Player Matchup

Discordia
Discordia
Silver I
Cha0tic 3n3rgy
Discordia
Silver I
Level 100
God Stats
82W - 65L
1,580 SR
Queue Stats
224W - 242L
1,266 MMR
Party 1
Bacchus
Bacchus
Silver I
PumpkinMoss9350
Bacchus
Silver I
Level 66
God Stats
9W - 7L
1,525 SR
Queue Stats
86W - 88L
1,169 MMR
Party 1
Xbalanque
Xbalanque
Gold III
ooootheflash
Xbalanque
Gold III
Level 95
God Stats
13W - 5L
1,731 SR
Queue Stats
146W - 133L
1,579 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 87
1,612 SR
1,338 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,538 SR
1,290 MMR
Cerberus
Cerberus
Gold V
Agent_A_Jojo
Cerberus
Gold V
Level 107
God Stats
7W - 6L
1,560 SR
Queue Stats
85W - 93L
1,321 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
MrOneTimeTYS
Morgan Le Fay
Silver II
Level 148
God Stats
40W - 32L
1,607 SR
Queue Stats
249W - 268L
1,249 MMR
Solo
Hun Batz
Hun Batz
Silver II
akimoooo
Hun Batz
Silver II
Level 120
God Stats
0W - 1L
1,448 SR
Queue Stats
37W - 60L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cha0tic 3n3rgy
Discordia
14
6 / 2 / 6
11,392
876
12,281
5,497
2,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 1 / 10
10,666
820
5,322
10,586
12,356
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xbalanque
ooootheflash
Xbalanque
13
4 / 1 / 8
10,723
825
10,014
10,945
4,318
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesAnubisThorAresKuzenbo

VS

Bans
Ah Muzen CabJanusMedusaHeraSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Agent_A_Jojo
Cerberus
11
1 / 4 / 2
9,088
699
5,344
14,929
17,869
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
MrOneTimeTYS
Morgan Le Fay
13
3 / 4 / 1
9,870
759
8,028
9,014
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
akimoooo
Hun Batz
11
0 / 4 / 1
8,576
660
5,111
9,890
5,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
12
Kills
4
4
Deaths
12
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Agent_A_Jojo
Cerberus
1
4
2
0.5
W
Discordia
Cha0tic 3n3rgy
Discordia
6
2
6
4.5
L
Morgan Le Fay
MrOneTimeTYS
Morgan Le Fay
3
4
1
0.88
W
2
1
10
7
L
Hun Batz
akimoooo
Hun Batz
0
4
1
0.13
W
Xbalanque
ooootheflash
Xbalanque
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,617
Damage
18,483
27,028
Taken
33,833
18,808
Mitigated
28,012
7,838
Healing
3,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Agent_A_Jojo
Cerberus
5,344
118
288
2,009
14,929
17,869
0
7,847
7,082
29,442
0
W
Discordia
Cha0tic 3n3rgy
Discordia
12,281
336
0
455
5,497
2,134
1,004
4,315
980
51,929
0
L
Morgan Le Fay
MrOneTimeTYS
Morgan Le Fay
8,028
693
0
24
9,014
4,246
80
5,817
3,197
44,513
0
W
5,322
450
0
2,714
10,586
12,356
174
4,318
5,896
18,032
0
L
Hun Batz
akimoooo
Hun Batz
5,111
1,095
222
1,362
9,890
5,897
0
4,571
5,319
0
23,909
W
Xbalanque
ooootheflash
Xbalanque
10,014
5,502
0
4,669
10,945
4,318
1,744
4,598
6,141
0
48,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,781
Gold Earned
27,534
135
Minions Killed
153
0
Camps Cleared
0
762,290
Distance Traveled
687,794
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,088
699
57
4
0
245,300
2
W
Discordia
11,392
876
59
5
0
258,396
0
L
Morgan Le Fay
9,870
759
69
5
0
236,555
3
W
Bacchus
10,666
820
19
1
0
256,572
0
L
Hun Batz
8,576
660
27
2
0
205,939
0
W
Xbalanque
10,723
825
57
4
0
247,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role