Player Matchup

Merlin
Merlin
Mairic
Merlin
Level 126
God Stats
3W - 2L
1,634 SR
Queue Stats
48W - 77L
1,454 Elo+
Party 2
Fenrir
Fenrir
Mistaoblinger
Fenrir
Level 94
God Stats
3W - 3L
1,524 SR
Queue Stats
54W - 77L
1,458 Elo+
Party 2
Sol
Sol
SirWantabagel
Sol
Level 136
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 59L
1,578 Elo+
Party 3
Zeus
Zeus
Tenebrousshadow
Zeus
Level 138
God Stats
4W - 3L
1,580 SR
Queue Stats
104W - 97L
1,534 Elo+
Party 3
Izanami
Izanami
haleighxrose
Izanami
Level 102
God Stats
3W - 4L
1,320 SR
Queue Stats
46W - 73L
1,454 Elo+
Party 2
Team Averages
Level 119
1,512 SR
1,496 Elo+

VS

Team Averages
Level 103
1,467 SR
1,492 Elo+
Tiamat
Tiamat
BlinkBestRelic
Tiamat
Level 123
God Stats
0W - 1L
1,620 SR
Queue Stats
19W - 40L
1,443 Elo+
Party 1
Surtr
Surtr
DJStinkyynuts
Surtr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 32L
1,388 Elo+
Party 1
Thor
Thor
LuigiiPlayGamez
Thor
Level 129
God Stats
2W - 4L
1,265 SR
Queue Stats
337W - 334L
1,602 Elo+
Solo
Atlas
Atlas
TheSuperBanker
Atlas
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,497 Elo+
Solo
Amaterasu
Amaterasu
dwntwnjns35
Amaterasu
Level 106
God Stats
2W - 5L
1,450 SR
Queue Stats
388W - 378L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mairic
Merlin
9
1 / 1 / 6
5,448
1,090
3,236
3,263
1,339
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 1 / 7
5,716
1,143
2,122
4,037
2,631
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 10
6,302
1,260
6,456
5,777
3,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 1 / 9
5,663
1,133
5,362
2,706
1,126
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
haleighxrose
Izanami
12
7 / 1 / 6
6,761
1,352
5,063
3,564
1,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
5,528
1,106
4,499
4,417
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 2
4,985
997
2,698
6,557
6,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 0 / 0
1,256
251
0
0
0
10
1 / 4 / 1
5,214
1,043
3,062
6,790
5,588
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
dwntwnjns35
Amaterasu
10
1 / 4 / 1
5,201
1,040
2,963
7,293
3,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
13
Kills
3
4
Deaths
13
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
0
3
2
0.33
L
0
0
0
0
W
Merlin
Mairic
Merlin
1
1
6
4
W
2
1
7
5.5
W
2
0
10
7
W
1
1
9
5.5
L
1
4
1
0.38
L
Amaterasu
dwntwnjns35
Amaterasu
1
4
1
0.38
W
Izanami
haleighxrose
Izanami
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,239
Damage
13,222
19,347
Taken
25,057
10,282
Mitigated
17,989
10,540
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,499
318
476
1,629
4,417
2,745
0
2,290
1,977
13,676
0
L
2,698
822
118
1,213
6,557
6,096
6
4,449
1,837
102
5,327
L
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
Mairic
Merlin
3,236
222
302
950
3,263
1,339
420
1,842
1,339
7,539
0
W
2,122
131
1,417
1,238
4,037
2,631
288
894
3,017
0
2,172
W
6,456
2,548
804
3,644
5,777
3,668
1,165
2,017
3,662
11,345
0
W
5,362
742
94
365
2,706
1,126
333
1,409
1,225
11,419
0
L
3,062
1,151
0
0
6,790
5,588
0
4,253
2,243
5,730
0
L
Amaterasu
dwntwnjns35
Amaterasu
2,963
335
0
899
7,293
3,560
0
3,402
3,682
0
3,794
W
Izanami
haleighxrose
Izanami
5,063
2,986
970
756
3,564
1,518
1,392
1,008
2,460
0
14,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,890
Gold Earned
22,184
71
Minions Killed
36
0
Camps Cleared
0
530,804
Distance Traveled
382,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,528
1,106
22
4
0
100,363
0
L
Surtr
4,985
997
5
1
0
86,197
0
L
Thor
1,256
251
0
0
0
0
0
W
Merlin
5,448
1,090
14
3
0
107,877
0
W
Fenrir
5,716
1,143
1
0
0
112,013
0
W
Sol
6,302
1,260
12
2
0
106,931
0
W
Zeus
5,663
1,133
15
3
0
102,716
0
L
Atlas
5,214
1,043
3
1
0
96,043
0
L
Amaterasu
5,201
1,040
6
1
0
100,120
0
W
Izanami
6,761
1,352
29
6
0
101,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role