Player Matchup

Athena
Athena
AngryBadger13
Athena
Level 140
God Stats
4W - 1L
1,775 SR
Queue Stats
31W - 30L
1,373 Elo+
Party 1
Janus
Janus
IrrefutableFox
Janus
Level 145
God Stats
63W - 60L
1,539 SR
Queue Stats
115W - 100L
1,532 Elo+
Party 1
Thor
Thor
Warwraith95
Thor
Level 148
God Stats
8W - 3L
1,480 SR
Queue Stats
126W - 120L
1,505 Elo+
Party 1
Team Averages
Level 144
1,598 SR
1,470 Elo+

VS

Team Averages
Level 102
1,642 SR
1,538 Elo+
Lancelot
Lancelot
ElectricChipz
Lancelot
Level 154
God Stats
15W - 12L
1,635 SR
Queue Stats
305W - 281L
1,539 Elo+
Solo
Janus
Janus
LiINúgget
Janus
Level 29
God Stats
13W - 21L
1,481 SR
Queue Stats
41W - 41L
1,498 Elo+
Party 2
Bacchus
Bacchus
LooTains
Bacchus
Level 122
God Stats
1W - 1L
1,811 SR
Queue Stats
115W - 104L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
8,073
673
3,452
11,002
9,813
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 1 / 1
9,336
778
10,119
5,653
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 3
8,596
716
7,396
10,439
6,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ElectricChipz
Lancelot
11
1 / 2 / 0
8,504
709
9,874
9,417
7,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
11
0 / 2 / 0
8,030
669
5,008
6,138
2,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
LooTains
Bacchus
11
0 / 1 / 1
7,903
659
7,492
11,144
12,585
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
5
Kills
1
1
Deaths
5
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
Lancelot
ElectricChipz
Lancelot
1
2
0
0.5
W
3
1
1
3.5
L
Janus
0
2
0
0
L
Bacchus
LooTains
Bacchus
0
1
1
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,967
Damage
22,374
27,094
Taken
26,699
18,619
Mitigated
22,221
2,982
Healing
3,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,452
1,003
0
1,812
11,002
9,813
0
4,214
6,470
6,971
0
L
Lancelot
ElectricChipz
Lancelot
9,874
1,970
0
2,127
9,417
7,098
0
4,996
4,421
0
34,567
W
10,119
621
0
682
5,653
2,032
235
3,440
1,941
58,536
0
L
Janus
5,008
250
0
250
6,138
2,538
46
3,202
2,936
36,677
0
L
Bacchus
LooTains
Bacchus
7,492
995
0
1,284
11,144
12,585
0
5,649
5,495
17,764
0
W
7,396
998
0
488
10,439
6,774
0
5,066
5,124
0
17,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,005
Gold Earned
24,437
110
Minions Killed
120
0
Camps Cleared
0
634,841
Distance Traveled
712,925
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,073
673
3
0
0
211,391
0
L
Lancelot
8,504
709
52
4
0
246,509
0
W
Janus
9,336
778
87
7
0
203,046
5
L
Janus
8,030
669
53
4
0
226,737
0
L
Bacchus
7,903
659
15
1
0
239,679
5
W
Thor
8,596
716
20
2
0
220,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role