Player Matchup

Cu Chulainn
Cu Chulainn
Deivx
Cu Chulainn
Level 120
God Stats
3W - 5L
1,512 SR
Queue Stats
615W - 604L
1,495 Elo+
Party 1
Hou Yi
Hou Yi
Palingtor
Hou Yi
Level 123
God Stats
7W - 6L
1,390 SR
Queue Stats
640W - 610L
1,485 Elo+
Solo
Fafnir
Fafnir
TOAA-SinCity
Fafnir
Level 149
God Stats
10W - 12L
1,631 SR
Queue Stats
351W - 347L
1,557 Elo+
Solo
Ra
Ra
danl25
Ra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 200L
1,475 Elo+
Solo
Neith
Neith
xXIknowImGodlyXx
Neith
Level 149
God Stats
13W - 7L
1,650 SR
Queue Stats
375W - 378L
1,535 Elo+
Party 1
Team Averages
Level 133
1,537 SR
1,510 Elo+

VS

Team Averages
Level 104
1,650 SR
1,476 Elo+
Anubis
Anubis
Captainapoll0
Anubis
Level 103
God Stats
1W - 1L
1,613 SR
Queue Stats
29W - 17L
1,593 Elo+
Party 2
Danzaburou
Danzaburou
Stormcrow554369
Danzaburou
Level 126
God Stats
2W - 1L
1,375 SR
Queue Stats
36W - 58L
1,395 Elo+
Solo
Horus
Horus
TruthIsOutThere
Horus
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,358 Elo+
Solo
He Bo
He Bo
soysauce31
He Bo
Level 108
God Stats
2W - 0L
1,935 SR
Queue Stats
28W - 16L
1,585 Elo+
Party 2
Geb
Geb
xXSkyWalker420Xx
Geb
Level 64
God Stats
4W - 2L
1,828 SR
Queue Stats
222W - 223L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Deivx
Cu Chulainn
14
0 / 8 / 5
8,229
588
9,349
17,887
18,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
Palingtor
Hou Yi
16
2 / 2 / 7
9,476
677
10,583
6,902
3,037
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fafnir
15
1 / 4 / 7
8,759
626
10,702
27,327
28,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ra
15
1 / 8 / 5
8,672
619
9,265
11,912
5,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
5 / 4 / 4
10,439
746
12,951
11,358
5,626
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 12
11,012
787
15,908
12,690
7,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Stormcrow554369
Danzaburou
18
8 / 1 / 15
12,064
862
18,634
13,721
9,707
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 2 / 21
11,320
809
7,183
22,395
27,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
17
4 / 2 / 18
10,759
769
16,900
11,693
5,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 3 / 18
10,487
749
10,476
18,293
24,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
110
9
Kills
26
26
Deaths
10
28
Assists
84
Player
Kills
Deaths
Assists
KDA
W
8
2
12
7
L
Cu Chulainn
Deivx
Cu Chulainn
0
8
5
0.31
L
Hou Yi
Palingtor
Hou Yi
2
2
7
2.75
W
Danzaburou
Stormcrow554369
Danzaburou
8
1
15
15.5
L
Fafnir
1
4
7
1.13
W
3
2
21
6.75
L
Ra
1
8
5
0.44
W
He Bo
4
2
18
6.5
L
5
4
4
1.75
W
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,850
Damage
69,101
75,386
Taken
78,792
61,614
Mitigated
75,295
23,944
Healing
36,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,908
991
2,990
3,557
12,690
7,810
1,787
2,825
9,419
37,251
0
L
Cu Chulainn
Deivx
Cu Chulainn
9,349
1,266
818
1,280
17,887
18,491
0
10,547
7,340
0
17,427
L
Hou Yi
Palingtor
Hou Yi
10,583
2,798
492
550
6,902
3,037
0
5,614
1,288
0
21,552
W
Danzaburou
Stormcrow554369
Danzaburou
18,634
8,789
1,447
4,291
13,721
9,707
6,030
3,360
9,760
0
44,552
L
Fafnir
10,702
1,532
880
12,181
27,327
28,579
0
15,188
12,139
15,052
0
W
7,183
2,206
7,490
8,884
22,395
27,431
388
6,456
15,173
3,622
9,004
L
Ra
9,265
217
1,959
1,112
11,912
5,881
0
6,847
5,065
26,297
0
W
He Bo
16,900
1,290
2,374
1,216
11,693
5,809
1,640
3,297
7,995
34,996
0
L
12,951
2,854
1,089
3,583
11,358
5,626
0
7,569
3,789
0
30,946
W
10,476
410
1,897
2,217
18,293
24,538
202
2,458
15,428
14,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,575
Gold Earned
55,642
118
Minions Killed
151
0
Camps Cleared
0
1,170,447
Distance Traveled
1,350,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,012
787
48
3
0
255,467
0
L
Cu Chulainn
8,229
588
17
1
0
223,421
0
L
Hou Yi
9,476
677
28
2
0
258,490
0
W
Danzaburou
12,064
862
44
3
0
259,591
0
L
Fafnir
8,759
626
9
1
0
226,835
0
W
Horus
11,320
809
16
1
0
315,778
0
L
Ra
8,672
619
30
2
0
219,987
0
W
He Bo
10,759
769
36
3
0
277,354
0
L
Neith
10,439
746
34
2
0
241,714
0
W
Geb
10,487
749
7
1
0
242,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role