Player Matchup

Hel
Hel
Snooze6475
Hel
Level 31
God Stats
7W - 5L
1,475 SR
Queue Stats
66W - 72L
1,307 Elo+
Party 1
Jing Wei
Jing Wei
SparklyPills175
Jing Wei
Level 27
God Stats
3W - 5L
1,597 SR
Queue Stats
34W - 63L
1,241 Elo+
Party 1
Nu Wa
Nu Wa
SquirtsALot7594
Nu Wa
Level 18
God Stats
0W - 1L
1,654 SR
Queue Stats
5W - 3L
1,442 Elo+
Party 1
Team Averages
Level 25
1,576 SR
1,330 Elo+

VS

Team Averages
Level 33
1,581 SR
1,397 Elo+
Janus
Janus
Minimumwage1
Janus
Level 30
God Stats
4W - 5L
1,492 SR
Queue Stats
72W - 81L
1,375 Elo+
Solo
Danzaburou
Danzaburou
ShinoMylife
Danzaburou
Level 25
God Stats
9W - 10L
1,530 SR
Queue Stats
82W - 74L
1,379 Elo+
Party 2
King Arthur
King Arthur
XxADESxX
King Arthur
Level 45
God Stats
1W - 4L
1,722 SR
Queue Stats
143W - 139L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
9,221
659
5,159
11,886
5,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
11
0 / 4 / 1
8,979
641
4,520
13,090
4,747
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 3 / 1
10,737
767
16,866
10,798
4,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 4
11,114
794
7,617
8,969
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ShinoMylife
Danzaburou
13
1 / 3 / 9
10,576
755
6,021
9,439
3,728
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
XxADESxX
King Arthur
14
6 / 0 / 5
11,542
824
14,333
15,378
16,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
11
13
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
Danzaburou
ShinoMylife
Danzaburou
1
3
9
1.83
L
1
6
0
0.17
L
Jing Wei
0
4
1
0.13
L
3
3
1
1.17
W
King Arthur
XxADESxX
King Arthur
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,545
Damage
27,971
35,774
Taken
33,786
14,172
Mitigated
22,912
10,485
Healing
3,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,617
832
0
1,027
8,969
2,515
0
7,604
1,365
53,914
0
W
Danzaburou
ShinoMylife
Danzaburou
6,021
1,562
0
1,456
9,439
3,728
1,372
6,263
3,176
0
33,112
L
5,159
462
4,137
4,158
11,886
5,226
424
2,156
9,590
14,665
0
L
Jing Wei
4,520
4,094
0
1,940
13,090
4,747
399
3,942
8,950
0
24,359
L
16,866
3,174
0
250
10,798
4,199
0
2,115
8,473
68,297
0
W
King Arthur
XxADESxX
King Arthur
14,333
1,025
0
1,001
15,378
16,669
70
8,823
6,555
0
38,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,937
Gold Earned
33,232
135
Minions Killed
158
0
Camps Cleared
0
743,230
Distance Traveled
801,198
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,114
794
88
6
0
252,885
0
W
Danzaburou
10,576
755
44
3
0
242,156
3
L
Hel
9,221
659
17
1
0
243,785
0
L
Jing Wei
8,979
641
18
1
0
267,409
0
L
Nu Wa
10,737
767
100
7
0
232,036
0
W
King Arthur
11,542
824
26
2
0
306,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role