Player Matchup

Martichoras
Martichoras
Chr0nosRaven
Martichoras
Level 159
God Stats
24W - 31L
1,575 SR
Queue Stats
445W - 433L
1,585 Elo+
Party 1
Bellona
Bellona
Cérut
Bellona
Level 155
God Stats
3W - 1L
1,531 SR
Queue Stats
156W - 106L
1,622 Elo+
Party 3
Pele
Pele
Darknms
Pele
Level 199
God Stats
17W - 7L
1,952 SR
Queue Stats
374W - 335L
1,602 Elo+
Party 1
Atlas
Atlas
F3NYX
Atlas
Level 161
God Stats
5W - 6L
1,651 SR
Queue Stats
686W - 670L
1,632 Elo+
Party 1
Anubis
Anubis
Typhid
Anubis
Level 152
God Stats
17W - 15L
1,700 SR
Queue Stats
140W - 94L
1,604 Elo+
Party 3
Team Averages
Level 165
1,682 SR
1,609 Elo+

VS

Team Averages
Level 161
1,572 SR
1,602 Elo+
Cerberus
Cerberus
 
Cerberus
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ASK3TILL
Mercury
Level 156
God Stats
10W - 7L
1,547 SR
Queue Stats
454W - 402L
1,580 Elo+
Party 2
Izanami
Izanami
Retribusive
Izanami
Level 158
God Stats
7W - 3L
1,795 SR
Queue Stats
122W - 113L
1,600 Elo+
Solo
Vamana
Vamana
Sadklaus
Vamana
Level 144
God Stats
10W - 5L
1,727 SR
Queue Stats
158W - 129L
1,626 Elo+
Party 2
Raijin
Raijin
TheAnswėr
Raijin
Level 148
God Stats
0W - 2L
1,289 SR
Queue Stats
52W - 24L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Chr0nosRaven
Martichoras
15
2 / 2 / 6
9,351
584
8,292
10,982
4,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Cérut
Bellona
16
5 / 1 / 5
9,867
617
12,778
17,307
17,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
Darknms
Pele
15
4 / 2 / 5
9,464
592
11,138
12,583
5,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
F3NYX
Atlas
13
3 / 2 / 10
9,069
567
5,510
13,979
13,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
Typhid
Anubis
14
3 / 4 / 2
9,773
611
12,931
15,359
13,333
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 4 / 6
7,761
485
7,306
15,671
12,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
ASK3TILL
Mercury
15
3 / 4 / 3
9,293
581
7,197
13,888
5,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Retribusive
Izanami
16
3 / 3 / 1
9,722
608
7,862
10,861
4,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Sadklaus
Vamana
15
4 / 1 / 5
9,107
569
12,585
17,372
16,879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
TheAnswėr
Raijin
12
1 / 5 / 3
7,831
489
8,459
10,369
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
17
Kills
11
11
Deaths
17
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
6
0.75
L
Mercury
ASK3TILL
Mercury
3
4
3
1.13
W
Martichoras
Chr0nosRaven
Martichoras
2
2
6
2.5
W
Bellona
Cérut
Bellona
5
1
5
7.5
W
Pele
Darknms
Pele
4
2
5
3.25
W
Atlas
F3NYX
Atlas
3
2
10
4
L
Izanami
Retribusive
Izanami
3
3
1
1.17
L
Vamana
Sadklaus
Vamana
4
1
5
6.5
L
Raijin
TheAnswėr
Raijin
1
5
3
0.5
W
Anubis
Typhid
Anubis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,649
Damage
43,409
70,210
Taken
68,161
54,081
Mitigated
42,278
19,185
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,306
856
0
3,197
15,671
12,116
0
3,223
12,448
32,248
0
L
Mercury
ASK3TILL
Mercury
7,197
2,571
0
745
13,888
5,348
0
2,722
11,166
0
62,422
W
Martichoras
Chr0nosRaven
Martichoras
8,292
2,998
0
2,378
10,982
4,721
0
1,257
9,725
0
78,053
W
Bellona
Cérut
Bellona
12,778
5,490
0
2,829
17,307
17,568
0
3,079
14,046
0
96,222
W
Pele
Darknms
Pele
11,138
2,794
0
3,847
12,583
5,252
1,519
4,552
8,031
0
82,350
W
Atlas
F3NYX
Atlas
5,510
1,458
0
2,333
13,979
13,207
1,588
6,256
7,723
22,162
0
L
Izanami
Retribusive
Izanami
7,862
5,409
0
2,641
10,861
4,326
1,297
1,534
9,327
0
90,779
L
Vamana
Sadklaus
Vamana
12,585
6,064
0
6,345
17,372
16,879
0
9,450
7,922
186
67,744
L
Raijin
TheAnswėr
Raijin
8,459
1,052
0
1,337
10,369
3,609
0
1,512
8,857
59,032
0
W
Anubis
Typhid
Anubis
12,931
1,173
0
7,798
15,359
13,333
0
1,325
14,034
83,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,524
Gold Earned
43,714
535
Minions Killed
518
0
Camps Cleared
0
1,603,944
Distance Traveled
1,550,587
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,761
485
58
4
0
319,932
1
L
Mercury
9,293
581
96
6
0
363,056
0
W
Martichoras
9,351
584
131
8
0
310,956
3
W
Bellona
9,867
617
127
8
0
343,293
0
W
Pele
9,464
592
117
7
0
357,621
0
W
Atlas
9,069
567
30
2
0
344,576
7
L
Izanami
9,722
608
150
9
0
286,036
0
L
Vamana
9,107
569
106
7
0
331,303
3
L
Raijin
7,831
489
108
7
0
250,260
1
W
Anubis
9,773
611
130
8
0
247,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role