Player Matchup

King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 355
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
Demolishi
Ra
Masters
Level 275
God Stats
6W - 7L
1,557 SR
Queue Stats
463W - 423L
2,601 MMR
Solo
Sol
Sol
Masters
VVobble
Sol
Masters
Level 197
God Stats
3W - 8L
1,612 SR
Queue Stats
378W - 350L
2,553 MMR
Solo
Ne Zha
Ne Zha
Masters
ragefwl
Ne Zha
Masters
Level 125
God Stats
1W - 3L
1,643 SR
Queue Stats
322W - 299L
2,520 MMR
Solo
Ares
Ares
Diamond I
skinder2000
Ares
Diamond I
Level 165
God Stats
3W - 4L
1,546 SR
Queue Stats
478W - 469L
2,519 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 223
1,571 SR
2,339 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,649 SR
2,639 MMR
Artio
Artio
Masters
Amaegari
Artio
Masters
Level 197
God Stats
11W - 1L
1,923 SR
Queue Stats
383W - 313L
2,798 MMR
Party 1
Nu Wa
Nu Wa
Masters
ArchonEevee
Nu Wa
Masters
Level 129
God Stats
10W - 4L
1,471 SR
Queue Stats
281W - 211L
2,923 MMR
Party 1
Ah Puch
Ah Puch
Masters
FriendshipLeague
Ah Puch
Masters
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
319W - 279L
2,577 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Yolked
Ah Muzen Cab
Diamond I
Level 107
God Stats
4W - 3L
1,653 SR
Queue Stats
296W - 267L
2,453 MMR
Party 2
Loki
Loki
Diamond II
ezf6
Loki
Diamond II
Level 143
God Stats
33W - 25L
1,700 SR
Queue Stats
330W - 324L
2,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 5 / 2
8,143
582
11,086
17,420
15,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 5 / 1
7,872
562
4,189
9,256
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
13
0 / 4 / 1
7,671
548
4,555
10,512
3,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
ragefwl
Ne Zha
12
0 / 5 / 2
7,018
501
3,729
14,935
6,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 5
6,849
489
6,450
12,343
10,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ArachneFreyaJanusRaijin

VS

Bans
ThorChernobogPeleThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Amaegari
Artio
13
1 / 1 / 5
7,518
537
8,564
13,690
14,362
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 10
8,839
631
8,934
6,691
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 1 / 10
7,758
554
8,965
13,431
9,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
Yolked
Ah Muzen Cab
13
1 / 1 / 2
7,737
553
6,465
6,793
2,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Loki
ezf6
Loki
16
14 / 1 / 4
9,708
693
12,854
9,583
4,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
5
Kills
21
22
Deaths
5
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
5
2
0.6
W
Artio
Amaegari
Artio
1
1
5
3.5
W
4
1
10
9
L
3
5
1
0.7
W
1
1
10
6
L
Sol
0
4
1
0.13
W
Ah Muzen Cab
Yolked
Ah Muzen Cab
1
1
2
2
W
Loki
ezf6
Loki
14
1
4
16
L
Ne Zha
ragefwl
Ne Zha
0
5
2
0.2
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,009
Damage
45,782
64,466
Taken
50,188
40,411
Mitigated
33,644
11,857
Healing
19,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,086
1,909
0
3,562
17,420
15,914
0
9,894
7,526
0
55,661
W
Artio
Amaegari
Artio
8,564
1,249
500
7,883
13,690
14,362
0
1,101
12,589
54,282
221
W
8,934
1,759
0
680
6,691
2,933
1,254
1,566
5,125
84,500
0
L
4,189
212
691
1,089
9,256
3,863
0
3,217
6,039
63,235
960
W
8,965
269
0
6,889
13,431
9,498
432
4,811
8,620
38,777
0
L
Sol
4,555
2,131
0
3,233
10,512
3,218
1,274
1,660
8,852
67,556
2,541
W
Ah Muzen Cab
Yolked
Ah Muzen Cab
6,465
1,949
0
468
6,793
2,807
1,302
4,353
2,363
0
69,231
W
Loki
ezf6
Loki
12,854
3,449
0
3,555
9,583
4,044
0
2,961
6,622
0
56,514
L
Ne Zha
ragefwl
Ne Zha
3,729
578
0
1,285
14,935
6,874
0
4,640
10,295
0
65,469
L
6,450
659
0
1,997
12,343
10,542
0
6,831
5,512
20,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,553
Gold Earned
41,560
484
Minions Killed
477
0
Camps Cleared
0
1,424,292
Distance Traveled
1,441,542
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,143
582
84
6
0
299,510
3
W
Artio
7,518
537
73
5
0
287,586
4
W
Nu Wa
8,839
631
156
11
0
268,292
2
L
Ra
7,872
562
123
9
0
282,877
0
W
Ah Puch
7,758
554
47
3
0
286,395
3
L
Sol
7,671
548
154
11
0
267,545
6
W
Ah Muzen Cab
7,737
553
132
9
0
276,580
4
W
Loki
9,708
693
69
5
0
322,689
0
L
Ne Zha
7,018
501
93
7
0
286,340
0
L
Ares
6,849
489
30
2
0
288,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role