Player Matchup

Surtr
Surtr
Silver I
GTGBEASTMODE
Surtr
Silver I
Level 127
God Stats
1W - 0L
1,295 SR
Queue Stats
23W - 24L
1,298 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
Medusa_Mademehrd
Baron Samedi
Silver II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,317 MMR
Party 1
Chronos
Chronos
Silver II
Worthcarg0
Chronos
Silver II
Level 81
God Stats
2W - 4L
1,555 SR
Queue Stats
22W - 22L
1,315 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,450 SR
1,310 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,352 SR
1,275 MMR
Cthulhu
Cthulhu
Silver IV
Hytachie
Cthulhu
Silver IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,255 MMR
Party 2
Fenrir
Fenrir
Silver IV
The8InnerGates
Fenrir
Silver IV
Level 98
God Stats
0W - 1L
1,478 SR
Queue Stats
13W - 22L
1,255 MMR
Party 2
Hera
Hera
Silver III
djDEVILISHrd
Hera
Silver III
Level 155
God Stats
0W - 1L
1,077 SR
Queue Stats
21W - 29L
1,315 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 4
8,613
783
6,322
11,845
8,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Medusa_Mademehrd
Baron Samedi
12
4 / 0 / 2
8,775
798
5,054
4,024
2,526
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
Worthcarg0
Chronos
12
2 / 0 / 5
8,759
796
11,163
9,042
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AchillesHadesAthenaIx Chel

VS

Bans
KuzenboKaliHerculesKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hytachie
Cthulhu
10
1 / 5 / 2
7,607
692
7,772
12,122
13,302
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 3 / 3
7,407
673
3,476
10,758
6,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 1 / 1
8,386
762
8,800
4,873
1,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
9
Kills
3
3
Deaths
9
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
L
Cthulhu
Hytachie
Cthulhu
1
5
2
0.4
W
Baron Samedi
Medusa_Mademehrd
Baron Samedi
4
0
2
5
L
0
3
3
0.5
W
Chronos
Worthcarg0
Chronos
2
0
5
4.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,539
Damage
20,048
24,911
Taken
27,753
14,768
Mitigated
21,708
7,223
Healing
2,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,322
1,861
0
1,460
11,845
8,967
421
7,775
3,848
386
23,686
L
Cthulhu
Hytachie
Cthulhu
7,772
411
122
957
12,122
13,302
0
7,235
4,887
20,576
0
W
Baron Samedi
Medusa_Mademehrd
Baron Samedi
5,054
702
439
1,841
4,024
2,526
0
2,594
1,364
32,571
0
L
3,476
855
0
617
10,758
6,432
0
6,866
3,892
0
11,413
W
Chronos
Worthcarg0
Chronos
11,163
3,413
0
3,483
9,042
3,275
986
6,145
2,779
38,115
1,254
L
8,800
2,731
0
468
4,873
1,974
0
3,234
1,639
47,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,147
Gold Earned
23,400
132
Minions Killed
134
0
Camps Cleared
0
562,471
Distance Traveled
602,369
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,613
783
27
2
0
194,790
2
L
Cthulhu
7,607
692
32
3
0
201,154
0
W
Baron Samedi
8,775
798
52
5
0
174,179
0
L
Fenrir
7,407
673
18
2
0
203,763
1
W
Chronos
8,759
796
53
5
0
193,502
3
L
Hera
8,386
762
84
8
0
197,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role