Player Matchup

Hun Batz
Hun Batz
BigOldFatUgly
Hun Batz
Level 4
God Stats
3W - 9L
1,151 SR
Queue Stats
17W - 36L
1,074 Elo+
Party 3
Achilles
Achilles
JasieQcoconut
Achilles
Level 28
God Stats
0W - 4L
1,514 SR
Queue Stats
20W - 46L
1,313 Elo+
Party 3
Charon
Charon
JewBoat
Charon
Level 27
God Stats
5W - 11L
1,422 SR
Queue Stats
42W - 87L
1,304 Elo+
Party 3
Thoth
Thoth
SoupWithLove
Thoth
Level 62
God Stats
3W - 3L
1,682 SR
Queue Stats
41W - 83L
1,308 Elo+
Party 3
Izanami
Izanami
WelynDaud
Izanami
Level 8
God Stats
0W - 2L
1,279 SR
Queue Stats
31W - 48L
1,293 Elo+
Party 3
Team Averages
Level 26
1,410 SR
1,258 Elo+

VS

Team Averages
Level 59
1,555 SR
1,439 Elo+
Serqet
Serqet
EvilPixie
Serqet
Level 69
God Stats
4W - 6L
1,449 SR
Queue Stats
275W - 233L
1,443 Elo+
Party 2
Amaterasu
Amaterasu
GiantGrumpyGay
Amaterasu
Level 65
God Stats
17W - 19L
1,470 SR
Queue Stats
216W - 185L
1,431 Elo+
Party 1
Sol
Sol
MamiTheTopKek
Sol
Level 89
God Stats
11W - 5L
1,794 SR
Queue Stats
225W - 187L
1,445 Elo+
Party 1
Ares
Ares
ParagonKev
Ares
Level 29
God Stats
27W - 11L
1,636 SR
Queue Stats
114W - 104L
1,427 Elo+
Party 1
Martichoras
Martichoras
Zeronthe
Martichoras
Level 45
God Stats
10W - 10L
1,428 SR
Queue Stats
254W - 216L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BigOldFatUgly
Hun Batz
11
0 / 2 / 0
6,559
437
742
11,344
6,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
JasieQcoconut
Achilles
13
2 / 3 / 0
8,139
543
13,420
15,977
20,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charon
JewBoat
Charon
11
2 / 2 / 2
7,973
532
5,297
17,870
12,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 4 / 0
8,995
600
8,740
10,460
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
WelynDaud
Izanami
12
1 / 4 / 2
7,234
482
6,153
11,272
4,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
EvilPixie
Serqet
16
7 / 3 / 0
9,439
629
8,061
12,265
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
GiantGrumpyGay
Amaterasu
15
0 / 2 / 2
8,874
592
9,797
20,273
16,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 2 / 1
9,139
609
18,905
11,774
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 1 / 5
7,105
474
4,759
6,626
4,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Martichoras
Zeronthe
Martichoras
14
2 / 2 / 1
8,428
562
3,894
9,794
3,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
10
Kills
15
15
Deaths
10
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BigOldFatUgly
Hun Batz
0
2
0
0
W
Serqet
EvilPixie
Serqet
7
3
0
2.33
W
Amaterasu
GiantGrumpyGay
Amaterasu
0
2
2
0.5
L
Achilles
JasieQcoconut
Achilles
2
3
0
0.67
L
Charon
JewBoat
Charon
2
2
2
1.5
W
5
2
1
2.75
W
1
1
5
3.5
L
5
4
0
1.25
L
Izanami
WelynDaud
Izanami
1
4
2
0.5
W
Martichoras
Zeronthe
Martichoras
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,352
Damage
45,416
66,923
Taken
60,732
47,637
Mitigated
35,194
10,457
Healing
23,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BigOldFatUgly
Hun Batz
742
161
0
0
11,344
6,723
0
376
10,828
0
58,280
W
Serqet
EvilPixie
Serqet
8,061
1,893
0
551
12,265
4,934
0
2,074
10,155
0
79,819
W
Amaterasu
GiantGrumpyGay
Amaterasu
9,797
3,915
0
11,626
20,273
16,585
0
0
20,273
0
72,266
L
Achilles
JasieQcoconut
Achilles
13,420
3,859
0
2,150
15,977
20,488
0
316
15,382
0
63,860
L
Charon
JewBoat
Charon
5,297
1,753
2,149
4,241
17,870
12,753
0
11,418
6,033
16,679
0
W
18,905
9,006
0
7,237
11,774
5,028
781
3,570
8,204
84,000
10,853
W
4,759
599
0
1,244
6,626
4,871
99
2,184
4,387
13,618
0
L
8,740
283
0
1,385
10,460
3,034
0
1,684
7,893
67,376
0
L
Izanami
WelynDaud
Izanami
6,153
4,506
0
532
11,272
4,639
0
8,814
2,419
0
63,543
W
Martichoras
Zeronthe
Martichoras
3,894
253
0
2,355
9,794
3,776
551
6,097
3,676
0
64,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,900
Gold Earned
42,985
423
Minions Killed
502
0
Camps Cleared
0
1,464,260
Distance Traveled
1,553,690
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,559
437
79
5
0
333,359
0
W
Serqet
9,439
629
110
7
0
371,371
1
W
Amaterasu
8,874
592
118
8
0
323,413
0
L
Achilles
8,139
543
101
7
0
297,535
0
L
Charon
7,973
532
18
1
0
273,707
4
W
Sol
9,139
609
148
10
0
273,858
0
W
Ares
7,105
474
12
1
0
280,094
0
L
Thoth
8,995
600
112
7
0
282,255
7
L
Izanami
7,234
482
113
8
0
277,404
0
W
Martichoras
8,428
562
114
8
0
304,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role