Player Matchup

Fenrir
Fenrir
CIinTaurus
Fenrir
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 89L
1,399 Elo+
Party 1
Ra
Ra
Notorious_Ginga
Ra
Level 116
God Stats
2W - 2L
1,243 SR
Queue Stats
23W - 39L
1,362 Elo+
Party 1
Lancelot
Lancelot
SPLINT3RC3LL123
Lancelot
Level 77
God Stats
27W - 22L
1,558 SR
Queue Stats
59W - 57L
1,472 Elo+
Party 1
Ares
Ares
Splint3rC3ll1028
Ares
Level 120
God Stats
18W - 15L
1,593 SR
Queue Stats
96W - 104L
1,427 Elo+
Party 1
Izanami
Izanami
abs-ner
Izanami
Level 129
God Stats
3W - 2L
1,546 SR
Queue Stats
114W - 124L
1,496 Elo+
Party 1
Team Averages
Level 116
1,488 SR
1,431 Elo+

VS

Team Averages
Level 93
1,407 SR
1,495 Elo+
Janus
Janus
 
Janus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ClovisMag
Anhur
Level 66
God Stats
1W - 2L
1,440 SR
Queue Stats
20W - 23L
1,473 Elo+
Solo
Ravana
Ravana
Lotion345
Ravana
Level 105
God Stats
0W - 2L
1,267 SR
Queue Stats
573W - 556L
1,493 Elo+
Solo
Maman Brigitte
Maman Brigitte
Paradøxical
Maman Brigitte
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
99W - 95L
1,544 Elo+
Solo
Hercules
Hercules
castlellanos
Hercules
Level 69
God Stats
0W - 1L
1,326 SR
Queue Stats
151W - 183L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CIinTaurus
Fenrir
12
5 / 3 / 3
8,054
620
9,703
15,486
12,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 1 / 1
7,591
584
2,578
4,130
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
13
7 / 1 / 1
7,998
615
7,219
8,629
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 4
6,770
521
5,202
8,245
7,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
abs-ner
Izanami
11
0 / 2 / 2
6,733
518
4,937
6,942
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 2 / 3
7,125
548
4,603
4,775
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
ClovisMag
Anhur
10
2 / 2 / 0
5,975
460
4,851
6,376
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Lotion345
Ravana
9
1 / 6 / 1
5,960
458
7,097
10,668
3,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maman Brigitte
Paradøxical
Maman Brigitte
12
5 / 2 / 2
7,155
550
7,487
11,248
4,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
castlellanos
Hercules
9
0 / 1 / 2
5,828
448
2,644
11,006
7,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
13
Kills
8
8
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
3
0.75
W
Fenrir
CIinTaurus
Fenrir
5
3
3
2.17
L
Anhur
ClovisMag
Anhur
2
2
0
1
L
Ravana
Lotion345
Ravana
1
6
1
0.25
W
1
1
1
1.5
L
Maman Brigitte
Paradøxical
Maman Brigitte
5
2
2
3
W
Lancelot
7
1
1
7.5
W
0
1
4
2
W
Izanami
abs-ner
Izanami
0
2
2
0.5
L
Hercules
castlellanos
Hercules
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,639
Damage
26,682
43,432
Taken
44,073
27,180
Mitigated
19,552
15,142
Healing
12,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,603
822
0
500
4,775
1,714
0
1,529
2,933
60,066
0
W
Fenrir
CIinTaurus
Fenrir
9,703
2,533
0
5,910
15,486
12,151
0
1,734
13,716
0
46,667
L
Anhur
ClovisMag
Anhur
4,851
976
0
1,403
6,376
2,091
450
1,535
4,841
0
39,040
L
Ravana
Lotion345
Ravana
7,097
2,202
0
2,134
10,668
3,966
0
0
10,277
0
28,133
W
2,578
88
558
1,852
4,130
1,555
297
2,492
1,484
57,421
0
L
Maman Brigitte
Paradøxical
Maman Brigitte
7,487
653
0
4,370
11,248
4,078
0
2,708
8,285
48,712
0
W
Lancelot
7,219
2,650
0
3,603
8,629
3,610
367
2,998
5,557
0
49,287
W
5,202
1,276
0
1,829
8,245
7,354
123
2,811
5,368
22,220
0
W
Izanami
abs-ner
Izanami
4,937
3,637
0
1,390
6,942
2,510
602
1,725
5,217
0
53,069
L
Hercules
castlellanos
Hercules
2,644
329
0
3,604
11,006
7,703
0
1,582
9,328
0
14,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,146
Gold Earned
32,043
363
Minions Killed
306
0
Camps Cleared
0
1,415,751
Distance Traveled
1,258,391
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,125
548
115
9
0
245,558
2
W
Fenrir
8,054
620
72
6
0
248,818
3
L
Anhur
5,975
460
55
4
0
243,613
3
L
Ravana
5,960
458
43
3
0
190,758
0
W
Ra
7,591
584
104
8
0
276,394
1
L
Maman Brigitte
7,155
550
71
5
0
313,666
0
W
Lancelot
7,998
615
64
5
0
352,298
0
W
Ares
6,770
521
26
2
0
281,752
2
W
Izanami
6,733
518
97
7
0
256,489
2
L
Hercules
5,828
448
22
2
0
264,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role