Player Matchup

Terra
Terra
 
Terra
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
CoconuTree
Ullr
Level 185
God Stats
68W - 72L
1,395 SR
Queue Stats
1,318W - 1,303L
1,517 Elo+
Solo
Merlin
Merlin
Dark_junior95
Merlin
Level 145
God Stats
9W - 14L
1,495 SR
Queue Stats
102W - 110L
1,450 Elo+
Solo
Bacchus
Bacchus
MHen OTBC
Bacchus
Level 80
God Stats
8W - 7L
1,293 SR
Queue Stats
87W - 86L
1,433 Elo+
Solo
Chaac
Chaac
gaming-Por
Chaac
Level 109
God Stats
3W - 1L
1,839 SR
Queue Stats
200W - 195L
1,440 Elo+
Solo
Team Averages
Level 137
1,505 SR
1,468 Elo+

VS

Team Averages
Level 75
1,463 SR
1,539 Elo+
Maman Brigitte
Maman Brigitte
Mustasurma
Maman Brigitte
Level 154
God Stats
13W - 13L
1,364 SR
Queue Stats
637W - 599L
1,482 Elo+
Solo
Neith
Neith
Querqus
Neith
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,609 Elo+
Solo
Cerberus
Cerberus
Retsamtirips
Cerberus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,416 Elo+
Solo
Hades
Hades
SilentStreamr
Hades
Level 81
God Stats
8W - 6L
1,450 SR
Queue Stats
433W - 425L
1,490 Elo+
Solo
Thanatos
Thanatos
Ultimat
Thanatos
Level 59
God Stats
5W - 3L
1,500 SR
Queue Stats
88W - 44L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
2 / 2 / 3
9,589
457
10,837
18,443
11,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
8 / 6 / 6
11,199
533
15,829
21,759
9,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 7 / 1
11,062
527
8,006
13,507
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
MHen OTBC
Bacchus
15
4 / 2 / 7
10,084
480
7,032
16,223
23,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
12
0 / 7 / 0
8,102
386
8,620
18,726
13,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
Mustasurma
Maman Brigitte
20
10 / 0 / 4
13,984
666
20,101
16,306
10,477
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Querqus
Neith
13
0 / 6 / 1
8,431
401
5,420
13,083
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Retsamtirips
Cerberus
11
2 / 6 / 2
8,374
399
4,713
11,169
5,408
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
7 / 4 / 4
11,789
561
17,917
20,597
11,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Ultimat
Thanatos
20
4 / 3 / 7
12,418
591
13,474
20,322
9,896
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
41
19
Kills
23
24
Deaths
19
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
2
3
1.75
L
8
6
6
1.83
L
5
7
1
0.79
L
Bacchus
MHen OTBC
Bacchus
4
2
7
3.75
W
Maman Brigitte
Mustasurma
Maman Brigitte
10
0
4
12
W
Neith
Querqus
Neith
0
6
1
0.08
W
Cerberus
Retsamtirips
Cerberus
2
6
2
0.5
W
7
4
4
2.25
W
Thanatos
Ultimat
Thanatos
4
3
7
2.5
L
Chaac
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,324
Damage
61,625
88,658
Taken
81,477
64,400
Mitigated
42,377
14,097
Healing
38,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
10,837
440
392
1,852
18,443
11,695
0
6,501
11,942
70,930
2,455
L
15,829
8,165
0
3,880
21,759
9,932
276
5,566
16,193
0
96,233
L
8,006
395
0
1,288
13,507
5,457
0
7,705
5,802
86,069
0
L
Bacchus
MHen OTBC
Bacchus
7,032
609
0
2,156
16,223
23,854
62
8,137
8,086
33,041
0
W
Maman Brigitte
Mustasurma
Maman Brigitte
20,101
1,443
0
10,682
16,306
10,477
0
1,800
14,506
131,039
583
W
Neith
Querqus
Neith
5,420
1,432
0
662
13,083
4,919
0
4,679
8,404
0
49,551
W
Cerberus
Retsamtirips
Cerberus
4,713
360
0
1,588
11,169
5,408
0
3,886
7,283
18,662
0
W
17,917
2,549
590
9,222
20,597
11,677
1,072
9,052
11,545
97,258
0
W
Thanatos
Ultimat
Thanatos
13,474
4,064
0
15,416
20,322
9,896
0
5,895
14,427
0
141,059
L
Chaac
8,620
540
0
4,529
18,726
13,462
0
14,239
4,487
0
48,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,036
Gold Earned
54,996
512
Minions Killed
623
0
Camps Cleared
0
1,858,005
Distance Traveled
1,824,776
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,589
457
104
5
0
466,863
2
L
Ullr
11,199
533
135
6
0
378,348
2
L
Merlin
11,062
527
147
7
0
357,426
8
L
Bacchus
10,084
480
49
2
0
395,915
6
W
Maman Brigitte
13,984
666
184
9
0
426,336
3
W
Neith
8,431
401
84
4
0
331,284
1
W
Cerberus
8,374
399
43
2
0
238,489
0
W
Hades
11,789
561
145
7
0
353,747
0
W
Thanatos
12,418
591
167
8
0
474,920
0
L
Chaac
8,102
386
77
4
0
259,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role