Player Matchup

Hera
Hera
ItsThraxy
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,378 Elo+
Party 1
Amaterasu
Amaterasu
MelanicPolarBear
Amaterasu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,644 Elo+
Solo
Ravana
Ravana
Winglesscrib
Ravana
Level 127
God Stats
4W - 4L
1,489 SR
Queue Stats
320W - 296L
1,513 Elo+
Solo
Xing Tian
Xing Tian
soulblaze819
Xing Tian
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,287 Elo+
Party 1
Geb
Geb
zPhobiik
Geb
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,373 Elo+
Party 1
Team Averages
Level 51
1,498 SR
1,439 Elo+

VS

Team Averages
Level 111
1,541 SR
1,531 Elo+
Atlas
Atlas
Enubis
Atlas
Level 147
God Stats
3W - 2L
1,612 SR
Queue Stats
216W - 211L
1,510 Elo+
Party 2
Hercules
Hercules
Martymar
Hercules
Level 106
God Stats
6W - 5L
1,577 SR
Queue Stats
106W - 108L
1,591 Elo+
Party 2
Khepri
Khepri
Zextk
Khepri
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
121W - 159L
1,524 Elo+
Solo
Ao Kuang
Ao Kuang
afkorea
Ao Kuang
Level 48
God Stats
3W - 3L
1,375 SR
Queue Stats
367W - 345L
1,496 Elo+
Solo
Sol
Sol
synt4x
Sol
Level 129
God Stats
11W - 7L
1,642 SR
Queue Stats
353W - 346L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
3 / 4 / 2
7,785
708
9,392
7,489
3,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
15
2 / 4 / 6
7,811
710
8,975
16,521
17,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ravana
15
2 / 5 / 3
8,563
778
7,844
12,119
9,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
soulblaze819
Xing Tian
13
0 / 6 / 5
7,139
649
5,267
15,900
15,716
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 6 / 6
7,653
696
6,648
14,499
15,728
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Enubis
Atlas
16
1 / 1 / 16
10,004
909
6,464
9,390
9,443
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Martymar
Hercules
15
4 / 3 / 11
9,141
831
15,883
16,137
17,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
Zextk
Khepri
14
2 / 2 / 9
9,179
834
5,075
11,967
13,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
afkorea
Ao Kuang
16
11 / 2 / 8
10,410
946
13,136
13,950
15,533
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
synt4x
Sol
18
7 / 1 / 11
10,930
994
19,028
8,837
4,968
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
80
9
Kills
25
25
Deaths
9
22
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Atlas
Enubis
Atlas
1
1
16
9
L
Hera
3
4
2
1
W
Hercules
Martymar
Hercules
4
3
11
3.17
L
Amaterasu
2
4
6
1.25
L
Ravana
2
5
3
0.7
W
Khepri
Zextk
Khepri
2
2
9
3.25
W
Ao Kuang
afkorea
Ao Kuang
11
2
8
7.5
L
Xing Tian
soulblaze819
Xing Tian
0
6
5
0.42
W
Sol
synt4x
Sol
7
1
11
12.5
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,126
Damage
59,586
66,528
Taken
60,281
62,173
Mitigated
61,032
15,412
Healing
21,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Enubis
Atlas
6,464
2,527
1,973
2,897
9,390
9,443
68
3,469
5,818
15,824
158
L
Hera
9,392
3,084
203
492
7,489
3,601
0
5,411
1,974
18,429
0
W
Hercules
Martymar
Hercules
15,883
4,659
554
3,665
16,137
17,469
234
5,900
9,984
0
24,050
L
Amaterasu
8,975
3,049
1,839
5,893
16,521
17,928
0
11,329
4,831
0
14,209
L
Ravana
7,844
2,147
1,079
2,732
12,119
9,200
0
6,412
5,531
0
23,066
W
Khepri
Zextk
Khepri
5,075
338
984
2,074
11,967
13,619
0
4,199
7,517
14,107
525
W
Ao Kuang
afkorea
Ao Kuang
13,136
3,230
793
5,322
13,950
15,533
0
4,275
9,374
16,626
0
L
Xing Tian
soulblaze819
Xing Tian
5,267
850
344
1,262
15,900
15,716
48
11,444
4,217
9,330
0
W
Sol
synt4x
Sol
19,028
6,886
0
2,805
8,837
4,968
3,055
3,464
5,133
46,976
0
L
6,648
513
729
839
14,499
15,728
0
7,269
6,955
11,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,951
Gold Earned
49,664
78
Minions Killed
126
0
Camps Cleared
0
1,117,279
Distance Traveled
1,060,771
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,004
909
17
2
0
209,112
0
L
Hera
7,785
708
23
2
0
213,542
0
W
Hercules
9,141
831
14
1
0
201,178
0
L
Amaterasu
7,811
710
3
0
0
237,376
0
L
Ravana
8,563
778
34
3
0
235,379
0
W
Khepri
9,179
834
10
1
0
219,687
0
W
Ao Kuang
10,410
946
10
1
0
224,060
3
L
Xing Tian
7,139
649
8
1
0
210,790
0
W
Sol
10,930
994
75
7
0
206,734
0
L
Geb
7,653
696
10
1
0
220,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role