Player Matchup

Sol
Sol
Aliancce ST
Sol
Level 10
God Stats
1W - 0L
1,270 SR
Queue Stats
4W - 4L
1,309 Elo+
Party 2
Chronos
Chronos
CazologyV2
Chronos
Level 97
God Stats
2W - 1L
1,737 SR
Queue Stats
131W - 102L
1,583 Elo+
Solo
Izanami
Izanami
Volfito9383
Izanami
Level 148
God Stats
5W - 10L
1,515 SR
Queue Stats
414W - 386L
1,527 Elo+
Party 2
Da Ji
Da Ji
l VG Loki l
Da Ji
Level 88
God Stats
3W - 3L
1,265 SR
Queue Stats
251W - 214L
1,480 Elo+
Party 2
Charon
Charon
lobotomygarage
Charon
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 86L
1,493 Elo+
Solo
Team Averages
Level 86
1,457 SR
1,478 Elo+

VS

Team Averages
Level 135
1,540 SR
1,496 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ManLikeRazberry
Surtr
Level 127
God Stats
1W - 1L
1,593 SR
Queue Stats
28W - 32L
1,503 Elo+
Party 1
Neith
Neith
PradaGlaze
Neith
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 95L
1,478 Elo+
Solo
Nu Wa
Nu Wa
oxispid
Nu Wa
Level 127
God Stats
45W - 34L
1,607 SR
Queue Stats
153W - 149L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,426
543
1,275
3,152
819
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos
CazologyV2
Chronos
12
1 / 0 / 2
7,073
707
4,971
6,213
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
Volfito9383
Izanami
11
1 / 1 / 0
6,116
612
1,562
5,934
2,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 0
6,385
639
3,111
9,144
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 1
5,230
523
1,308
6,548
4,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 1 / 1
6,207
621
6,090
9,812
3,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
 
Bacchus
10
0 / 0 / 1
6,104
610
3,870
4,185
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
4,706
471
1,233
6,012
4,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
4
0 / 1 / 0
3,961
396
1,941
2,053
623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
oxispid
Nu Wa
11
1 / 1 / 1
5,481
548
3,959
4,784
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
4
4
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
1
1
3.5
L
Bacchus
 
Bacchus
0
0
1
0.5
W
0
0
1
0.5
W
Chronos
CazologyV2
Chronos
1
0
2
2
L
0
1
0
0
L
Neith
0
1
0
0
W
Izanami
Volfito9383
Izanami
1
1
0
1
W
2
2
0
1
W
0
1
1
0.5
L
Nu Wa
oxispid
Nu Wa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,227
Damage
17,093
30,991
Taken
26,846
12,880
Mitigated
14,494
10,171
Healing
5,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,090
3,140
0
2,190
9,812
3,952
0
1,478
8,284
0
52,181
L
Bacchus
 
Bacchus
3,870
1,024
0
1,730
4,185
3,630
0
307
3,878
30,523
0
W
1,275
43
0
424
3,152
819
898
938
2,214
42,452
0
W
Chronos
CazologyV2
Chronos
4,971
602
0
1,629
6,213
2,214
0
521
5,496
51,982
0
L
1,233
553
0
547
6,012
4,647
0
3,127
2,649
398
22,178
L
Neith
1,941
877
0
135
2,053
623
0
330
1,723
0
14,993
W
Izanami
Volfito9383
Izanami
1,562
1,390
0
1,223
5,934
2,119
0
2,960
2,974
0
47,578
W
3,111
646
0
4,920
9,144
3,426
0
762
8,382
0
45,042
W
1,308
184
0
1,975
6,548
4,302
0
2,712
3,836
16,194
0
L
Nu Wa
oxispid
Nu Wa
3,959
1,360
0
749
4,784
1,642
0
1,994
2,758
34,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,230
Gold Earned
26,459
360
Minions Killed
255
0
Camps Cleared
0
976,152
Distance Traveled
891,287
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,207
621
79
8
0
234,074
0
L
Bacchus
6,104
610
51
5
0
201,178
2
W
Sol
5,426
543
68
7
0
173,713
0
W
Chronos
7,073
707
106
11
0
200,865
2
L
Surtr
4,706
471
34
3
0
204,500
0
L
Neith
3,961
396
30
3
0
58,773
0
W
Izanami
6,116
612
87
9
0
184,822
4
W
Da Ji
6,385
639
77
8
0
228,616
0
W
Charon
5,230
523
22
2
0
188,136
2
L
Nu Wa
5,481
548
61
6
0
192,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role