - 394L
1,500 Elo+
Solo
Nu Wa
Nu Wa
LeHank
Nu Wa
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,717 Elo+
Solo
Chang'e
Chang'e
Nimerys
Chang'e
Level 110
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 138L
1,303 Elo+
Solo
Amaterasu
Amaterasu
Phillllll
Amaterasu
Level 187
God Stats
6W - 7L
1,465 SR
Queue Stats
1,305W - 1,311L
1,487 Elo+
Solo
Team Averages
Level 126
1,535 SR
1,501 Elo+

VS

Team Averages
Level 154
1,564 SR
1,482 Elo+
Ymir
Ymir
 
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
HLucifer
Atlas
Level 159
God Stats
14W - 9L
1,638 SR
Queue Stats
702W - 589L
1,595 Elo+
Solo
Sylvanus
Sylvanus
Rétiavéliko
Sylvanus
Level 194
God Stats
7W - 2L
1,682 SR
Queue Stats
980W - 706L
1,512 Elo+
Solo
Lancelot
Lancelot
jackdessu
Lancelot
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 3 / 5
7,509
683
10,316
12,629
12,143
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
15
2 / 1 / 5
7,829
712
11,632
13,198
9,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
LeHank
Nu Wa
13
1 / 5 / 4
7,378
671
9,764
9,159
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Nimerys
Chang'e
13
3 / 5 / 2
7,970
725
12,587
15,100
5,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
Phillllll
Amaterasu
14
1 / 3 / 4
7,903
718
8,447
15,268
13,550
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
5 / 1 / 11
8,957
814
11,831
16,280
17,512
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tyr
 
Tyr
15
3 / 1 / 10
8,680
789
12,370
15,284
14,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Atlas
HLucifer
Atlas
16
4 / 0 / 9
9,270
843
18,573
8,683
6,832
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Rétiavéliko
Sylvanus
15
3 / 1 / 11
9,417
856
7,408
15,621
15,462
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
jackdessu
Lancelot
13
2 / 4 / 9
8,129
739
7,378
11,808
7,341
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
7
Kills
17
17
Deaths
7
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
5
0.83
W
Ymir
 
Ymir
5
1
11
10.5
W
Tyr
 
Tyr
3
1
10
8
L
Odin
2
1
5
4.5
W
Atlas
HLucifer
Atlas
4
0
9
8.5
L
Nu Wa
LeHank
Nu Wa
1
5
4
0.6
L
Chang'e
Nimerys
Chang'e
3
5
2
0.8
L
Amaterasu
Phillllll
Amaterasu
1
3
4
1
W
Sylvanus
Rétiavéliko
Sylvanus
3
1
11
8.5
W
Lancelot
jackdessu
Lancelot
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,746
Damage
57,560
65,354
Taken
67,676
44,612
Mitigated
62,010
28,748
Healing
31,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
10,316
213
745
2,269
12,629
12,143
60
5,676
6,530
20,756
0
W
Ymir
 
Ymir
11,831
1,079
1,616
2,772
16,280
17,512
261
9,670
6,610
28,582
0
W
Tyr
 
Tyr
12,370
2,300
1,192
4,640
15,284
14,863
332
5,592
9,692
0
27,804
L
Odin
11,632
1,147
1,210
3,459
13,198
9,825
0
6,188
6,875
0
18,734
W
Atlas
HLucifer
Atlas
18,573
6,372
1,480
1,338
8,683
6,832
0
5,036
3,647
38,745
0
L
Nu Wa
LeHank
Nu Wa
9,764
2,813
0
90
9,159
3,337
0
6,602
2,240
21,632
0
L
Chang'e
Nimerys
Chang'e
12,587
1,065
10,092
5,594
15,100
5,757
0
10,053
4,950
19,174
0
L
Amaterasu
Phillllll
Amaterasu
8,447
822
922
4,367
15,268
13,550
0
7,958
6,947
0
13,697
W
Sylvanus
Rétiavéliko
Sylvanus
7,408
1,481
9,464
7,529
15,621
15,462
559
7,091
8,530
14,424
0
W
Lancelot
jackdessu
Lancelot
7,378
2,226
1,024
922
11,808
7,341
920
5,278
6,530
0
12,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,589
Gold Earned
44,453
108
Minions Killed
133
0
Camps Cleared
0
1,105,964
Distance Traveled
1,146,388
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,509
683
26
2
0
243,769
0
W
Ymir
8,957
814
29
3
0
231,627
0
W
Tyr
8,680
789
31
3
0
232,355
0
L
Odin
7,829
712
23
2
0
225,327
0
W
Atlas
9,270
843
47
4
0
266,680
0
L
Nu Wa
7,378
671
21
2
0
199,897
0
L
Chang'e
7,970
725
30
3
0
189,572
0
L
Amaterasu
7,903
718
8
1
0
247,399
0
W
Sylvanus
9,417
856
15
1
0
210,253
0
W
Lancelot
8,129
739
11
1
0
205,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role