Player Matchup

Cthulhu
Cthulhu
Croshcker
Cthulhu
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
224W - 209L
1,584 Elo+
Party 1
Anhur
Anhur
ElPaisa21
Anhur
Level 129
God Stats
3W - 0L
1,664 SR
Queue Stats
32W - 40L
1,459 Elo+
Party 1
Anubis
Anubis
Khelsus
Anubis
Level 143
God Stats
50W - 40L
1,650 SR
Queue Stats
84W - 72L
1,557 Elo+
Party 1
Team Averages
Level 139
1,605 SR
1,533 Elo+

VS

Team Averages
Level 78
1,481 SR
1,575 Elo+
Hou Yi
Hou Yi
Cóuñter
Hou Yi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,680 Elo+
Party 2
Merlin
Merlin
nomil22
Merlin
Level 69
God Stats
6W - 11L
1,375 SR
Queue Stats
71W - 113L
1,428 Elo+
Solo
Fafnir
Fafnir
xSimple
Fafnir
Level 61
God Stats
3W - 2L
1,570 SR
Queue Stats
10W - 7L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Croshcker
Cthulhu
13
1 / 0 / 3
9,062
755
9,740
8,512
7,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
ElPaisa21
Anhur
11
0 / 1 / 4
8,478
707
6,833
8,366
3,086
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Khelsus
Anubis
13
3 / 1 / 1
9,403
784
4,103
5,597
2,744
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Cóuñter
Hou Yi
11
1 / 1 / 1
8,388
699
5,712
8,994
3,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
nomil22
Merlin
11
0 / 3 / 1
8,020
668
6,894
6,624
3,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
xSimple
Fafnir
11
1 / 0 / 1
8,201
683
4,468
8,474
8,652
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
4
Kills
2
2
Deaths
4
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Croshcker
Cthulhu
1
0
3
2.5
L
Hou Yi
Cóuñter
Hou Yi
1
1
1
1.5
W
Anhur
ElPaisa21
Anhur
0
1
4
2
W
Anubis
Khelsus
Anubis
3
1
1
3.5
L
Merlin
nomil22
Merlin
0
3
1
0.17
L
Fafnir
xSimple
Fafnir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,676
Damage
17,074
22,475
Taken
24,092
12,864
Mitigated
15,241
5,292
Healing
3,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Croshcker
Cthulhu
9,740
382
307
1,389
8,512
7,034
0
3,944
4,568
31,474
913
L
Hou Yi
Cóuñter
Hou Yi
5,712
3,497
0
2,025
8,994
3,294
0
5,412
3,100
0
32,372
W
Anhur
ElPaisa21
Anhur
6,833
2,983
0
1,319
8,366
3,086
1,450
4,735
3,631
0
30,817
W
Anubis
Khelsus
Anubis
4,103
55
0
2,277
5,597
2,744
263
2,931
2,666
46,722
0
L
Merlin
nomil22
Merlin
6,894
579
0
490
6,624
3,295
0
3,204
3,282
39,545
0
L
Fafnir
xSimple
Fafnir
4,468
880
0
1,388
8,474
8,652
0
3,486
4,467
9,124
55

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,943
Gold Earned
24,609
156
Minions Killed
128
0
Camps Cleared
0
710,711
Distance Traveled
635,153
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,062
755
39
3
0
258,932
2
L
Hou Yi
8,388
699
59
5
0
202,933
0
W
Anhur
8,478
707
36
3
0
223,083
0
W
Anubis
9,403
784
81
7
0
228,696
0
L
Merlin
8,020
668
60
5
0
195,106
0
L
Fafnir
8,201
683
9
1
0
237,114
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role