Player Matchup

Ymir
Ymir
Bronze III
EmailMaster
Ymir
Bronze III
Level 84
God Stats
0W - 3L
1,224 SR
Queue Stats
1W - 5L
1,412 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
GoopieChairs
Kukulkan
Bronze III
Level 83
God Stats
0W - 1L
1,741 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Silver II
Kaviem
Danzaburou
Silver II
Level 138
God Stats
1W - 2L
1,300 SR
Queue Stats
81W - 76L
1,388 MMR
Party 2
Bakasura
Bakasura
Gold V
Not A Catfish71
Bakasura
Gold V
Level 131
God Stats
0W - 1L
1,514 SR
Queue Stats
54W - 56L
1,497 MMR
Party 3
Mulan
Mulan
Gold V
Pain Astro
Mulan
Gold V
Level 184
God Stats
1W - 4L
1,531 SR
Queue Stats
286W - 304L
1,410 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,462 SR
1,441 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,485 SR
1,470 MMR
He Bo
He Bo
Gold IV
 
He Bo
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold V
AquaticCommet
Ix Chel
Gold V
Level 129
God Stats
2W - 2L
1,384 SR
Queue Stats
28W - 32L
1,543 MMR
Solo
Ares
Ares
Gold III
Coashead
Ares
Gold III
Level 158
God Stats
3W - 4L
1,268 SR
Queue Stats
131W - 128L
1,459 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
Daddydanks117
Sun Wukong
Gold V
Level 144
God Stats
10W - 4L
1,661 SR
Queue Stats
467W - 470L
1,376 MMR
Solo
Rama
Rama
Gold I
Sharkidelic
Rama
Gold I
Level 171
God Stats
68W - 58L
1,611 SR
Queue Stats
768W - 774L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 1
5,365
537
1,802
9,348
5,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
GoopieChairs
Kukulkan
8
0 / 3 / 0
4,749
475
2,295
5,078
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Kaviem
Danzaburou
8
1 / 6 / 0
5,350
535
4,204
9,669
3,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
11
0 / 2 / 2
5,819
582
4,041
10,084
4,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
10
1 / 3 / 0
5,983
598
5,005
10,767
5,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
GaneshaBaba YagaThothAh Puch

VS

Bans
ThorArachneBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 1 / 4
6,226
623
7,561
5,556
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
10
3 / 0 / 0
6,028
603
4,094
5,146
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
9
2 / 2 / 4
5,654
565
5,048
6,168
4,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Daddydanks117
Sun Wukong
10
0 / 0 / 1
5,829
583
5,923
7,938
5,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
7 / 1 / 1
7,559
756
8,694
6,999
2,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
16
16
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
1
4
6
W
Ix Chel
3
0
0
3
W
Ares
2
2
4
2
W
Sun Wukong
Daddydanks117
Sun Wukong
0
0
1
0.5
L
2
2
1
1.25
L
Kukulkan
GoopieChairs
Kukulkan
0
3
0
0
L
Danzaburou
Kaviem
Danzaburou
1
6
0
0.17
L
Bakasura
0
2
2
0.5
L
Mulan
1
3
0
0.33
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,347
Damage
31,320
44,946
Taken
31,807
20,203
Mitigated
15,963
14,295
Healing
13,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,561
537
0
2,986
5,556
1,723
0
489
4,902
52,222
0
W
Ix Chel
4,094
467
326
2,104
5,146
1,857
0
1,840
3,286
44,998
0
W
Ares
5,048
120
0
1,625
6,168
4,501
0
1,272
4,871
13,662
0
W
Sun Wukong
Daddydanks117
Sun Wukong
5,923
1,042
0
2,618
7,938
5,263
0
0
7,898
0
40,512
L
1,802
339
72
3,048
9,348
5,089
0
5,905
3,443
10,882
0
L
Kukulkan
GoopieChairs
Kukulkan
2,295
99
0
744
5,078
1,825
0
3,719
1,359
32,771
0
L
Danzaburou
Kaviem
Danzaburou
4,204
2,211
0
1,798
9,669
3,243
0
1,336
8,333
0
32,134
L
Bakasura
4,041
2,809
0
5,269
10,084
4,505
0
4,086
5,998
0
39,818
L
Mulan
5,005
1,022
0
3,364
10,767
5,541
0
1,657
9,110
0
35,983
W
8,694
7,231
0
3,947
6,999
2,619
24
496
6,348
0
54,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,266
Gold Earned
31,296
258
Minions Killed
355
0
Camps Cleared
0
979,016
Distance Traveled
1,046,223
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,226
623
82
8
0
229,747
0
W
Ix Chel
6,028
603
76
8
0
200,157
4
W
Ares
5,654
565
11
1
0
219,112
0
W
Sun Wukong
5,829
583
82
8
0
221,089
2
L
Ymir
5,365
537
15
2
0
194,451
0
L
Kukulkan
4,749
475
54
5
0
181,396
0
L
Danzaburou
5,350
535
58
6
0
188,088
3
L
Bakasura
5,819
582
77
8
0
230,239
0
L
Mulan
5,983
598
54
5
0
184,842
1
W
Rama
7,559
756
104
10
0
176,118
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role