Player Matchup

Geb
Geb
Gabriel_Kyosuke
Geb
Level 89
God Stats
192W - 137L
1,563 SR
Queue Stats
437W - 417L
1,549 Elo+
Solo
Anhur
Anhur
Jäger94
Anhur
Level 106
God Stats
3W - 3L
1,436 SR
Queue Stats
35W - 21L
1,594 Elo+
Solo
Da Ji
Da Ji
Lexia_Lynn_Dgaf2
Da Ji
Level 108
God Stats
164W - 139L
1,489 SR
Queue Stats
921W - 938L
1,453 Elo+
Solo
Scylla
Scylla
OutOfMyWayNerds
Scylla
Level 68
God Stats
1W - 1L
1,715 SR
Queue Stats
73W - 59L
1,578 Elo+
Solo
Thor
Thor
fuzziebear
Thor
Level 36
God Stats
0W - 2L
1,302 SR
Queue Stats
87W - 103L
1,403 Elo+
Solo
Team Averages
Level 81
1,501 SR
1,515 Elo+

VS

Team Averages
Level 81
1,535 SR
1,406 Elo+
Bastet
Bastet
Cypherian
Bastet
Level 156
God Stats
4W - 0L
1,817 SR
Queue Stats
156W - 140L
1,507 Elo+
Solo
Ganesha
Ganesha
GroovyDingus
Ganesha
Level 83
God Stats
2W - 6L
1,324 SR
Queue Stats
30W - 67L
1,325 Elo+
Party 1
Xing Tian
Xing Tian
Meshmagil
Xing Tian
Level 64
God Stats
2W - 0L
1,671 SR
Queue Stats
7W - 8L
1,346 Elo+
Party 1
Gilgamesh
Gilgamesh
Twoskin
Gilgamesh
Level 19
God Stats
13W - 10L
1,432 SR
Queue Stats
14W - 15L
1,469 Elo+
Party 1
Freya
Freya
pkkhase0
Freya
Level 83
God Stats
186W - 179L
1,430 SR
Queue Stats
479W - 537L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,624
1,125
1,561
2,001
1,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Jäger94
Anhur
11
1 / 2 / 1
6,003
1,201
3,104
6,574
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 0 / 1
5,874
1,175
2,730
1,945
967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 2
5,782
1,156
6,440
3,988
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
5,574
1,115
3,088
5,900
1,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

355

VS

Team 2 Tickets

396

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cypherian
Bastet
11
3 / 0 / 2
6,721
1,344
7,788
3,413
1,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
GroovyDingus
Ganesha
11
0 / 1 / 4
6,356
1,271
1,586
4,521
2,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Meshmagil
Xing Tian
11
2 / 0 / 4
6,755
1,351
2,968
6,315
4,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Twoskin
Gilgamesh
11
1 / 1 / 3
5,828
1,166
3,499
4,407
2,555
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
pkkhase0
Freya
11
0 / 0 / 2
6,025
1,205
2,331
3,355
1,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
2
Kills
6
6
Deaths
2
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bastet
Cypherian
Bastet
3
0
2
4
L
0
0
0
0
W
Ganesha
GroovyDingus
Ganesha
0
1
4
2
L
Anhur
Jäger94
Anhur
1
2
1
0.75
L
1
0
1
1.5
W
Xing Tian
Meshmagil
Xing Tian
2
0
4
4
L
0
1
2
1
W
Gilgamesh
Twoskin
Gilgamesh
1
1
3
2.5
L
0
3
1
0.17
W
Freya
pkkhase0
Freya
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,923
Damage
18,172
20,408
Taken
22,011
7,419
Mitigated
12,009
1,430
Healing
5,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Cypherian
Bastet
7,788
1,498
0
593
3,413
1,225
0
906
2,411
0
13,871
L
1,561
33
0
339
2,001
1,133
0
1,006
800
6,218
0
W
Ganesha
GroovyDingus
Ganesha
1,586
166
0
874
4,521
2,872
0
1,384
3,103
8,294
0
L
Anhur
Jäger94
Anhur
3,104
1,784
0
955
6,574
2,229
0
1,876
4,425
0
16,821
L
2,730
430
0
0
1,945
967
0
892
903
0
6,198
W
Xing Tian
Meshmagil
Xing Tian
2,968
392
0
2,473
6,315
4,194
0
2,889
3,292
8,242
74
L
6,440
846
0
0
3,988
1,155
0
1,186
2,758
13,718
0
W
Gilgamesh
Twoskin
Gilgamesh
3,499
380
0
434
4,407
2,555
0
1,375
2,028
0
7,142
L
3,088
303
0
136
5,900
1,935
0
1,551
4,267
0
9,453
W
Freya
pkkhase0
Freya
2,331
954
60
1,503
3,355
1,163
0
985
2,114
19,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,857
Gold Earned
31,685
95
Minions Killed
116
4
Camps Cleared
5
437,200
Distance Traveled
543,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,721
1,344
30
6
3
127,245
0
L
Geb
5,624
1,125
7
1
0
61,200
0
W
Ganesha
6,356
1,271
2
0
0
95,276
0
L
Anhur
6,003
1,201
22
4
0
89,650
0
L
Da Ji
5,874
1,175
20
4
1
102,289
0
W
Xing Tian
6,755
1,351
12
2
0
111,619
0
L
Scylla
5,782
1,156
29
6
1
99,572
0
W
Gilgamesh
5,828
1,166
26
5
1
101,420
0
L
Thor
5,574
1,115
17
3
2
84,489
0
W
Freya
6,025
1,205
46
9
1
107,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role