Player Matchup

Merlin
Merlin
Tokaveli
Merlin
Level 109
God Stats
0W - 1L
1,524 SR
Queue Stats
50W - 40L
1,614 Elo+
Party 1
Apollo
Apollo
YourCurled
Apollo
Level 69
God Stats
0W - 2L
1,145 SR
Queue Stats
46W - 38L
1,612 Elo+
Party 1
Sobek
Sobek
blackkami999_
Sobek
Level 138
God Stats
0W - 1L
1,660 SR
Queue Stats
50W - 40L
1,614 Elo+
Party 1
Team Averages
Level 105
1,443 SR
1,613 Elo+

VS

Team Averages
Level 92
1,551 SR
1,562 Elo+
Bastet
Bastet
Bum_Secks420
Bastet
Level 61
God Stats
2W - 2L
1,431 SR
Queue Stats
27W - 25L
1,655 Elo+
Solo
Sun Wukong
Sun Wukong
DraCarysShade
Sun Wukong
Level 96
God Stats
9W - 7L
1,581 SR
Queue Stats
117W - 101L
1,585 Elo+
Solo
Ix Chel
Ix Chel
Faded x Jay
Ix Chel
Level 120
God Stats
18W - 4L
1,642 SR
Queue Stats
103W - 98L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Tokaveli
Merlin
10
0 / 2 / 1
7,491
681
7,377
10,018
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
YourCurled
Apollo
10
2 / 3 / 0
7,900
718
3,574
10,151
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 2 / 2
7,299
664
4,181
13,431
11,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
5 / 1 / 2
9,103
828
11,419
10,382
4,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
DraCarysShade
Sun Wukong
11
0 / 1 / 5
8,193
745
7,939
8,832
7,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ix Chel
Faded x Jay
Ix Chel
13
2 / 0 / 4
9,433
858
10,305
5,352
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
7
7
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
5
1
2
6
W
Sun Wukong
DraCarysShade
Sun Wukong
0
1
5
2.5
W
Ix Chel
Faded x Jay
Ix Chel
2
0
4
4
L
Merlin
Tokaveli
Merlin
0
2
1
0.25
L
Apollo
YourCurled
Apollo
2
3
0
0.67
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,132
Damage
29,663
33,600
Taken
24,566
17,901
Mitigated
13,481
3,008
Healing
8,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
11,419
2,486
0
4,696
10,382
4,042
638
6,286
4,096
0
32,205
W
Sun Wukong
DraCarysShade
Sun Wukong
7,939
1,032
0
1,082
8,832
7,546
537
3,380
5,452
0
24,910
W
Ix Chel
Faded x Jay
Ix Chel
10,305
1,572
774
1,851
5,352
1,893
1,336
2,254
3,098
46,955
0
L
Merlin
Tokaveli
Merlin
7,377
141
0
500
10,018
3,303
0
1,756
8,148
34,638
0
L
Apollo
YourCurled
Apollo
3,574
1,677
0
569
10,151
3,366
0
2,997
7,002
0
16,311
L
4,181
720
0
1,939
13,431
11,232
0
5,015
8,076
14,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,690
Gold Earned
26,729
100
Minions Killed
133
0
Camps Cleared
0
559,300
Distance Traveled
649,105
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,103
828
32
3
0
245,768
0
W
Sun Wukong
8,193
745
39
4
0
196,833
0
W
Ix Chel
9,433
858
62
6
0
206,504
4
L
Merlin
7,491
681
62
6
0
185,475
1
L
Apollo
7,900
718
19
2
0
170,475
0
L
Sobek
7,299
664
19
2
0
203,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role